
Features: 1. The main world is Super Big, which gives you a huge space to explore. 2. Challenge Tower is provided. Dungeons in Challenge Tower are 100% created by program, so never "Just the same". 3. Four difficulty levels: Easy, Normal, Hard, Crazy. "Crazy" means really crazy… 4.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
辣鸡的攻击判定反人类的控制手法让你体验到的快乐不如手机上的4分之一
高中的時候和朋友玩過手機版,那時候很瘋這遊戲,現在買來重溫也算支持一下作者
10 Diablo gold sounds out of 10.
I think its a very interesting game but there isnt a wiki or any helpful websites when i dont know what everything does at the beginning, they pretty much throw you in a world with weird key bindings and no help and just let you kill mobs until you realise you wasted abunch of skill books on weapons that you end up getting rid of for a weapon that does more dmg. I understand most of the game now and i truly do like the game but it was just a hassel to understand what to do at the beginning.
I remember playing this game on mobile, it wasn't too bad. overall I thought it was a decent game despite many of the games assets being ripped from other games. however its controls on PC are horrible with no WASD implementation and binds not being changeable. i also encounter audio errors with music lapping on top of each other from areas i've exited. If you want to play this game its better on Mobile.
,
本来想支持一下童年以及到现在想起来依然想玩的作品的,结果不让调键位,走路还只能用鼠标点,还不让用手柄我真服了,作者或者说移植的人真的玩过这游戏?原作真的很好,我觉得移植这么不受欢迎还是要反思一下,希望能认真对待本来也用了心的作品吧,我的钱也不是风刮来的,这种质量只能退款了,哪天可以调键位了或者适配手柄了再下回来。
terrible jugabilidad
Me encanta el inventario infinito y la cantidad de equpamiento diferente con estats muy variados y varias abilidades, realmente estimula mis impulsos coleccionistas. 10/10
我觉得很好玩,但是开了安全模式还是闪退
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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