
Descend a dense, interconnected brutalist tower in this top-down soulslike built around exploration. Harvest ink from enemies, then spend it to print your body, weapons and equipment. Every death costs ink; run out, and the run ends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dead ink is a top-down soulslike set inside a single hand-crafted vertical world. You awaken at the summit of a hostile brutalist tower. To escape, you must find a way down. Explore a dense, nonlinear structure of shortcuts, locked routes, hidden drops and dangerous ledges. The tower is not a backdrop: understanding its shape is at the heart of the game.
Enemies yield ink. Printers turn it into your body, weapons and equipment, and form a network of checkpoints throughout the tower. Spend heavily on a powerful loadout, preserve your ink for future attempts, or risk transporting it to another printer.
Every death has a material cost. Die too often or spend too freely and your ink supply can run dry, ending the run.
Deliberate melee combat with blocking, parrying, rolling, and plunge attacks.
A nonlinear entirely hand-crafted tower.
Multiple weapons, enemies, and bosses.
Hidden routes, shortcuts, and blueprint upgrades.
Full controller support.
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory... at least that was the plan.
Genres
Engagement
Reviews
Tough to recommend. Bit of a niche game to be honest. Still a little rough around the edges, but a nice concept for the genre. High difficulty curve, lots of repetition to advance because you will die often just trying to figure out how to fall right. Combat is reasonably tight and responsive. The gimmick is ink instead of souls, and you and any items you unlock, can be reprinted at any printer you have visited and deposited enough ink into. Interesting evolution on the genre, imo. Not sure yet what happens if you run out of ink entirely, it could easily happen but I am only half an hour in. *EDIT "I decided to find out what happens. Your game is dead if you run out ink. No matter how far your progress. It's over. You can delete your save, it is useless. THIS IS A VERY BAD MECHANIC, VERY NEARLY COMPELLED ME TO CHANGE TO NOT RECOMMEND. I was really hoping there was some kind of mechanic where you could at least print your avatar again even if only from the first printer...but no. Also, the nature of the game play is VERY Vertigo inducing. The camera only rotates from a static position above the player. No zoom in or out. The game is designed around verticality and is unique in that most games avoid making the player dizzy and sick to their stomach, but this game is like, nah... Vertigo schmertigo... Print you up a new stomach, no worries.... Also there seems to be a problem maintaining full screen in any other resolution other than native. And my biggest peeve, it seems there is no quit option. You have to kill yourself to exit the game. That is not a good idea. But I will apprehensively recommend the game because its worth checking out though it does still feel a bit "Early Access" not quite fully baked, (like roll dodge being painfully slow, doesn't feel good or look good) but there are lots of good ideas, a few bad, but for the price, if you can handle the vertigo, I say check it out. But if you are on a budget, I would say wait for a sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 38 reviews with recorded playtime.
I thought the game was pretty good, using the height gap to design the level and save the death mechanic was unique in other games like it, it was great
If you ever wondered what Dark Souls would be like in top-down mode, here is your answer. Beautiful world and all the tension and rage of dying and losing all your valuables over and over. After sitting on my wish list for a year, this game did not disappoint.
This game is magnificent, it absolutely fills me with a sense of wonder every step I take. The learning curve of how various mechanics work is not quite *steep*, but there is one for sure. It's a souls-like after all. But it's not too difficult. Immaculate vibes. Please buy the game. It's my birthday.
场景满分,操作依托答辩
Great game, not too difficult and really fun to play
I playtested this so maybe I am biased, but this is a wonderfully crafted game with stunning visuals and great gameplay. The sci-fi setting is a breath of fresh air for the soulslike genre
只能说创意很好掩盖不了手感像大便的事实。建议想购入的人先玩demo试试看。
good
interesting soulslike. the vertical, very deep top down view is what made me buy the game. combat is super slow so you have to really be into these kind of fighting styles. Overall great atmosphere on the tower, and appreciate a dev who try to do something a bit different with the souls tropes.
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Players by region
Where this game's players are, estimated from review languages.
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