
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 731 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good design, smooth gameplay and at all great game
神永远是神,谁不想下完班放完学急头白脸地搞点轮椅美美蘸豆爽😋
Die many, many times but game good
Dead Cells — это экшен-платформер и метроидвания с элементами рогалика. Вас ждет огромный, постоянно меняющийся замок... Если, конечно, вы сможете победить его стражей. Никаких сохранений. Убивайте, умирайте, учитесь и пробуйте снова.
肉鸽、恶魔城和动作战斗完美结合起来的神作 数值推进平滑,地图特点鲜明,动作手感也很爽快多样 其他游戏三样最多做到一样优秀, 但死亡细胞的三者都非常出色,而且相互影响平衡不冲突 可以让你做到每种武器和流派,都有其场景适配的挖掘潜力 新人适应不了难度,还可以开辅助模式享受游戏 游戏视角是个小缺点,镜头位置经常不在中心玩家身上聚焦 自己刚开始玩还挺不适应的
HAOWAN
Игра крайне не реалистичная, почему какие то мертвые клетки вообще оживают
棒
好玩不多说
Celulas mortas resenha uau 6767
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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