
Descend a dense, interconnected brutalist tower in this top-down soulslike built around exploration. Harvest ink from enemies, then spend it to print your body, weapons and equipment. Every death costs ink; run out, and the run ends.
Modeled estimate, not a reported figure. How we estimate →
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About
Dead ink is a top-down soulslike set inside a single hand-crafted vertical world. You awaken at the summit of a hostile brutalist tower. To escape, you must find a way down. Explore a dense, nonlinear structure of shortcuts, locked routes, hidden drops and dangerous ledges. The tower is not a backdrop: understanding its shape is at the heart of the game.
Enemies yield ink. Printers turn it into your body, weapons and equipment, and form a network of checkpoints throughout the tower. Spend heavily on a powerful loadout, preserve your ink for future attempts, or risk transporting it to another printer.
Every death has a material cost. Die too often or spend too freely and your ink supply can run dry, ending the run.
Deliberate melee combat with blocking, parrying, rolling, and plunge attacks.
A nonlinear entirely hand-crafted tower.
Multiple weapons, enemies, and bosses.
Hidden routes, shortcuts, and blueprint upgrades.
Full controller support.
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory... at least that was the plan.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
只能说创意很好掩盖不了手感像大便的事实。建议想购入的人先玩demo试试看。
4/5
Classic, souls like.
This game is atrocious, the controls are sluggish and combat doesn't feel fun. On top of that you die in 3 hits even if you shield up.
蠻好玩的小品魂類遊戲,打擊感我覺得沒那麼糟,場景美麗,但再加多一點機關跟元素可能會更好,期待續作!
迷路的比較多 對戰的比較少 整體還行
This game is too niche, so I couldn't find any text or video walkthroughs at all. Within three hours, I've already reached both the top and the bottom of the tower and located the Alpha Key, but I have no idea how to bring this key back up to unlock the door. This is incredibly frustrating. If the developer sees my comment, please leave me some hints! My goodness, so wonderful! I'm saved — thank you for the hint!
boss太少,boss太弱,boss没几万血都对不起玩家十多个修理包,不够刺激不够爽
Got for 8 bucks. Nice game. Wish the camera was more maneuverable, like slanting, angling, and zooming out. Those cannon enemies that don't respawn should have been used more later on. You need the ink to get upgrades, but you get the paired ingots so late that you already have your stuff mostly upgraded. If those cannon guys existed more, you could try upgrading different weapons like the halberd, but I just stuck with the twin blades. The main puzzle of the game with the alpha beta keys was nice, but I wish there was more stuff like that. I thought it was a secret because who is going to haul those keys all the way over there, but it's the main escape. Game ended too soon
Brilliant unique game, 10/10 for me ! Such an intriguing concept that I had to pay an unusual amount for me: best money spent. Have to explore more yet, but had to give a glowing review. A mysterious ageless gigantic tower, reminded me of "Alpha Ralpha Boulevard", a favorite story by Cordwainer Smith. Thanks dev for these other vistas from an exceptional mind.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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