
Descend a dense, interconnected brutalist tower in this top-down soulslike built around exploration. Harvest ink from enemies, then spend it to print your body, weapons and equipment. Every death costs ink; run out, and the run ends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dead ink is a top-down soulslike set inside a single hand-crafted vertical world. You awaken at the summit of a hostile brutalist tower. To escape, you must find a way down. Explore a dense, nonlinear structure of shortcuts, locked routes, hidden drops and dangerous ledges. The tower is not a backdrop: understanding its shape is at the heart of the game.
Enemies yield ink. Printers turn it into your body, weapons and equipment, and form a network of checkpoints throughout the tower. Spend heavily on a powerful loadout, preserve your ink for future attempts, or risk transporting it to another printer.
Every death has a material cost. Die too often or spend too freely and your ink supply can run dry, ending the run.
Deliberate melee combat with blocking, parrying, rolling, and plunge attacks.
A nonlinear entirely hand-crafted tower.
Multiple weapons, enemies, and bosses.
Hidden routes, shortcuts, and blueprint upgrades.
Full controller support.
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory... at least that was the plan.
Genres
Engagement
Reviews
While the core combat and AI is quite stiff, if you are a fan of exploration focused souls-like games you'll likely find some good here. The aesthetic and level design are quite unique. While there's more I wish they would have done with the experience overall, I'd still recommend this game because there's not really anything else I'm aware of that's like it. And in with the number of games coming out these days, being unique counts a lot for me.
Classic, souls like.
boss太少,boss太弱,boss没几万血都对不起玩家十多个修理包,不够刺激不够爽
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 38 reviews with recorded playtime.
Brilliant unique game, 10/10 for me ! Such an intriguing concept that I had to pay an unusual amount for me: best money spent. Have to explore more yet, but had to give a glowing review. A mysterious ageless gigantic tower, reminded me of "Alpha Ralpha Boulevard", a favorite story by Cordwainer Smith. Thanks dev for these other vistas from an exceptional mind.
Качественный Соулзлайк с видом сверху. Тут есть продуманный дизайн локаций, нет сюжета и появилась нормальная боёвка после первого патча. Отличие от других игр жанра: каждому "костру" заносим "души", и за них после смерти можем купить расходники с которыми возродимся после смерти. Не рекомендую делать перерывы в прохождении, так как главное помнить карту уровня.
굽어보는 시각의 다크 소울 1입니까?
蠻好玩的小品魂類遊戲,打擊感我覺得沒那麼糟,場景美麗,但再加多一點機關跟元素可能會更好,期待續作!
Ужасное управление без геймпада. Оставил попытки прохождения после 2 часов попыток пройти первого воина со щитом. Игра тупит отрабатывать команды, что приводит к тому, что после возрождения персонаж делает последнюю отданную ему до смерти команду, и, если это был кувырок, тут же улетает со смотровой площадки лишая игрока 2 порций чернил. Настроить управление под себя невозможно. Первая игра, для которой запросил возврат средств, настолько она меня выбесила.
Top-down Souls-like in a tower. Is it a good game? Definitely. Is it for everyone? Definitely not. There's certainly something magical here though; the breath-taking vistas remind me of grand castle and open environments of ICO for some reason, the ambient soundtrack is minimalist but powerful, the verticality is enough to tickle anyone's (metaphorical?) nutsack, and the combat challenging but rewarding and there's enough here to keep it interesting. It's a fun, smaller game that does something that's never been done before and that in and of itself puts it above a lot projects of similar magnitudes. Not for everyone, but if you're up for this sort of thing you won't be disappointed.
Got for 8 bucks. Nice game. Wish the camera was more maneuverable, like slanting, angling, and zooming out. Those cannon enemies that don't respawn should have been used more later on. You need the ink to get upgrades, but you get the paired ingots so late that you already have your stuff mostly upgraded. If those cannon guys existed more, you could try upgrading different weapons like the halberd, but I just stuck with the twin blades. The main puzzle of the game with the alpha beta keys was nice, but I wish there was more stuff like that. I thought it was a secret because who is going to haul those keys all the way over there, but it's the main escape. Game ended too soon
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Where this game's players are, estimated from review languages.
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