
Data mining 6 - casual colorful minimalist puzzle in which you have to collect all the files that are not corrupted to exit the closed circle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
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[i] Data mining 6[/i] – всё такой же [i] Data mining[/i] только в красной стилистике. Мусор.
Собери файлы и не попадись в ловушку… поначалу забавляет, но быстро превращается в рутину. Графика цветная и аккуратная, глаз не режет, но и вау эффекта не вызывает - будто листаешь старый блокнот с рисунками. Звуковое сопровождение такое, что через полчаса уже не замечаешь: ни раздражает, ни цепляет. Из плюсов - игра не требует мощных ресурсов и запускается даже на чайнике. Но вот с разнообразием беда: уровни похожи друг на друга, как близнецы братья, и к десятому уже зеваешь. В общем, если хочется чего то лёгкого на 15 минут, чтобы отвлечься от дел, - сойдёт. Но ждать от неё глубины или крутых поворотов не стоит: это скорее «потыкать и забыть», чем шедевр жанра.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Good game.
非常轻量的休闲点击小游戏,整体玩法围绕资源收集和数值成长展开。游戏没有复杂的系统,也没有剧情内容,玩家只需要不断获取资源、解锁升级,再提升整体效率即可。 实际体验下来,前期升级反馈比较明显,看着资源增长会有一定成就感,但随着流程推进,玩法几乎没有新的变化,更多时候是在重复点击和等待收益累积,耐玩度相对有限。 画面采用简洁风格,界面设计以功能性为主,没有太多演出效果。总体来说,它是一款适合碎片时间消磨的放置类作品,能够短时间带来一点成长乐趣,但内容深度不足,长期游玩的吸引力不强。
is not recommended to buy.
logros, números y símbolos
-- Para quem esse jogo foi desenvolvido? ( ) Espermatozóides ( ) Crianças (X) Tudo e todos ( ) Adolescentes ( ) Adultos ( ) Pessoas com o pé na cova -- Texturas, Gráficos, Lindeza? ( ) Parece com os gráficos dos jogos do Atari ( ) 220 x 120p ( ) Meia boca, tem piores (X) Dentro da média atual ( ) Melhor que os gráficos da vida real ( ) Isso veio de outra dimensão -- Game é otimizado? ( ) Irineu, você não sabe nem eu ( ) Tá travando, tá lagando... ( ) Mais ou menos ( ) Jogável (X) Perfeito -- Falhas ( ) O jogo em si é uma falha ( ) Bug pra todo lado, tipo tiro em favela no Rio ( ) Muitas falhas, mas dá pra jogar ( ) Bugs que são legais e não atrapalham (X) Sem falhas , que eu vi ( ) Esse jogo saiu perfeito do forno -- É difícil? ( ) Basta assistir o jogo ( ) Zera com uma guitarra (X) Pega logo as manha, mas sempre normal ( ) Bem desafiador, as vezes difícil ( ) Parece Dark Souls ( ) Equiparável a Dark Souls ( ) É necessário morrer (de verdade) pra zerar -- Tem uma história? (X) Não, um Minecraft da vida ( ) Tem história só pra não dizer que não tem ( ) Dá pra gostar da história, se esforçando ( ) História boa e extensa, consegue te arrancar uma lágrima ou duas ( ) Nível The Last Of Us ( ) Dava pra fazer um livro ( ) Deveria constar no currículo do Ensino médio -- Áudio/Músicas ( ) Nível do Funk Brasilero ( ) Jogue mutado ( ) Dá pra escutar (X) Os caras capricharam no áudio ( ) Baixe a playlist pra escutar no ônibus ( ) Toque o tema no seu casamento (vou colocar no meu) -- Trambolho necessário pra rodar ( ) Nokia 1995 ( ) Windows 98 sem placa de video (X) Um PC decente, ( ) Um PC já considerado gamer ( ) Invista no minimo 4k em hardware ( ) SLI de 1080ti ( ) Esqueça, a tecnologia atual não dá conta
Buy other game guys it's not worth it
Data Mining 6 é um jogo bem simples de desafio onde você deve usar uma quantidade máxima de movimentos para coletar alguns objetos (data) que a fase possui. O controle do jogo é somente um botão (botão esquerdo do mouse), mas por mais que seja só um botão, coletar os objetos é penoso (você mira em um lugar e acerta outro), e isso infelizmente acaba com a pouca diversão que o jogo possui. O jogo possui 50 fases e possui conquistas. Resumindo... é o tipo de jogo pra quem gosta de passar raiva. Nota 2/10. Não recomendo!
Data mining 6 is a minimalist, level-based puzzle game that continues Blender Games’ long-running series built around abstract logic challenges and clean, distraction-free design. Rather than relying on narrative framing or elaborate mechanics, the game focuses squarely on spatial reasoning, timing, and pattern recognition, delivering a concise experience designed for short, focused play sessions. It positions itself as a relaxed but mentally engaging puzzle title, appealing most strongly to players who enjoy straightforward rules combined with gradually increasing complexity. The structure of the game is built around a set of compact, self-contained stages, each of which tasks the player with navigating a small maze-like environment to collect required data fragments before exiting the level. While the objective is consistent, the way each stage approaches that goal evolves steadily. Levels introduce and recombine mechanics such as teleporters, speed modifiers, directional constraints, and environmental hazards, forcing players to think a few steps ahead and plan their movement carefully. The challenge rarely comes from dexterity alone, but from understanding how systems interact within a limited space. Progression in Data mining 6 is deliberately paced. Early levels serve as gentle introductions, allowing players to familiarize themselves with movement and basic interactions. As the game advances, layouts become denser and timing windows narrower, requiring more precise routing and experimentation. Failure is rarely punishing, encouraging trial and error rather than frustration, which reinforces the game’s casual tone. This design makes it accessible to newcomers while still offering enough challenge to keep puzzle enthusiasts engaged through its later stages. Visually, the game adopts a bright, abstract aesthetic that prioritizes clarity over detail. Colors are used functionally to differentiate hazards, pathways, and interactive elements, ensuring that players can quickly read the environment at a glance. While the presentation is simple and unmistakably low-budget, it serves the gameplay well by keeping the focus on logic rather than spectacle. The lack of character models or narrative decoration gives the game a distinctly arcade-like feel, reminiscent of older puzzle titles where mechanics were the sole attraction. The audio design follows a similarly restrained philosophy. Background music is light and unobtrusive, providing a steady rhythm that supports concentration without demanding attention. Sound effects are minimal but informative, offering immediate feedback for actions like collecting items or completing levels. Together, the visuals and audio create a calm, low-pressure atmosphere that aligns well with the game’s identity as a casual puzzle experience. Where Data mining 6 shows its limitations is in scope. With a relatively small number of levels and a narrow set of mechanics, the experience can feel brief, especially for players accustomed to large puzzle collections or games with evolving rule sets. Once the core mechanics are understood, the sense of surprise diminishes, and replay value largely depends on personal enjoyment rather than new content or deeper systems. There is little in the way of long-term progression beyond completing stages and unlocking achievements. Community presence and reception are modest, reflecting the game’s niche appeal. It does not aim to compete with high-profile puzzle games or experimental indie darlings, instead carving out a quiet space for players who enjoy simple, abstract challenges without narrative demands. For some, this stripped-down approach is a strength, offering a distraction-free mental workout; for others, it may feel underdeveloped or forgettable once completed. Overall, Data mining 6 succeeds as a focused, lightweight puzzle game that knows its audience and sticks closely to its design goals. It delivers a clear set of rules, readable levels, and a steady difficulty curve that rewards logical thinking and patience. While it lacks the depth, polish, or longevity of more ambitious puzzle titles, it offers a clean and approachable experience well suited to short play sessions. For players seeking a relaxed, no-frills puzzle diversion built around abstract problem-solving, Data mining 6 provides a simple but competent entry in the genre. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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