
A short psychological horror game about descending into a cave.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
About 20 minutes of play time, not much of a reason to ever play it more than once. It's not very horror-esque from a typical standpoint or considering the psychological standpoint. Gameplay itself is relatively simple and not particularly engaging. You'll go around what looks like the same corner many times, interact with a few things, climb a few ropes, and anxiously await for an encounter(or anything really) to happen - and never have it happen. Still, it was a pleasant if forgettable 20 minutes of my day.
This was a really fun game with compelling horror and story.
nope nope no sir no thank you not today satan
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Very nice game. I liked the flares and how the tiny house was slowly being built.
Played it at Florida Poly's game expo, very good and I will never be found in a cave ever. Shoutout Floyd Collins
awesome ass game. freaked me out pretty good i was scared. excited to see what else u guys release good looks
longest 20 minutes of my life ( i recommend )
Good Lidl game! Buy it or you fall down a cave and a group of men will slap your arse!
Game doesn't have much meat on its bones. You go through similar looking caves for 20 min encountering some [spoiler]doors, TVs and clocks (whose pendulums swing up-down when they are lie on the side)[/spoiler] until you, in the end, meet [spoiler]some eyes, break a leg crawl[/spoiler] and the game is done. Everything looks similar and not much has been put into the writing or ambiance. Fun fact, you fall faster than a flare, so physics is not really up to nick.
Не уверен, что за это стоит брать денег. Очень очень базово.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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