
"DEADDAYLIGHT" is a side-scrolling platform action-adventure game.Developed independently by a single person. It tells the dark story of a protagonist who wakes up from a nightmare about the plague during a plague after the gods abandoned the earth, and then return to the Cathedral of Holy Light.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Epic Story
After a thousand years of the divine rule of the great Lord of Holy Light, the gods suddenly abandoned the Land of Grace. A thousand years ago, the DEADLIGHT, which had been suppressed by the Lord of Holy Light, returned to the land once again. It was a cold yet dazzling light that covered the sky, like a frigid sun, suppressing the vitality of the earth. The temperature dropped, the fields lay barren, and famine and diseases ran rampant. The rule of the church declined. After a hundred years of chaos, a great plague dealt a fatal blow to the continent. People died or turned into monsters. The protagonist, after being infected with the plague, fell into an endless nightmare, only to be awakened by a mysterious voice, which told him to go to the Cathedral of Holy Light, once the center of the continent. The terrifying truth and the fate of the continent will be revealed during this arduous journey.
Operation methods:
Keyboard :
In the menu: W for up, S for down, Space bar to confirm, ESC to go back.
In the game: WSAD for up, down, left and right respectively, J to attack, K to jump, U to absorb energy, I for shadow dash, Space bar to interact.
Gamepad:
In the menu: Direction keys to control the direction, X/B to confirm, A to go back.
In the game: Direction keys to control the direction, X to attack, A to jump, Y to absorb energy, R1 for shadow dash, B to interact.
Adventure and Combat
Starting from the crumbling City of Ashes, climbing over the snow-capped Mountain of Extinction Sect, passing through the mysterious Black Moon Cave, and arriving at the already corrupt City of Worship. After that, entering the Cathedral of Holy Light, the center of theocracy and politics on the continent, and experiencing various strange environmental atmospheres.
Along the way, there will be sieges by monsters transformed from residents and animals as well as the infected church. Defeat them with agile movements and swordsmanship. With the discovery of secret items, the protagonist's memories will merge with the power within his body to obtain new skills to help you defeat the enemies.
The Protagonist and the Church's Secrets
Players will discover eerie texts along the way that record the unspeakable secrets of this world and the church, as well as the mysterious identity of the protagonist. They ultimately lie hidden on the path of pursuing the three endings. The fate of this world depends on your adventure.
Author and Development
The game was entirely developed by the author on his own, covering aspects such as the script, programming, art, music, and level design. It was completed after several arduous months of development and production. Hope you all like it and give it your generous support.The game will be continuously updated until it reaches a satisfactory state for this generation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It has a true post - apocalyptic oil - painting style. The art style is extremely rare. The BOSS battle design is fairly standard, and the combat is good. The main thing is that the atmosphere is great.
被朋友安利到来玩一下 不得不说定价15元,把我从打差评的想法中拉了回来 按照水准之上的银河城要求来说,这个游戏短板是不少的 1、攻击频率过快 2、有堆怪嫌疑,破坏了本来算是亮点的美术风格 3、地图一些道路细节模糊,支线路线很容易错过 4、引导太弱,除了一开始数量众多的按键提示,就没有了 5、受击保护差,被3个怪盯上分分钟连击致死 6、BOSS战后没存档点,如果后面一点不幸死了,那真是。。。 一些亮点: 1、视觉风格比较新,虽然是渎神LIKE,但是靠闪光弹背光设计走出了一些自己风格 2、主角操作自由度比较高,打的熟练的话可以跑酷跳关,跟杀怪回血一起算平衡了一下难度 3、整体氛围算到基本到位,但很多细节还有提升的空间 看在这价格的份上,勉强越过好评线吧,希望后面更新有提升
Overall, it's great. It has the quality of a niche masterpiece. It feels like the author still has a lot more in store. Delving deep into the overall story gives you the chills. The combat feels great after you get used to it.
难打,对于操作怪来说,问题可能不大,可用于操作的招式还是够的 对于普通玩家就一言难尽了,存储点巨远,其实也不太远,就怪多 但是风格确实吸引我,希望改进一些比如引导弱,比如有些地方怪物多到会叠起来的问题 还有一些恶心人的放怪位置,蹲个后续
It's easy to start but difficult to master. There are many situations later that require you to be alert. The artistic atmosphere and music are good, and the plot is worth exploring. Highly recommended.
高性价比精品,喜欢黑暗小众风格的必入,美术音乐剧情太有氛围了,难得的是战斗也不错
一进游戏就有一种神秘的厚重感,沉默的末世,空旷无人的废墟,这种感觉给到了,有些怪贼吓人哈哈,精致的小作品,好东西
冲着画风来的,整体美感有,细节差点意思 可能是个人作者的通病,容易顾此失彼,打磨细节需要更多时间精力 前面难度我感觉其实也没有些人说的那么高,到了教堂中间开始难度暴增,这里应该说确实有堆怪问题了 关键物品分支难找怪又多,这点阻碍了探索的热情,没攻略真容易打退堂鼓 风格跟难度确实有在对标渎神,制作水平差距肯定是大的,当然制作团队和成本也不同 从这个价格看,可以接受,如果后续有优化的更新,可以推荐
Sadly I bought it but it doesn't play, locks on the languid screen. I had to buy it from Epic Games and it works good there. .
The plot is deeply hidden, and the suspense is finally revealed. It's simply terrifying. The combat feel is also good.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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