
Command the skies. Crush the ground. Conquer The Locker. A grand action-adventure where you play as two halves of one legendary pirate — DAVY (Head) and JONES (Body). DAVY commands your flying ship in roguelite sky battles; JONES unleashes visceral first-person combat on the islands.
Modeled estimate, not a reported figure. How we estimate →
About
In death, the legend of Davy Jones splits in two: the Head that commands, and the Body that fights.
Bound together in a cursed alliance, you must carve your way through The Locker — a pirate underworld shattered into islands floating on an infinite Sea of Clouds.
Fight, fly, and conquer hell itself to reclaim your legend.

Control the powerful, headless body — Jones — and push through everything that stands in your way. Master visceral first-person combat with sword, gun and your own talking skull — Davy — who cracks wise and guides the way.
Explore the shattered islands of The Locker — an open pirate underworld of cursed shores, sunken ruins, and secrets waiting beneath the fog.
Every treasure you claim, every soul you free, and every victory on the ground fuels your might in the skies — because death here is only the beginning.

Command the skies as Davy — the sharp-tongued captain’s skull who never stopped scheming, even after death.
Take the helm of Abby, your colossal living ship — half whale, half war machine — and soar across the infinite Sea of Clouds.
Recruit Officers with unique powers, upgrade your ship, and lead them into evolving roguelite Hunts filled with explosive sky battles and colossal Behemoths.
Strategize, adapt, and abordage enemy vessels as you carve your way to power.
Every victory in the skies strengthens your dominion on the ground — and every defeat only feeds the storm.

Grand Pirate Action-Adventure: A story-driven journey through a surreal underworld that bridges brutal land combat and epic sky battles.
BODY × HEAD: You are both the Muscle and the Brain. Control the headless body on the islands, and command the skies as the captain’s skull aboard your living ship, Abby.
Visceral First-Person Combat: Slash, shoot, and grapple through intense close-quarters encounters using your own skull as a weapon.
Sail Your Living Ship: Gather your crew and command Abby across the endless Sea of Clouds.
Roguelite Hunts: Engage in evolving sky encounters and give Orders to shape each run — tactical choices that empower your crew with unique abilities and upgrades as you climb toward legendary Behemoths like the Kraken.
The Locker: Explore a pirate hell of shattered islands and infinite skies — where death is only the beginning.
Two halves. One purpose.
Grow into power, gather your crew, and conquer The Locker.
Become the legend that hell itself couldn’t drown.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea and potential but wasted due to lack of innovation You are dead, headless and walking through hell or Davey jones locker. You have a sword and 3 pellet shotgun, thats all. The developers have forced the player to melee around and dash and dodge all the time, kinda takes the whole fun out of being a bloodthirsty pirate You have a flying head that is prmarily there for comedic relief, the head doesnt have any attack or abillities. He unlocks doors and gates and pulls treasure chests out fo the ground but thats it realy. No form of attack or weapons or anything, You get a chicken that hints to where you are meant to go by putting up its beak, but the problem is the beak is hard to see and it doesnt stay up long enough. There are real no indications on the map of where to be or go. The map is dark and some lighting issues. How to improve on this game, in my opinion 1. let the head have a gun shooting out of his left eye socket so he can take out flying enemies. 2. Have a indicator of where the quests is, or even have a better placement for the chicken and its beak. 3. Give us more options with weaponry. STOP FORCING MELEE, so annoying. 4. Beter map detail and indication
Media

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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game play is boring. Story is lackluster. Combat is clunky and unrefined. This game could be cool but it needs an overhaul
abandoned
Combat feels weightless like I'm waving a feather at enemies instead of hitting them with a sword. Nothing feels like it connects or has impact. Don't see much difference in functionality or damage between gun and sword. You could just click spam this game to win. Parry timing feels odd and unclear. Things are badly explained and don't make much sense. Overall combat is boring. Eh needs a lot of polish to be a fun game. Even for early access at least was hoping the combat was polished enough to be fun. Needs more time.
combat is bad, characters are also really annoying such as davy, the chicken and the gunner
I had to put up some support for this fun imaginative Indie Game! My Favorite YouTubers just posted a video review of this early access Banger. https://youtu.be/j3NQgugHs6k?si=vDXFg2N1HYtXjhCb
The story is rich, the characters are mostly likeable. I have encountered a few glitches as to be expected in early access but nothing game breaking. The combat can get intense and you are only getting 3 shots with you gun so you have to make them count. Lots of areas to explore and lots of lore. I've been having fun with this game.
It seems it's abandoned, if one day gets a 1.0 release it could be good.
The best part of this game is shooting my own head against the enemy and see it blowing all of them up, 10/10 that's the best idea in every possible situation
Fun game, good banter. I have been very LOST at time and simply had to go on line to try and figure out what to do next. Otherwise, i'm enjoying it.
Players by region
Where this game's players are, estimated from review languages.
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