
The player assumes the role of a dangerous and powerful girl known as SCP-029. After a facility wide power outage occurs, numerous SCPs breach containment and proceed to wreak havoc throughout the facility. SCP-029 must use her mind-controlling powers to survive and find a way to escape from the facility.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Daughter of Shadows : An SCP Breach Event An Underrated Masterpiece? Never before has game captured the true feeling of oppressive horror in such an unsettlingly realistic tone. Daughter of Shadows, developed and produced by indie company Blackrose Industry is what can only be described as an audacious power move into the horror genre. This hitherto unknown company has managed to make something that even professional publishers backed by millions have been unable to do in the past decade. Daughter of Shadows manages to deliver an atmospheric horror experience which rivals prolific titles such as Silent Hills 2 or Amnesia: The Dark Descent. This game does away with the tired practices which have saturated the horror genre. In a bold and inspired stroke of wisdom uncommon from such a generally inexperienced developer, you play as an SCP. This, of course, is rare that you play as what would normally be the antagonist and proves to only heighten the sense of horror that the player feels as they are still susceptible to the guards and their fellow escaped SCPs. The designs of the enemies encountered are innovative as well. Such artistic interpretation of the SCPs and has never before been seen in the history of gaming. The only problem I have with the designs are that they almost distract from the beautifully constructed levels. Following the theme of innovation which permeates throughout this masterpiece, the the levels are an almost maze like series of laboratory hallways and containment areas. This makes the player uneasy as they traverse the halls and gives a never ending feelings of anxiety as the next door may lead the player face to face with patrolling guards or a dangerous SCP which may be their demise. Like the works of H.P. Lovecraft, Daughter of Shadows: An SCP Breach Event, isn't for everyone especially those who lack the mental fortitude to truly grasp the themes and ideas presented in this work. Despite this, this value of this game is the future potential for growth and refinement for this fledgling developer. I eagerly await their next work.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Daughter of Shadows: An SCP Breach Event is an indie horror experience developed and published by Blackrose Industries that attempts to expand upon the popular SCP universe by placing players in the unique position of controlling one of its most dangerous anomalies. Rather than casting you as a helpless D-Class subject or a terrified scientist, the game puts you in the role of SCP-029, the so-called Daughter of Shadows, an entity shrouded in darkness, myth, and blood. When a containment breach devastates the facility, freeing dozens of other anomalous entities, SCP-029 awakens to chaos and opportunity. The goal is to escape the site while surviving encounters with hostile SCPs, military containment forces, and the unpredictable environment of a collapsing research complex. This reversal of roles—playing as a monster rather than fleeing from one—is one of the game’s most intriguing hooks, promising a fresh perspective within a setting already rich in lore and fan expectation. From the outset, the premise carries immense potential. SCP-029’s lore paints her as a lethal, supernatural being capable of dominating and manipulating men through supernatural influence while vulnerable to light. The game attempts to translate these traits into its mechanics, requiring players to move strategically through dimly lit corridors while exploiting their powers of control to bend others to their will. Male NPCs can be turned into thralls or used as instruments of destruction, while light sources act as a genuine hazard that can weaken or expose the player. The dynamic between light and shadow becomes the central tension point: staying hidden is survival, but exploration requires calculated risk. In theory, this balance offers an elegant reflection of the character’s mythology, but in practice, it’s hindered by clunky controls and inconsistent responsiveness. Movement can feel stiff, and interactions sometimes lack precision, leaving players frustrated when the game fails to recognize an input at critical moments. This lack of polish undermines what could have been a creative and suspenseful stealth experience. Visually, Daughter of Shadows exhibits the unmistakable traits of a low-budget indie production. The environments—an endless maze of metal hallways, labs, and containment chambers—evoke the sterile atmosphere of SCP facilities but lack the texture and detail that could make them truly immersive. Lighting plays an important thematic role, yet its technical implementation is uneven, with abrupt brightness changes and awkward shadows that sometimes obscure critical paths or enemies. Character models are simplistic, and animations are minimal, contributing to a feeling of emptiness within the world. The design philosophy appears to prioritize functionality over aesthetics, and while that suits the grim utilitarian tone of the SCP setting, the execution leaves much to be desired. Audio design fares slightly better: ambient hums, mechanical drones, and distant screams help sustain a sense of isolation, though the soundscapes could have been richer and more reactive. The absence of dynamic tension-building cues—such as music swelling during chase sequences or ambient shifts when nearby SCPs are present—means the horror atmosphere never fully grips the player. Gameplay progression follows a straightforward structure: navigate through the containment facility, avoid light exposure, and survive encounters with both security forces and other SCPs. Each run is procedurally generated, ensuring that no two playthroughs are identical. This randomization adds some replay value, as the arrangement of rooms, hazards, and enemy encounters changes each time. There are reportedly over twenty SCPs included, each with unique behaviors and dangers, ranging from iconic creatures like SCP-173 to obscure or reinterpreted anomalies. However, most interactions with these entities are shallow, often reduced to quick avoidance or scripted sequences. While the idea of being hunted or inadvertently triggering another SCP’s containment failure is compelling, the tension rarely escalates to the intensity found in more polished horror titles. The procedural system ensures unpredictability, but it also sacrifices narrative cohesion, leaving players wandering aimlessly through corridors that begin to feel interchangeable. Without clear objectives or progressive milestones, much of the experience devolves into repetition and trial-and-error survival. Technically, Daughter of Shadows struggles under its ambition. The interface and controls are inconsistent, with players reporting unresponsive keys, broken interactions, and occasional softlocks during gameplay. Collision issues, sudden teleportations, and missing triggers contribute to an overall lack of stability. The absence of a save or checkpoint system exacerbates these frustrations, forcing full restarts after every death. While this design might be intended to heighten tension, it mostly amplifies annoyance. The random level generation also means that difficulty can fluctuate wildly—some runs are manageable, while others border on impossible due to poor lighting placement or spawn clustering. These issues make the experience feel more punishing than purposeful, as deaths often result from technical flaws rather than genuine challenge. Even the character’s signature power—the ability to control men—is underutilized, functioning more as a gimmick than a consistently useful tool. What could have been a defining mechanic that emphasized manipulation and psychological dominance is instead relegated to sporadic moments of convenience. Despite its shortcomings, Daughter of Shadows still offers moments of intrigue for dedicated SCP fans. The opportunity to embody an SCP rather than run from one provides a rare power fantasy within the universe. Exploring the facility as a creature of legend, seeing containment systems from the other side, and confronting other anomalies adds a layer of novelty that fans of the lore may appreciate. There is also a strange charm in its roughness—the procedural unpredictability, the scattered SCP references, and the sheer audacity of its concept make it feel like a passion project rather than a cynical cash grab. Its low price point softens the blow of its rough edges, and for players who enjoy experimental indie horror, it can serve as an interesting curiosity rather than a serious survival horror title. In the end, Daughter of Shadows: An SCP Breach Event stands as an ambitious but uneven effort to expand the SCP gaming canon. It’s a fascinating idea that falters in execution, weighed down by technical instability, repetitive gameplay, and a lack of refinement in both mechanics and storytelling. Yet beneath its flaws lies a creative spark—a genuine desire to explore a different side of the SCP mythos. For fans willing to overlook its imperfections and embrace its experimental nature, it offers a brief but distinctive experience that captures a sliver of the SCP universe’s eerie unpredictability. For others, it may feel more like a prototype of a stronger game that never quite materialized. Still, as an indie homage to a fan-driven phenomenon, it succeeds in keeping the spirit of SCP alive: chaotic, mysterious, and forever teetering between fascination and fear. Rating: 5/10
This was...this was an experience. A bad one. The controls were bad or just plain broken, the pictures used for character frames are obviously from other games, and all of the other experiments are just....no. I paid a dollar for this game, and I still feel dirty and used.
На разок игрушка нормас, любителям SCP думаю в коллекцию пойдёт.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
good game
everything about it is ok for an indie game, the art could be a bit less blurry and scrunched; but what really hits me is that the door part of the tutorial; the door doesn't even work. i spent the majority of my time trying this game out spam hitting "W" repeatedly, shuffling my character around only worked on the door once; a shame i died right after and had to redo it all again
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too short of a game to cost a dollar, the dlc that costs an extra collar adds an enemy i rarely see because i get my neck snapped by a statue still. not a 2 dollar game, maybe 1 dollar for the DLC because it does add a few new SCPs but not worth buying unless you have no idea what to do with your 80+$ in your steam account
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