
Descend a dense, interconnected brutalist tower in this top-down soulslike built around exploration. Harvest ink from enemies, then spend it to print your body, weapons and equipment. Every death costs ink; run out, and the run ends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dead ink is a top-down soulslike set inside a single hand-crafted vertical world. You awaken at the summit of a hostile brutalist tower. To escape, you must find a way down. Explore a dense, nonlinear structure of shortcuts, locked routes, hidden drops and dangerous ledges. The tower is not a backdrop: understanding its shape is at the heart of the game.
Enemies yield ink. Printers turn it into your body, weapons and equipment, and form a network of checkpoints throughout the tower. Spend heavily on a powerful loadout, preserve your ink for future attempts, or risk transporting it to another printer.
Every death has a material cost. Die too often or spend too freely and your ink supply can run dry, ending the run.
Deliberate melee combat with blocking, parrying, rolling, and plunge attacks.
A nonlinear entirely hand-crafted tower.
Multiple weapons, enemies, and bosses.
Hidden routes, shortcuts, and blueprint upgrades.
Full controller support.
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory... at least that was the plan.
Genres
Engagement
Reviews
4/5
boss太少,boss太弱,boss没几万血都对不起玩家十多个修理包,不够刺激不够爽
This game is atrocious, the controls are sluggish and combat doesn't feel fun. On top of that you die in 3 hits even if you shield up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 38 reviews with recorded playtime.
9/10 This game is special. I don't like soul's likes, but this game got it's hooks into me. It's a simple game; no super deep systems or complex mechanics. But the atmosphere is incredible (just LOOK at the screenshots!). There's no deep lore hidden away or anything, and there doesn't need to be. Gameplay consists of fighting through enemies and exploring the tower, and both aspects feel like piecing together a puzzle . . . when the pieces finally click, it's satisfying. The game is so small it has no guides or walkthroughs. And that honestly enhanced the experience for me; I felt truly alone in this strange tower, and each new discovery felt like a personal triumph. I honestly don't have anything to complain about for this game. The main complaint I saw in negative reviews referenced terrible feeling combat, but the combat felt good. Sure, there was some indie jank, but the actual combat I had no problems with. I am playing post combat update, so if there were problems, they must have been solved. One feature I wish the game included was the ability to remap key bindings. That's the biggest negative for me: only other thing is I had to grind enemies to get enough ink to re-spawn a couple of times, but that was less the game's fault and more because I'm a bad player. Dead Ink is a true hidden gem. If you're interested, check it out. And keep an eye on this developer; they're going places.
Brilliant unique game, 10/10 for me ! Such an intriguing concept that I had to pay an unusual amount for me: best money spent. Have to explore more yet, but had to give a glowing review. A mysterious ageless gigantic tower, reminded me of "Alpha Ralpha Boulevard", a favorite story by Cordwainer Smith. Thanks dev for these other vistas from an exceptional mind.
Качественный Соулзлайк с видом сверху. Тут есть продуманный дизайн локаций, нет сюжета и появилась нормальная боёвка после первого патча. Отличие от других игр жанра: каждому "костру" заносим "души", и за них после смерти можем купить расходники с которыми возродимся после смерти. Не рекомендую делать перерывы в прохождении, так как главное помнить карту уровня.
只能说创意很好掩盖不了手感像大便的事实。建议想购入的人先玩demo试试看。
Classic, souls like.
蠻好玩的小品魂類遊戲,打擊感我覺得沒那麼糟,場景美麗,但再加多一點機關跟元素可能會更好,期待續作!
Ужасное управление без геймпада. Оставил попытки прохождения после 2 часов попыток пройти первого воина со щитом. Игра тупит отрабатывать команды, что приводит к тому, что после возрождения персонаж делает последнюю отданную ему до смерти команду, и, если это был кувырок, тут же улетает со смотровой площадки лишая игрока 2 порций чернил. Настроить управление под себя невозможно. Первая игра, для которой запросил возврат средств, настолько она меня выбесила.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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