
Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, German, Spanish - Spain, Dutch, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese +23 more
Engagement
Reviews
Themes across 199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神中神。 操作上下限低上限高,从最基础的移动和钩子,再到进一步的理解强弱钩开始进行锤子飞,再到各种斜飞速飞,绑定各种操作按键进行火箭跳激光过水,再到控制分身单人过图,利用简单的机制创造了丰富的游戏技巧,让整个游戏过程充满乐趣。 游戏模式多多,钩子图,竞速图,闯关累了还可以去开始紧张刺激的对射或者打僵尸。 游戏氛围相对而言很不错,小众游戏一般氛围都还不错,很少有见到故意恶心人的玩家,但也遇见过几次,不过总得来说新手在novice图里就算自己不会也会有大佬或者刚学会的萌新一点点教你各种技巧乃至拖着你过关。 上手难度其实并不高的游戏,游戏画面简约而又充满美感的游戏,以及想安利但是安利不出去的游戏✔
这是我见过游戏环境最好的游戏了,但也是真的难,感谢带我过图的大佬,非常感谢
ИМЬА
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud
peak
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Даже если сливы на морозе
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Прикольная игра что бы отдохнуть. Советую
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.