
You are a Data Jammer, an elite virtual commando tasked with one purpose: Infiltrate the virtual Vaults of Ouroboros, the Military Industrial Complex, and take down The System!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played this game since it's inception and have had many hours of fun with it. It's clean brilliant design is flawless and it's just frustrating enough to keep playing it over and over. Part of me would LOVE to see a sequel but the other part feels like the game is too perfect that the second iteration would only be disappointing. Super great job guys. Frank Y.
In the trail of music/racer hybrids like Audiosurf, Data Jammers: FastForward ditches gimmicry for polish--and that choice benefits the final product in many levels. The lanes system lends the gameplay more precision when it comes to grabbing collectibles or avoiding enemies, but the controls don't suffer from the apparent limitations--some nonrelated depth issues aside, they're silky smooth. New mechanics are introduced at a gentle pace, and twisted to some cool results in boss battles; that's where a puzzle component gets into play, and even when it occasionally frustrates, the satisfaction feeling after "solving" a battle is what stays with the player. More value is added to the experience through some lovely useless "lore" of sorts: before each level, data on possible enemies and their motivations create interest for what's to come--even if only for curiosity sake. Ultimately Data Jammers never crosses the "flow" line due to small balance issues; but the trip is a pleasant one throughout the short duration of its burst--one that never overstays its welcome. @Substack: https://themagnificent7s.substack.com/p/data-jammers-fastforward
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Modeled estimate over time.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i just didnt enjoy the experiance
Nice game!
If you played Audiosurf, then you can get how each level is setup. The only differences are that: [olist] [*]You're not moving to the rhythm of music [*]Some of the paths will fork, forcing you to choose for a while until they join again [*]Nothing is planned [/olist] ...and it's that last difference that makes [i]all[/i] the difference. Couple that with a couple of other factors: [list] [*]Pickups to collect will be aligned adjacent to each other, forcing you to choose. [*]The enemies will be clustered near some pickups in the level, creating "suicide spots" [/list] ...and this game has the formula to make it pointless to play if you're trying to go for the goals on each level. Since all of this changes each time you play the same level, there's no way to practice, and even if you did, there are those "suicide spots" and "pickup forks" you can't do anything about. Don't get me wrong: the game [i]can[/i] be fun...if they ever bothered to fix those glaring flaws There are a couple of things they [i]could[/i] do to fix it, if they care at all. Either add more pickups than necessary to each level, so that the forking and suicide spots are avoidable without inevitably failing the level, or... [olist] [*]Remove the forking, or adjust it so the pickups are only on [i]one[/i] of them, and [*]Provide the powerups necessary to nuke the suicide spots [/olist] However, I doubt they'll do anything since it's been almost a decade since they put this out...so...
Wow !
[h1][b]Do not buy![/b][/h1] [table][tr][th][h1]★☆☆☆☆[/h1][/th][/tr][/table]
Apparently this is the first game I ever added to my Steam library. Huh.
+Simple et accessible - Plus ou moins adapté aux configurations modernes - Un peu confu visuellement 7/10 Zoom! Zoom!
,., 10/10 ,.,
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.