
Dawn of a Soul is a mathematical puzzle game about creating perfectly balanced paths by building chains and combos.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, French, Japanese
Engagement
Reviews
«Dawn of a Soul» Логическая головоломка. Собираем цепочки чисел. Чтобы пройти уровень нужно набрать определенное число. Геймплей: https://www.youtube.com/watch?v=HtAxZal3m0Q Цифры в цепочке суммируются. Когда цепочка переходит на другой цвет, то добавляется множитель. Возможность перехода на другой цвет дают, когда в вашей цепочке сумма соединенных элементов шесть или более. Смотрите на курсор. Он меняет форму и показывает, сколько еще нужно набрать элементов, чтобы получить кристалл для перехода цепочки в другой цвет. Понравилась история, которую придумали для головоломки. По сюжету эти задачки нам загадывают высшие силы, а разгадывая их, мы возвращаем частички своей души. Очень стильно и необычно оформлено меню. Вместо обычных пунктов мы задаем вопросы высшим силам, и они нам позволяют выбрать нужную опцию. Особенно развеселило, что на вопрос к этим высшим силам: «Кто все это мне устроил?» - появляются титры со списком людей, работавших над игрой. [code]Отличная головоломка на развитие логики и математических способностей. Поддерживаются достижения и русский язык.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Dawn of a Soul: ~~~~~~~~~~~~ Mathematics, let’s face it, is a very important part of any life. Some of us are blessed with a skill with numbers, and others (like myself) see mathematics as a curse to be avoided at all costs. Regardless of how you look at it, it’s part of our daily activities. So let’s make it fun, shall we? Let’s have a go at Dawn of a Soul! Dawn of a Soul is a mathematical puzzle game where you have to connect numbers into a chain in order to reach a specific score and clear a level, collecting all shards to get your soul back. The game has four different stages and sixty-four levels to clear, the first few being tutorials. In a nutshell, a shape made of nodes will appear on the screen. Some of these nodes might be of different colours, formats (eg. diamond, round) and have numbers in them. At the bottom of your screen there is a number displayed, which you have to reach by connecting the intersections together using a round marker. Well, it’s fine when you have to reach the number three by connecting three red nodes, each containing the number one. It becomes a little bit harder when the goal is in the hundreds and the shape has different colours of nodes. You’ll be able to connect nodes of different colours as long as you have connected intersections which give you a minimum equation of six. The value will be displayed around your marker. Each time you do manage to connect to a different colour, you’ll increase the multiplayer by one. Oh, don’t worry about keeping track of the big equation, it will also be displayed at the bottom of your screen. Most of the time, you’ll have to connect the intersections in one stroke. On some occasions, you’ll have a few more strokes at your disposal in order to reach the displayed number. Each time you clear a level, you’ll be rewarded with one or two shards. The pixel graphics are well done and the game runs very well. It’s fun and easy to play. Positives: ~~~~~~~ - Nice pixel graphics - Well designed-levels - Easy to play - Achievements Negatives: ~~~~~~~~ - No trading cards This is a fun, casual mathematical puzzle game for all ages. Give it a go! 6/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url]
[b]dawn of a soul[/b] is a neat number/line-drawing game. pick a starting point and select the necessary digits in the correct order to get the sum on the bottom and ultimately collect all the soul shards to get your soul back. there are [b]64 puzzles[/b]. the first pack of 14 levels teaches the basics, only after that does level select open up with additional packs and more mechanics. some packs only unlock with enough obtained shards and after the prerequisite pack is finished, with the final one only when all previous levels are perfected. I always find this unfortunate, solving every level and perfecting about half should be enough to at least unlock everything. [b]no level numbers anywhere[/b] is always annoying too, especially in a game all about numbers, come on. levels consist of a bunch of connected and numbered nodes. they come in all sorts of colors and you can only switch from one to another after collecting 6 fragments (from a sum of 6, not necessarily 6 nodes) to charge the color-changing thingy. switching also ups the multiplier, so selecting 6 red 1s, then a yellow 1 becomes 14 (7x2). mouse-only controls, no need for the keyboard, esc still brings up the menu. it's convenient that only the first number has to be clicked, then just move the cursor over the rest and finish with another left click (a premature second click obviously fails the level, confirming a lower value than necessary). going back on your selection is possible, as is [b]undo[/b] with a right click, resets the whole line. [b]a hint button is available sometimes[/b], highlighting a not necessarily perfect starting point. shame it's not part of every level, you still have to figure out where to go from there anyway. after learning the ropes, the game ceases to be a single-line puzzler, as [b]levels won't always consist of an all-connected grid and you'll have a limited amount of moves (up to 4) to do the math[/b]. already completed turns can still be undone and higher goals also become a thing. reaching the lower one is good enough to continue but you'll want all the shards to properly finish the game. imperfect levels are marked on level select. further mechanics are gray triangles, useless until a color gets passed onto them by removing a connected node. as a selection is made, affected gray nodes get highlighted. and diamond shards are like jokers or bridges, and as such, can't be in a starting position. good enough pixel graphics and atmospheric audio. the unity launcher provides resolution options and windowed mode, not ideal but a common occurence in 2017 when the game came out and it's still better than nothing. inside the game you can turn music and sound on/off and change the language as part of the introductory dialog. neat idea and again, much better than automatically starting the game without a chance to adjust anything, as is also common. settings can be brought up anytime but they're still the same dialog stuff, not something less finicky. [b]an animated lines toggle would've been good too.[/b] it's confusing enough to see what's connected to what sometimes and lines that won't stop moving certainly don't help. [b]it's a really cool game at a really good price[/b], though obviously separate volumes, level numbers and proper in-game settings would've been nice. some perfect and even good enough solutions were too mathy or otherwise elusive or tedious to figure out on my own, but highly recommended stuff regardless, [b]has a demo[/b] too.
This mathematical puzzle game has a very creative concept you would maybe expect on mobile platforms, but uses the PC's wider display for deeper in-depths mechanics and levels. It has an original approach on the casual-friendly puzzle genre by finding the optimal chain(s) in combining the numbered nodes and switching the colours on the right spot to increase the multiplier. You don't need high mathematical skills to solve the puzzles, simply counting to a reasonable degree is all you'll need (the game keeps track of your equation in the bottom) and the routes are often quite intuitive. The final score you need to reach is given in any level, while often there is a second, lower score to move on to the next level and coming back later. New mechanics are added along the way, but always with very easy to learn tutorials. But make no mistake, the higher levels are very challenging and will need your focus to master them. Finally, the visuals are beautiful for a little indie game. The pixel look is very well made with shiny particles around the nodes which results in a very satisfying feeling by building the chain while also maintaining a clear overview of the level. If there is anything negative about the game, it would be the dialog based options menu, which may be casual friendly, but require more clicks (and time) than necessary if you are a savvy PC player. But once you're set, the ingame controls are fine. I can highly recommend it for anyone who is looking for an original puzzle game.
TL;DR - Great game for a quick mind challenge! Dawn of a Soul is a tricky mathematical puzzle game. It starts out straightforward and easy but the learning curve is steep and after only a couple of minutes your brain will start smoking. In a time when a lot of indie games are simple "pay to win" games this is a refreshing experience. The visuals are great and very rewarding. Considering this has been developed by a single person makes the game even better!
非常感谢奶牛关野蔷薇和开发者提供的key。 本评测同步发布于奶牛关:https://cowlevel.net/game/Dawn_of_a_Soul/review/2774829 有目标,才会有前进的动力,才能有使出浑身解数去克服重重困难的毅力。游戏也是如此,在一款背景宏大,流程颇长的游戏之中,往往在一开始就会将终极目标交代给玩家,如The Witcher 3中寻找siri,Dark Souls中的传火,抑或是传统RPG中的拯救世界,终极目标引导玩家前进,路上遭遇各种问题与困难,这将引领玩家一步步成长。没有目标的玩家就如同无头苍蝇,四处乱撞,最终迷失在这诺大的游戏世界中——“我是谁?我在哪?我要干什么?”这给我印象最深的就是MADMAX,在重新组装自己的车和投靠一位首领之后,就再也没有明确的目标了,无止尽的占点,升级车辆,沙漠追逐,占点,升级车辆,沙漠追逐......游戏重复度高,内容贫乏,没有目标加上无尽的重复劳动,流程向后推进却不能体验到新的内容,这是导致游戏无聊并迫使玩家弃坑的罪魁祸首。 这款游戏也同样为玩家提供了一个奋斗的目标,搜集灵魂填满自己空洞的大脑,这是一个很有意思的说法,这让我想到了《魔法少女小圆》中的论述:“那只是神经细胞的集合,那只是循环系统的中枢而已,真正操控身体的还是灵魂。”虽然是说笑,但也还有点意思,以我个人的拙见,作者可能是觉得现如今我们越来越懒于动脑,就像《脑锻炼》中说的那样,现代人的集中力和思考力正在逐渐下降,所以提倡我们找回自己当年爱动脑爱思考的习惯。 简单却不单调是我对这款游戏的画面的直观感受,寥寥数笔勾勒出神秘的符号,少量色彩的运用烘托出黑暗的氛围,可以说作者在画面上也是下了一定功夫的,虽然元素偏少,但却看不出粗糙的地方,也不失为一种精致吧。 无聊的时候人们总喜欢听一曲音乐,思考的时候却不是这样,没几个人希望自己做数学题时旁边播放着DEM,解谜游戏也是如此,舒缓的音乐也就罢了,激烈的音乐会严重干扰直至搭乱思绪,我玩解谜类游戏的时候更喜欢安静的思考,Portal,Antichamber,The Bridge,The Witness都是如此让人静静思考的游戏,不会让BGM干扰到人的思绪。节奏天国则会故意利用音乐干扰玩家的节奏,可谓是恶意满满。本作的BGM对气氛的烘托恰到好处,凸显了“黑暗”的感觉,但是对解谜可没有半点帮助,其实我更希望没有BGM,不过这个通过我主动关闭也倒是可以得到解决。 该游戏的解谜模式主要为一笔画和计算,如何进行游戏在第一关教学关卡已经作出了详尽的说明,说道一笔画大家可能会想到The Witness,但是这与那不同,观察者是通过观察周遭事物,通过谜题和周围结合从而进行解答,但本作则是完完全全的考验玩家的图形观察能力和计算规划能力。 一成不变的游戏玩到最后只能是觉得无聊,解谜游戏尤其如此,一种解谜方法掌握了之后,就会很快厌倦,所以这款游戏在不同的章节中设置了各种谜题的进阶,新的要素,让玩家可以在新的规则中开动大脑体验解谜的乐趣。 本作可以说是简化了一切突出了解谜要素,你所要做的就是用尽各种方法思考并解开一个个谜题,动脑有益而无害,这款游戏值得一玩。
⠀
Необычная головоломка, в которой вам нужно вернуть душу разбитую на 97 осколков. Жесть.... Мало того, что душу забрали, так ее еще и порвали на 97 осколков. Сразу хочу сказать, что не ждите в данной игре стандартных и повторяющихся в сотнях игр головоломок. Здесь они уникальные, и алгоритм прохождения известен только авторам игры. Обучение в игре, скажем так на тречку, и я не смог разобраться, что к чему, проходил игру методом тыка. Но за оригинальность плюс. Радует многоязычность, в том числе и есть руский язык. Игра должна обязательно понравиться любителям или професионалам поломать голову.
一笔画游戏,需要一定的数学推理能力。 每关都是一张网格图 ,每个节点上都标识有能量数,默认只能在同色节点间移动,不过每收集6能量可以进行一次跃迁跳到异色节点,最后的得分为总能量数*(跃迁次数+1)。每关都会有一个小目标和大目标,但要全通的话必须完成大目标,而且某种意义上大目标的推理比小目标还简单。对于初期只能一笔的关卡,假设大目标分数为S,总能量数为E,那么就可以得知需要进行的跃迁数L=S/E-1,同时跃迁需要的能量数为6*L,那么最后一次跃迁后的路径的能量数就是S-6*L,一般就能推理出终点的位置。不过后期加入了多笔以及其他特殊节点,计算量也相应大增。 三个隐藏成就比较猥琐:在一定步数内通关;在两小时内通关;在完成前两者的同时不使用任何提示。第一个基本要避免进行错误的尝试,而第二个我不认为普通人可以在两小时内完成……至于第三个,游戏内提示本身已经说明提示的起点并一定是正确的(而且确实大部分是不正确的),因此提示倒不是很必须的东西。反正要完成的话就是删除存档重新来过……
for free very good. can recommend it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.