
Embark on a surrealistic afterlife journey to discover the secrets of the broken and mysterious Plane of Memory in this cinematic adventure with a hint of stealth. Dive into a wonderful voxel world with an intense atmosphere and save the day!
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About
Embark on a surrealistic journey through the afterlife to uncover the secrets of the broken and mysterious Plane of Memory in this cinematic adventure with a hint of stealth. Explore a warm voxel world with an intense cinematic approach. Dive into this deep, reflexive experience, meet its inhabitants, and save the day!
DE-EXIT embodies the clash of minimalist voxel aesthetics and simple textures on one side, alongside complex cinematographic features, more realistic VFX, and even motion capture animation on the other.
You wake up in a new, intriguing, and surrealistic world. Where are you? What are you doing here? Why does everything seem so different? Commence a voyage full of questions, broken worlds, but hopeful people. Of strange, unexpected sights and grandiose sceneries. Discover what happened to the Plane of Memory and help fix it.
Set out on a thrilling journey where puzzles, stealth, platforming, and action work as tools to potentiate cinematography, story, and setting.
Death tends to be a taboo subject. With DE-EXIT, we aim to initiate a discussion on these fascinating topics from a more positive perspective than we typically do. You will be able to experience and hear about death from plenty of different perspectives. We hope that you will enjoy our ode to life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Catalan*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jogo é muito bom me lembrou as caveirinhas do minicraft, gostei muito dos stealth no game e puzzle são tranquilos também, e jogo é divertido e tem uma historia boa, recomendo fortemente o game, fiz uma play de inicio passa lá conferir, já deixa aquele like se curtir já se inscreve ^^. https://youtu.be/i17-FQhtix0
Çoook tatlış oyunlardan =) Henüz çok başındayım ama BA-YIL-DIM Youtube ve twitchte oynamaya devam edeceğim.
Ich bin ein großer Fan der mexikanische Einstellung zum Tod. De-Exit hat mich mit der Thematik des Spiels genau ins Herz getroffen. Nicht nur ist die Story ultra charming, auch die Grafik ist einfach nur charmant. Auch die Musik gefällt mir gut, sie greift die Stimmung immer passend auf. Also ich bin noch nicht durch, aber freue mich schon enorm das Spiel bis zum Schluss zu genießen. Ich kann es also nur empfehlen!
Tienes muy buenas mecánicas pero el prologo creo que es demasiado largo, vengo a jugar algo de puzzle con plataformas no a ver mucha historia para este tipo de juego, igual se disfruta mucho, no se si soy el unico pero me va a 30 a 40 fps pero por lo demas es un ok.
juegazooo y lo recomiendo 100x100 . Made in spainnnnn
L'ambiance est prenante ainsi que l'histoire. Il est beau et les mécaniques sont intéressantes ! (Jeu fait en stream)
Hra mě během prvních minut velice mile překvapila a mohu ji zatím doporučit. Příběh vypadá slibně a gameplay více než obstojně. Hudba krásná. Jelikož ještě nemám moc nahráno, tak později zde doplním více informací. Avšak zatím mohu říci, že hru mohu doporučit, jelikož nabízí zajímavý nápad, který se jí zatím daří zrealizovat.
这种游戏不能再sd上正常游玩感觉无法接受~ 希望能作者能更新支持一下~
Nice game
I'd like to begin by saying that every gaming experience is worth it. It's always an incredible feeling playing new games, especially indie-games, even if my view on the game itself isn't a positive one. At the end of the day, SandBloom Studio made a game, and I am happy to not have only played the game, but to unlock all achievements for this game. I literally found this game on accident. I went to one of those websites where you spin a wheel and it selects a random steam game. I saw that it had achievements, and that it had a style I liked, so I tried it out. After 26 hours playing this game, I decided it was time to leave as fair a review as I can. First off, I love voxel style games. The minimalist feel and the ambiance are some of my favorite aspects of this style. So when I saw it was a voxel game, I was genuinely excited. I was even more excited when I saw this game had insane lore and voice acting, both I will get into later. I also love 3-D platfomers, and games that give the player the opportunity to explore and find secrets, especially for those that like to unlock achievements, such as myself. With that being said, this game was a bit of a let down. Not a bit, but a MASSIVE let down, where the creative nature and the opportunity for a masterpiece was overwhelmed by confusing plot and terrible mechanics. PROS Music: The music was spectacular, and I have always felt that a game's best quality will always be the soundtrack. The devs knew when to hype up the music during intense moments, and also keep it peaceful when not much is going on. Visuals: Voxel style is one of my favorites. I am a huge fan if pixelation, and I feel like SandBloom definitely hit the mark on this one. When you mix that with a radiant atmosphere, you get an almost angelic world full of color and beauty. Not to mention the contrast between the good and evil in the different levels. They structured it out very well. Levels: The levels were fun. Each one has a unique mechanic that you won t see in another level, such as traveling through air currents in chapter 2, or rotating between different suns in chapter 4. I'm always a supporter for tactics like this, because it keeps the game interesting, and more importantly, alive. Bosses: I did NOT expect there to be bosses in this game. For chapters 2-6 there was a boss. Chapter 1 did not have a boss, and I was definitely okay with that, Each boss had a different way for battling, whether by climbing a tower while avoiding, or just trying to play the most intense game of tag you'll ever play. CONS Broken Mechanics: This is where this game really starts to hurt. I understand that sometimes things go wrong when developing a game, and no game is perfect, but when you start failing on the basic fundamentals of your game, then maybe you need to take a step back and try to fix it. For example, there is a small space in chapter four, after you raise a gate, where you just have to simply jump, and your character will automatically grab the ledge and pull itself up. This mechanic constantly failed, leading me to quitting and going back in numerous times, having to do the same parts over and over again. The same issues would happen in other areas, such as over a gap that leads to a death plummet if missed, only for the character to just not grab the ledge because why not? Clipping: This is specifically for the third ability you learn in third ability you learn in this game, called light rays. It is an ability where you hover over certain objects, and if they glow blue, you can levitate them off the ground, and move them or rotate them. This would be an epic ability, if the game didn't freeze every time you touch a surface with this ability. Every time I touched a wall with a block I was moving, the game would freeze until you either drop the object, or find a way to move it away from the surface. This problem only increases when you realize that every movement you make has an effect, even if its stuck. This means that when you finally release the object from being frozen, it may teleport to another surface,and get stuck there. Easily the most frustrating part about this game. Freezing/Saving: There would be moments, either during certain dialogue skipping, or using an ability to travel on railways where the character would just freeze, and not move. This was always frustrating because unfortunately this game has a horrendous saving system, as in it doesn't have one. At all. If the game freezes, or you can't progress through the game because of a broken game mechanic, you may have to go through the same thing you just went through, and sometimes its long, like 15-20 minutes long. I had to do the same 15 minute part over THIRTY times because my guy kept getting stuck, and there is no way to save, besides auto-saving, which was very annoying. Voice Acting: This is both a blessing and a curse. As I said earlier, I was surprised when I saw this game had voice acting. Unfortunately, it didn't take long before it got old. The voices didn't always happen when there was dialogue on the screen. I'm not talking about random people you run by. I'm talking about main characters who have a voice actor, but the voice acting didn't register. Lore: The lore was very puzzling to me. It was not hard to keep up with, but it just didn't make sense all together. They didn't really give backstory into anyone, including the main character, and so it was hard to feel anything for the characters, or even ask why Donovan, the villain, did what he did. I just sat there wondering "why is all of this even relevant?" Which the game did not answer at all. Motion Blur: I almost threw up because of this. Take my advice. Just turn it off in the options. I chose not to, because I wanted to know what the game would feel like without altering the settings, and let me tell you it is NOT worth it. This is my review if DE-EXIT Eternal Matters. It just feels to me like the devs made mistakes in certain areas and either didn't notice them, or didn't care, which both of them are not good. I really wanted to like this game, and I do like that I was able to finish this game and unlock every achievement, but if you not into that, I do not recommend this game. If you are, just know it will be an irritating experience. 5.5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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