
Embark on a surrealistic afterlife journey to discover the secrets of the broken and mysterious Plane of Memory in this cinematic adventure with a hint of stealth. Dive into a wonderful voxel world with an intense atmosphere and save the day!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a surrealistic journey through the afterlife to uncover the secrets of the broken and mysterious Plane of Memory in this cinematic adventure with a hint of stealth. Explore a warm voxel world with an intense cinematic approach. Dive into this deep, reflexive experience, meet its inhabitants, and save the day!
DE-EXIT embodies the clash of minimalist voxel aesthetics and simple textures on one side, alongside complex cinematographic features, more realistic VFX, and even motion capture animation on the other.
You wake up in a new, intriguing, and surrealistic world. Where are you? What are you doing here? Why does everything seem so different? Commence a voyage full of questions, broken worlds, but hopeful people. Of strange, unexpected sights and grandiose sceneries. Discover what happened to the Plane of Memory and help fix it.
Set out on a thrilling journey where puzzles, stealth, platforming, and action work as tools to potentiate cinematography, story, and setting.
Death tends to be a taboo subject. With DE-EXIT, we aim to initiate a discussion on these fascinating topics from a more positive perspective than we typically do. You will be able to experience and hear about death from plenty of different perspectives. We hope that you will enjoy our ode to life.
Genres
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《De-Exit》:以箱子为核心的3D解谜游戏 [/h1] 本作是一款有着极简像素画风的3D平台解谜游戏,其运镜颇有几分高级电影神韵,一幅幅画面切换自如,不过优化略显一般。值得一提的是游戏死亡惩罚并不重,基本会复活在附近,且解谜进度会实时保留。 令人遗憾的是游戏按键无法自由更改,且设置不太合理。此外,它还存在些许影响游玩体验的bug。 关于这款游戏,主要讲述的是亡灵在记忆之界展开冒险的故事,去探索生与死二者之间的关联。众所周知,死亡是一种不可避免的慢性疾病,生前为了碎银三两而疲于奔命。 同时这款游戏的解谜水平可以说是中规中矩,且涉及了潜行玩法。个人玩下来,感觉非常纯粹,在光怪陆离的世界里不断摸索着前进。 拿点其它的事来举例,好玩就单纯推的,不错就乐于分享,并没有夹杂过多的小心思,顶多是礼尚往来吧。 简单说说不足之处,首先是跳跃判定很迷,即便本身支持自动攀附,可依旧拿捏不住。然后是游戏画面辨识度有点低,看久了有点累。 最后是不合理的键位设置,举个例子,q互动,shift返回,反正个人习惯了e互动和esc返回。顺便一提,本作的esc仅支持打开设置界面。 【至于诡异的固定视角,个人觉得制作组或许想给予玩家一种更深的代入感,其实习惯了也还好】 写在最后,这款冷门游戏定价或许有点高,建议感兴趣的玩家等打折再入手。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Çoook tatlış oyunlardan =) Henüz çok başındayım ama BA-YIL-DIM Youtube ve twitchte oynamaya devam edeceğim.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Catalan*languages with full audio support
| $4.99−75% |
| 3ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich bin ein großer Fan der mexikanische Einstellung zum Tod. De-Exit hat mich mit der Thematik des Spiels genau ins Herz getroffen. Nicht nur ist die Story ultra charming, auch die Grafik ist einfach nur charmant. Auch die Musik gefällt mir gut, sie greift die Stimmung immer passend auf. Also ich bin noch nicht durch, aber freue mich schon enorm das Spiel bis zum Schluss zu genießen. Ich kann es also nur empfehlen!
Bom vamos la, o jogo é bem interessante legal, diferente dos outros, porque a maioria dos criadores de jogos hoje em dia, criam jogos em cópia dos outros jogos, e esse aqui apesar de ser um jogo indie e sei como deve ser difícil criar jogos sem arrecadação e dinheiro hoje em dia, tive muitos problemas com bugs ainda mais com a continuidade da campanha, tive que voltar algumas vezes para refazer partes por causa de alguns bugs, claro que isso acaba deixando quem esta jogando nervoso, mais eu resolvi terminar o game, e irei deixar o meu SIM pelo fato do jogo ser cativante a história bem maneira, não é um jogo que vai demorar muito tempo pra terminar, se não tivesse vários problemas acho que daria pra terminar em umas 10 horas de gameplay, mais ta bom irei deixar meus vídeos do jogo, quem puder deixar o like e fortalecer com a inscrição muito obrigado, estou sempre postando vídeo de jogos no meu canal, bora conferir. Video 1: https://youtu.be/P2_N_OcYwPQ Video 2: https://youtu.be/yIXGIAulr-g Video 3: https://youtu.be/cty8l9lZtMA Video 4: https://youtu.be/HGVJeKHFYWo Video 5: https://youtu.be/OR98SVVTC2c Video 6: https://youtu.be/OY-C1TfLHkw Video 7: https://youtu.be/33izBG9j6po Video 8: https://youtu.be/DsfZ3_gszkA Video 9: https://youtu.be/njwcLEhwBgA Video FINAL: https://youtu.be/c4xXLZwQ_N0
这种游戏不能再sd上正常游玩感觉无法接受~ 希望能作者能更新支持一下~
I'd like to begin by saying that every gaming experience is worth it. It's always an incredible feeling playing new games, especially indie-games, even if my view on the game itself isn't a positive one. At the end of the day, SandBloom Studio made a game, and I am happy to not have only played the game, but to unlock all achievements for this game. I literally found this game on accident. I went to one of those websites where you spin a wheel and it selects a random steam game. I saw that it had achievements, and that it had a style I liked, so I tried it out. After 26 hours playing this game, I decided it was time to leave as fair a review as I can. First off, I love voxel style games. The minimalist feel and the ambiance are some of my favorite aspects of this style. So when I saw it was a voxel game, I was genuinely excited. I was even more excited when I saw this game had insane lore and voice acting, both I will get into later. I also love 3-D platfomers, and games that give the player the opportunity to explore and find secrets, especially for those that like to unlock achievements, such as myself. With that being said, this game was a bit of a let down. Not a bit, but a MASSIVE let down, where the creative nature and the opportunity for a masterpiece was overwhelmed by confusing plot and terrible mechanics. PROS Music: The music was spectacular, and I have always felt that a game's best quality will always be the soundtrack. The devs knew when to hype up the music during intense moments, and also keep it peaceful when not much is going on. Visuals: Voxel style is one of my favorites. I am a huge fan if pixelation, and I feel like SandBloom definitely hit the mark on this one. When you mix that with a radiant atmosphere, you get an almost angelic world full of color and beauty. Not to mention the contrast between the good and evil in the different levels. They structured it out very well. Levels: The levels were fun. Each one has a unique mechanic that you won t see in another level, such as traveling through air currents in chapter 2, or rotating between different suns in chapter 4. I'm always a supporter for tactics like this, because it keeps the game interesting, and more importantly, alive. Bosses: I did NOT expect there to be bosses in this game. For chapters 2-6 there was a boss. Chapter 1 did not have a boss, and I was definitely okay with that, Each boss had a different way for battling, whether by climbing a tower while avoiding, or just trying to play the most intense game of tag you'll ever play. CONS Broken Mechanics: This is where this game really starts to hurt. I understand that sometimes things go wrong when developing a game, and no game is perfect, but when you start failing on the basic fundamentals of your game, then maybe you need to take a step back and try to fix it. For example, there is a small space in chapter four, after you raise a gate, where you just have to simply jump, and your character will automatically grab the ledge and pull itself up. This mechanic constantly failed, leading me to quitting and going back in numerous times, having to do the same parts over and over again. The same issues would happen in other areas, such as over a gap that leads to a death plummet if missed, only for the character to just not grab the ledge because why not? Clipping: This is specifically for the third ability you learn in third ability you learn in this game, called light rays. It is an ability where you hover over certain objects, and if they glow blue, you can levitate them off the ground, and move them or rotate them. This would be an epic ability, if the game didn't freeze every time you touch a surface with this ability. Every time I touched a wall with a block I was moving, the game would freeze until you either drop the object, or find a way to move it away from the surface. This problem only increases when you realize that every movement you make has an effect, even if its stuck. This means that when you finally release the object from being frozen, it may teleport to another surface,and get stuck there. Easily the most frustrating part about this game. Freezing/Saving: There would be moments, either during certain dialogue skipping, or using an ability to travel on railways where the character would just freeze, and not move. This was always frustrating because unfortunately this game has a horrendous saving system, as in it doesn't have one. At all. If the game freezes, or you can't progress through the game because of a broken game mechanic, you may have to go through the same thing you just went through, and sometimes its long, like 15-20 minutes long. I had to do the same 15 minute part over THIRTY times because my guy kept getting stuck, and there is no way to save, besides auto-saving, which was very annoying. Voice Acting: This is both a blessing and a curse. As I said earlier, I was surprised when I saw this game had voice acting. Unfortunately, it didn't take long before it got old. The voices didn't always happen when there was dialogue on the screen. I'm not talking about random people you run by. I'm talking about main characters who have a voice actor, but the voice acting didn't register. Lore: The lore was very puzzling to me. It was not hard to keep up with, but it just didn't make sense all together. They didn't really give backstory into anyone, including the main character, and so it was hard to feel anything for the characters, or even ask why Donovan, the villain, did what he did. I just sat there wondering "why is all of this even relevant?" Which the game did not answer at all. Motion Blur: I almost threw up because of this. Take my advice. Just turn it off in the options. I chose not to, because I wanted to know what the game would feel like without altering the settings, and let me tell you it is NOT worth it. This is my review if DE-EXIT Eternal Matters. It just feels to me like the devs made mistakes in certain areas and either didn't notice them, or didn't care, which both of them are not good. I really wanted to like this game, and I do like that I was able to finish this game and unlock every achievement, but if you not into that, I do not recommend this game. If you are, just know it will be an irritating experience. 5.5/10
O jogo parece ser interessante pelo pocuo que consegui ver, parece ter uma gameplay legal e uma historia curiosa.Mas, infelizmente não vou conseguir jogar o jogo, por conta da vibração excessiva da câmera, o que me causou um enorme enjoo de movimento. Se você tem motion sickeness com facilidade, não recomendo o jogo. Essa vibração da câmera, não agrega em nada na gameplay e achei bem desnecessária na imersão, o que no final, só causou desconforto. Se isso for alterado pelos desenvolvedores, com certeza seria uma recomendação.
juegazooo y lo recomiendo 100x100 . Made in spainnnnn
Hra mě během prvních minut velice mile překvapila a mohu ji zatím doporučit. Příběh vypadá slibně a gameplay více než obstojně. Hudba krásná. Jelikož ještě nemám moc nahráno, tak později zde doplním více informací. Avšak zatím mohu říci, že hru mohu doporučit, jelikož nabízí zajímavý nápad, který se jí zatím daří zrealizovat.
Ein sehr schönes Spiel mit charmanten Artstyle, Lichteffekten und Story. Nur muss noch ein bisschen Bug Fixing betrieben werden. Vor allem in dem Sumpf Level gab es ein paar Problemchen. Aber abgesehen davon kann ich das Spiel wärmstens weiter empfehlen :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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