
Dead End Job sends you into a madcap, Ren & Stimpy-esque world to bust up ghosts. It’s a procedurally generated, couch co-op, twin-stick shooter that straps a vacuum pack to your back and puts a plasma blaster in your hand. For you, it’s just another day in the office.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.69−90% | 140reviews | 73% | — | $4.1K |
| $16.99 | 78ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun ghost bustin roguelite with good art
Biraz yaşı ilerlemiş Gamer'lar iyi bilir "New Ghostbusters 2" isimli bir oyun vardı. (Zamanında severek oynamıştım) İşte aynı tarzda, hayalet avladığımız-eğlenceli bir indie aksiyon oyunu. İndirimde göz atmanızı tavsiye ederim.
游戏的赏味期大概3-4个小时,死了以后升级的属性全部丢失要从头,后期同质化严重且堆怪严重,地图上充满了各种不能破坏的卡你走位的墙体,容错率较低
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Italian, Arabic, Dutch, Korean, Portuguese - Brazil +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its just not very good, the premise is there and the core idea is fun enough. But its just so clunky. The level layout is intrusive, the info about you pickups is non-existent. The movement has delay. What little fun could be had is just ruined by the problems this game has. That combined with no support for ultrawide monitors just makes it an less than enjoyable experience.
I have barely even played this and I love it. Gonna update this review soon, but amazing!
这个好评是因为这个游戏打折只卖3块3.而这个游戏之所以打折这么狠只卖3块3肯定是有道理的。作为一个肉鸽游戏,死亡成本非常高,死了所有的增益效果都会清零。死了或者中途有事退出游戏,都会损失一天。而这个游戏一共也就30天的轮回。所以游戏打开了就不能退出了哦。而且游戏完全没有局外成长系统,所以你能变多强完全依赖于局内的游戏表现。 但是这个游戏的场景都太小了,障碍物太多了,非常难靠走位躲开幽灵的子弹。即使公园每个场景都很大,也被栅栏之类的障碍物隔开成了不同的小空间。而且主角还完全没有翻滚这种技能。主角只能用一把不能升级的普通枪靠走位来回把幽灵磨到昏厥,然后继续靠走位走到幽灵面前,把幽灵装入吸尘器——因为幽灵不会自动消失,拖太久幽灵会满血复活,只有这样才算消灭一个敌人。而且你如果打到一半进入下一个房间,没有把幽灵彻底消灭完出现“房间已清除”的字样,那么再折回来的时候,这些已经打死过的敌人会全部!重新!刷出来!在这么麻烦的情况下,主角居然只有三颗血,你看看这够用吗! 这个游戏的道具系统也是做的稀烂。首先,道具栏只有两个,而且如果血满了,又捡到了食物这种回血道具,是不能吃的,这个食物就会堵死一个栏位。可我一共才两个栏位啊。除了食物,其他一些道具也简直迷惑,加上这个道具完全没有介绍,效果全靠自己猜。很多道具的负面效果远远大于正面效果,还只能用在自己身上才能消耗掉。我捡了一个剪刀,本想是增益战斗效果的,用了之后,我给了自己一剪刀,掉一颗心,给了我600块钱。我???这对吗?我抓个鬼都有500块,但是心实打实只有三个啊!而且我自己布置的陷阱道具,对我自己还是有伤害的,比方说乐高,会甩出去很多块,加上这个游戏稀烂的地形,很容易自己把自己堵死在弯弯绕绕里面。 总之,这个游戏打折3块的时候买了图一乐还行,这个钱就当给美工了。但是如果你想正儿八经玩,还是想想吧,这个时间干嘛不好。
I'm sorry to say that this game is a real downer. The graphics and sounds are great but the fact that objects after being destroyed don't disappear means that, under almost every circumstance, you will lose health by simply being boxed into the wrong spot and either bumped into or shot by one of the ghosts. This makes it more like a Darksouls experience where you WILL die again, and again, and again. I'd say don't buy this game unless it's on sale and you enjoy a really challenging game.
Definitely worth the $0.84 at 95% off of $17 I paid for it. Pros - It's engaging. - It's challenging and fun to master how to go about clearing rooms. - Vibrant cartoon-like art style that reminds me of Ren & Stimpy. - Replay-ability... Many hours of gameplay. - Sound design is nice. (excluding the music, see below) - Collectathon elements are strong and really keep me going. - A wide variety of enemy types and you can give them all nicknames. (I used Ghostbuster characters!) - Backtracking is actually good and allows you to clear levels neatly without confusion of where to go. - Smooth gameplay and even positive/negative effects on movement are well executed. - Level design gets pretty nice as you progress further into the game. Neutrals - Writing is pretty decent but I just felt it's not great or bad so I'm neutral on it. - The gun overheats constantly. I'm neutral on this because you can use the skill to lower the overheating and it's only annoying when vacuuming up every single piece of debris in the room(which I choose to do just because). - Items definitely need more concrete effects and description of those effects. Only reason this is neutral is because it's not a con for me. - Destructible environments could use more refinement, especially when vacuuming debris. - You can only carry 2 items at a time. So when there's multiple objects to collect for your handbook you can't pick them up and have to collect them in future levels but I found a remedy for this. Simply take damage and use one of the health items so you can pickup whatever is on the ground. Some sort of drop/swipe would work wonders for this though. Cons - How money is saved/spent is only used on new maps. I found this as a limitation on so much else it could be. - The soundtrack sounds like one track on loop. Will definitely update this review over time and right now it's from playing just 90 minutes of the game.
在游戏中得的道具不可以看属性,都不知道道具有什么效果。回到大厅查看道具,也是说得不清不楚。。。。
Fun game, Love it, but damn the start up sound and default audio levels are SO GAHD DANG LOUD
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $928.2K | 2.2K | 87% | $19.99 | |
| $437K | 4.9K | 97% | $4.99 | |
| $83.6K | 216 | 86% | $19.99 | |
| $8.8K | 155 | 70% | $2.99 | |
| $27K | 72 | 56% | $19.99 | |
| $8.9K | 29 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 109 | 92% | $1.99 | |
| $4.1K | 56 | 70% | $3.99 | |
| $4.1K | 61 | 100% | $2.99 | |
| $4.1K | 118 | 88% | $1.99 | |
| $4.1K | 191 | 86% | $1.01 | |
| $4.1K | 77 | 81% | $2.99 |