
Tower defense reimagined! Dead Ground is a procedurally generated tower defense game with rogue-like elements. Each playthrough will offer randomly generated guns, skills and augments. You'll have to travel, collect scrap, water, manage your inventory and upgrade your base to survive!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dead Ground is a challenging tower-defense game with a twist that you have to defend somewhere between 30% and 60% (on average) of the total enemy HP pool with your hero. Towers play somewhat of an assistant/secondary role in this game. + No major bugs, no performance issues. + Cool graphics, decent music&atmosphere and steam achievements. + High difficulty. (If you like challenging games) + Some replayability is present as you unlock new characters and artifacts, although they don't change or add that much. - Rarity is implemented very poorly it is effectively pointless or at least it appears to be. - Single campaign 11 missions long. You'll be done with this game after 2-5 hours. Only if you are hardcore masochist like I am and want to collect steam achievements you'll spend 20+ hours in it, but I don't even know how much of that time you actually gonna enjoy. - As I mentioned among positives game is difficult. It has a very steep learning curve. No hand holding, you learn by trial and error. And you will fail a lot. Some players love this hardcore experience, but it is definitely not for everyone. - Stats and what they mean exactly are not intuitive to say the least: ~ What does "extra power" mean? I completed the game several times and I still don't know. ~ How does power get translated into damage, what's the ratio? I don't know. ¯\_(ツ)_/¯ ~ Does rarity level have any effect that isn't reflected in stats? It's not clear. ¯\_(ツ)_/¯ ~ How much any tower improvement affects its stats? Doesn't say. ¯\_(ツ)_/¯ ~ Why is damage described as 24 (+6), 4 (+1) on weapons and not just 30, 5? ¯\_(ツ)_/¯ All of these and many other questions have either no answers inside the game or at the very best you can kinda maybe guess it to an extent by observing. Imho, Dead Ground could have been a big hit if done with more clarity and slightly better replayability design. I personally love challenging games, but this one is really pushing it. And while it has grown on me the longer I played, I'm afraid for most people it would be just a short infuriating gaming experience followed by deletion and possibly a refund. I advise everyone to think carefully before purchasing this one. I initially had my review as "not recommended" and switched to "recommended" mostly because I learned to enjoy it for what it is. But be careful, this game is designed for a rather niche audience.
[u]Under 190 MB[/u] Buy this game if you like Tower Defense. This tower defense was actually challenging. Control a character with a weapon and abilities as well as frantically build towers while hoping to live. The down side is your character is a main asset and the weapon and skills you have access to are random to be purchased or awarded. This hard as nails tower defense does [b]NOT[/b] give you setup time. How to win: Water is all. Save your water on the first two levels, build no towers. When night is coming sell unneeded towers. Know which towers to build, Camp is junk, Bunker is junk. Watchtower(gatling upgrades) and Dragon(fire upgrades) are all I used. Dragon close to the beginning, lowers their hp, then [b]YOU[/b] fire into them, then the Watchtower to kill stragglers and assist you firing. Never use up all your water! You will need the reserve water for the two route map. On this map go water crazy. Often you never need to max Dragon or Watchtower just upgrade two times. Two Dragons close together at the start of the map will often make for easy clean up. I only used Support abilities for all three slots. Just keep summoning them where they can shoot, rotate them and you should always have one ready. They will also stop mobs on the road if you need some time. If this helped you please consider giving me a cheap award below. I needs them. Thank you and may your sword draw much blood.
Uncomplicated game makes a must-play game for TD fans.
A poorly designed minigame that tries to mix Tower Defense and Top Down Shooter with Roguelike. The graphics aren't bad for these genre's average, but characters are too little, seems like a product for mobiles more than for Pc. Mechanics not work due bad implement maths: if increases the difficultly constantly, by growing foes in numbers, speed and power, but in other way upgrades the quality of weapons and life items for player ramdomly, result only can be a game for people that understand concepts like "fun" or "challenge" as to die a lot to restart more. Gameplay degenerates to insurmountable levels, and this always happens in level 9 from a total of 10. The mix of genres fall in a downgraded Top Down Shooter, because towers are too weak to beat enemies since beginning; no matter how much improve them. So player get crazy running and shooting by everywhere trying to save the day; if he cannot buy or loot a high quality weapon in first 2 o 3 levels, the play not last much. Without forget other issues, as a common simple shot can kill player in first level, or those annoyning flashing screens that cuts the player concentration every time a level boss arrives. What a pitty, because general idea was original and interesting. At least is cheap in sales, so it never will lacks of good reviews, specially from children.
really nice gem! Especially in Sale totally worth it!!! Also 'ez' 100% achievements without grinding years etc. :) nice little tower defense 'mix' game :) Not 0815 like every else :) also the dev is answering in discussions etc. very cool ! :) Keept it up! :)
Jogo lixo que não salva. Se sair no meio da missão tu tem que recomeçar desde o início. Skills não prestam pra nada. Jogo lento e mal otimizado, o VSync é o problema de lentidão e queda do FPS. É só desativar que fica liso, o problema que ele reativa sozinho e tu tem que ativar e desativar de novo. Criadores preguiçosos. Conquistas repetitivas de matar não sei quantos mil inimigos e Boss, vãosefoderem. Não vale 1 real. Nem em promoção. As conquistas são demoradas.
Outdated.
Das Spiel kommt mir so vor, als ob man es hastig beendet hat. Hier und da kleine Bugs, oder unbalancierte Gegner. Die Steuerung hätte man auch etwas verbessern können. Dabei ist die Idee ganz interessant.
Great game, what a big surprise!
A very special and unique tower defense. Has its flaws, but overall it is a very well-achieved game and very fun to play! 4 stars!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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