
Get your coffee while avoiding co-workers. Repeat. Repeat. Repeat...Retire.
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Languages: English
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Dave-Man is a charming retro-style game that taught me to despise anyone named Cathy! (for real, there is something very satisfying about getting caught out by her for the 15th time and exclaiming 'GOSHDARNIT CATHY' while smacking your desk).The gameplay is heckin fun, reminds me of my terrible attempts at Pac-Man when I was a wee lad but with cool extra stuff like online shopping and cats!!!The music is delightful, love the chiptune sound and it is there to comfort you when you inevitably get caught because you tried the hardest difficulty room.The end of a run is a really nice touch too, I won't spoil it but it made me genuinely laugh.Overall I'd super recommend, and honestly it's a steal for the price. It's cheaper than a coffee from Costbucks for Christ's sake and it comes with janitorial friendship!!
[h1] I'll try to keep it concise: [/h1] [b] 1. [/b] The movement seems to be based on an invisible grid system making movements feel clunky and inaccurate. [b] 2. [/b] There are elements in the office maze sections of the game which are not explained at all. For example, one office worker I bumped into just talked to me about a new website, while another one released smoke that made me lose the level? It'd be nice if there was some sort of explanation of what npcs are friendly, and which ones are not because its incredibly unclear. [b] 3. [/b] Most of the game is spent in your home. Regardless of if you win or lose a level, you're constantly forced to go to your home, to hear your wife spout the same dialogue, and then sit at the same table to get the same dinner to then exit your bedroom to then hear your wife spout the same dialogue to then finally be able to leave your home to play the game. This just seems like a way to pad out your playtime without actually playing the game. It's fine the first time, but to hear the same dialogue and do the same motions each time you want to play another level makes me not want to continue to play the game because it feels like it punishes you for playing it. To be fair, the dev does state that this repetition is a part of the experience, so I can only speak for myself when I say I found it hard to enjoy. [b] 4. [/b] The goal is to retire; so I really don't understand why you care about promotions. Do your employers know you're leaving? It's unclear [b] Anyway, my experience with the game is subjective. Hopefully, you can have a better Idea of what to expect if you do decide to buy it. [/b] [h1] MY FINAL THOUGHTS AFTER REVISITING IT SEVERAL MONTHS LATER (STORY MODE): [/h1] [b] 1. [/b] Grid movement system works for in the office, but when you're in an empty house your movement is incredibly restricted. The grid works for being in a cramped office space, but doesn't translate well to an open home. [b] 2. [/b] At the end of the first day of work, Dave's Wife told him that she would have dinner "ready in an hour". Dave walked from the door to the kitchen table, and the food was ready. I'm amazed that it takes Dave an hour to walk to a table from the doorway. How many hours do you think he spends walking around a larger office to collect coffee beans? [b] 3. [/b] My boss likes to remind me that he is, in fact, my boss. He also brings up the concept of promotions. I work well enough, and I can earn one! This sounds cool, until you realize that promotions are literally pointless. Your money earned in game is based on the difficulty of the level you take on. Your promotion doesn't impact that at all. [b] 4. [/b] Every day you can earn money and promotion points. This is fine, but I find it odd that if you fail a day, you don't earn any money, but you still earn promotion points? I thought promotion and pay were both linked to a good performance. [b] 5. [/b] I realized that buying items Dave's Wife wants is kind of silly, because it will take at least a few days to afford wallpapers, and then you have to wait several days for it to arrive. and then you are literally prevented from opening the wallpaper until it is sunday, which essentially means that you'll only be able to buy three things that your wife wants before you retire in 30 days. I also found it particularly frustrating to have Daves Wife say "When are you going to put up the new wallpaper" when the game will not let me interact with it. [b] 6. [/b] Taking a screenshot in-game opens up the devtools, which I can only assume is not intended [b] 7. [/b] Going back to promotions, the concept of them are doubly pointless as you're going to retire in 30 days regardless. It doesn't make sense to care about that when your primary goal is to buy material things within a short timespan. Earning a promotion doesn't matter. because it doesn't give you more money which makes it pointless for the end game. [b] 8. [/b] I noticed that I had a powerup that was not explained to me. I don't know how to use it, or what it does. The game explains what it is once you've played several levels which is, in my opinion a little late to explain a game function. Not only that, but when I managed to use my powerup, the game did not indicate it was used. There was no sound, nothing to tell me that I just used my powerup. [b] 9. [/b] NPCS are vaguely explained on the office select section. You know there are 2 enemies and 1 friendly, but when they are all dressed as office workers, and all seemingly have their own movements- it can be hard to discern who is good and who is bad. It would have been helpful to have some kind of explanation of what office worker types are good and bad so I know who I should be avoiding. [b] 10. [/b] The grid system the characters move on, can be tricky to get used to. I was forced to glide into a chatty cathy as the game decided I wanted to continue to move right when I was trying to change directions to the left side. It seems once your original direction is selected, you're forced to move into the next tile until the animation completes. Anyway, This will most likely be the final time I check in on the game. It's not currently enjoyable for me, but I do have some suggestions for changes I think could make the game better: - Promotions should give you a "bonus" each time you complete a mission, so that promotions can influence your spending habits, which would help Dave buy items he wants. (this would make promotions useful and would make me care about getting a promotion) - Allow Dave to have either multiple actions before dinner, or allow Dave to open boxes any day of the week. That would allow for Dave to buy and add more items to his home in a faster amount of time. - Add a tutorial that goes over EVERY game function such as ALL enemy types as well as friendlies. Let players know how to use their powerups, and what kinds of powerups they could use. I appreciate the dev response to my first review of this game, but I just don't enjoy the experience of Dave-Man in its current state. Maybe that will change someday, but regardless this game just isn't for me.
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A simple story about a simple man, that just wants his everyday routine not to be ruined. A story, that many of us could tell. Once you'll start to play Dave, you will soon find out that there is a quite some background for this well made tribute to a Pac-man like games. I was simply amazed with the amount of all the dialogues, options, hidden jokes and obvious puns, all accompanied with great chiptune music. The music itself makes a huge work here as well, as many times I have just realized that I am humming the tones along with my head nodding to the rhythm. I had a real blast with Dave and I plan to get back for few more achievements and I would like to stress out to anyone who will try to play Dave: Play until the final credits and don't be afraid to discover and look around. It is worth it! Now get Dave that coffee!
Like many of us, Dave is a man who likes coffee and works the grind of the 9-5 office life. There's something eerily familiar to me of that mundane routine of getting up and going to work, all with false hopes of one day of getting 'that' promotion. Luckily for Dave, he only has 20 days left till he retires in the story mode version of this game, and your quest is to earn enough 'dollar dollar bills' to buy STUFF, so you won't be bored when that eventful day comes. Just like real life. You venture to the office and select a level which in all tense and purposes is a labyrinth of computer desks laid out in various ways and Dave then has to complete his most important job. Collect coffee beans, to make coffee, otherwise how the heck will he make it through the day? As you progress through this game, you'll meet 'Chatty' Cathy and Bob (DAMMIT BOB), as well as some office folk who are more delightful to bump into. There are similarities to Pac-Man with how this works and you'll find yourself quickly getting into the swing of things, which I think is a great little time-waster for short bursts of play. You can also unlock power-ups from the STUFF that you bought from your trusty little computer at home. Once you're done with the story mode, you've got the choice to head to the arcade mode of this game where you have 3 lives to try and rack up the highest score ever. Overall, you can tell the developer has put so much love into this passion project, and if you've ever done the office grind yourself, you are going to appreciate the humour in this one. The music also makes me feel very happy. Don't deprive Dave-Man of his coffee, join the cause today! [b]Featured in Level 057 of Three Extra Lives[/b] [i]https://threeextralives.fireside.fm/level-057[/i] ❤️💚💙
Egg
Wer kennt es nicht, man kommt in's Büro und möchte einfach nur Kaffee trinken und wach werden, bevor der Arbeitstag beginnt. Dann kommen nervige Kolleginnen und wollen einen mit belanglosen Zeug vollquatschen, obwohl man selber noch mit dem Hirn halb im Bett liegt. Gepaart mit Kollegen, die nicht nur Schweißflecken haben, sondern stinken als ob sie in Hamburg mitten in einer Gosse auf der Reeperbahn übernachtet haben. Außerdem noch der eine Kollege, der einen immer tolle Sachen empfielt...Zum Glück ist in 30 Tagen der wohlverdiente Ruhestand, oder? Genau davon handelt dieses Spiel. Bzw ein sehr kreativer Pac-Man Clone. Nicht wirklich ein neues Konzept, dafür sehr kreativ umgesetzt. In Form eines Story Modes, bei dem man Geld verdienen muss um die Wünsche der (kaufsüchtigen?) Frau zu erfüllen. + Kleine Aufgaben im Haus. Oder einen endlos Arcade Modus, bei dem man Highscores jagen kann, auch wenn ein wenig Abwechslung in den "Pac-Man" Levels etwas gut gewesen wären. Gepaart mit ein paar netten Animationen und tollen retro Soundtrack macht dieses Spiel zu einen kleinen aber feinen Titel für einige Stunden, für ein paar Euronen. 8/10 Büromuffel
パックマンのオマージュ。 しがない男Daveを操作して、オフィスに散らばったコーヒー豆を集めよう。 コーヒーメーカーを使えばステージクリア。 もらったお給料で、家具や便利なアイテムを購入しよう。 曜日の概念があり、休日は妻と食事を楽しんだり、一日かけて壁紙を張り替えたりできる。 高層階は高難易度のステージとなっており、報酬も倍加。やりこみ要素も充実している。 ---------- キュレーターページでは、他にも多くのレビューが閲覧可能です。 ぜひご覧ください。 https://store.steampowered.com/curator/32044813 ----------
Dave is going into retirement and has only 30 days to save up as much as possible, Socialize with everyone except Chatty Cathy, and do pacman puzzles with coffee beans, Once all the beans are collected you must return to the machine to barista a brew of coffee If you don't succeed to making it back to the coffee machine, your untimely 9 hour work day will be ruined. Sometimes, it's inevitable that you will be caught. Unless you can use a power up relevant to your surroundings. But the journey begins with your daily rituals, you are summoned, you use elevators to travel for work, you get to speak to BUT there is a time and place for everything. Most things cannot be touched until a specific time. So timing your projects for Sunday work is good, but Some key points that this title has to offer: Pacman styled Gameplay Reading Materials - with the books you buy An office life - A repeated daily life, where you return to your wife and computer 30 chances to earn as much money as possible for both you and your wife to live a happy retirement Gameboy styled graphics on 1080p looks crisp, and classical, Story mode - Arcard Mode - [pacman strictly] If you complete the game, you may return for another session of the same story mode, o Gaming’s Conclusions: While the game is super challenging, one play through will not give you all the achievements you think you will get.There are methods to playing this game, Chatty Cathy shouldn't be talking so much around smokers. She has 0 care for her family back home. Her life, is all about you. She's smitten. If she sees you, she'll make you the target till you outmaneuver her. When choosing levels, of the 3 provided, you always have something varying in the Score 7 By: 1MantisPhoenix Date: 11 November 2020 Additional Info: Should work on most PC's or Laptops etc.
Lustiger Story Mode, sammel Kaffeebohnen und koche dir Kaffee bevor Cathy dich vollquatscht und dir deinen Tag und das Gehalt versaut. :) Pac Man nur in lustig. Kaufen.
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