
DarkSpar is like an 8 bit RPG that mostly plays itself. All of the classic grinding and leveling of an 8-bit RPG without having to mash the attack button 10,000 times. We have skill trees, base building, and item crafting elements, too. Check out the free demo for 30% of the games content.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This is a long term Idle game, that does not have an early gameplay loop. At the start you can research (30 minutes), pick a character and have them gather (also 30 minutes) and build to unlock more buildings (also 30 minutes). Unlock a new character? 3 hours. I am going to point out that there are lots of long term idle games, but many of them have an earlier gameplay loop. The fact that there is going to be nothing interesting for the player to do for around an hour is a flaw. The game needs an early game tutorial/gameplay loop where you can experience some aspect of the game early. Also, no auto save function? It just fastforwards from a save file that I have to constantly manually save? This is not a good idea for this genre of game. I like the themes, I think the map is cool, I think the game lacks a lot of polish. In my opinion, this is an ok start but lacks a lot of pacing and depth that other idle games might offer. It is because of these factors that I don't think the game is currently worth 10 dollars. I will look at it again with any updates made to the game. Edit: Adding to this review due to developer comments in other areas. The developer linked a post in the discussion boards about how the text guide was a replacement for a tutorial or intro to mechanics. No its not. If the game is unintuitive enough that it needs a guide like this just to be able to tell what resources actually are or basic game functions, then it is a flaw. Devloper responded that it takes less than 30 minutes to build the first building. Sure, if you know exactly where to click to gather, which resource to go for, how to select your hero and send him there, it takes less than that (1 resource every 5 minutes which slightly improves over time, so 200 would take slightly less than 14 minutes, and then there is 5 for it to build. So lets go with 19 minutes. What did you unlock? Oh, now there are other building to purchase, which again are more long term idle components and the graphic changed a bit. The point is not the time, the point is that the pacing of the game is poor and could be better. Is the intended gameplay to launch the game then to read the text guide on the forums? I am pointing out that this developer criticism of this issue is because the developer is blind to this feedback on their game. They understand the systems, they don't need to know which resource is which or how new areas unlock. The playerbase does. The game is a long term idle game where the gameplay has an incredibly slow start and that pace never changes other than to get longer and longer. New tier of items cool, now we make iron swords, but the gameplay is still the same and its not very engaging. I will be re-reviewing the game if their is an update to it, but based on the responses the developer has made on reddit, I do not have a positive expectancy. -End of edited review.
not enough interraction for me. Feels much more idle with not much decision making. Research is really slow and there are only a couple of options at a time. Combat also feels really slow with a 10 second timer per action that you have no control over. If I'm watching an auto battle I'd rather just watch it battle not check back every so often to see if It's progressed. There's random 10 second pauses for various popups and things which seems weird. The game is already glacially slow so pausing progression for 10 extra seconds feels kinda needless and bad. Seems like there's some great foundation here but things need to be sped way up with a lot more decision making for it to be engaging for me. I don't see myself opening the game again after today unless big changes are made.
meh. I would've refunded this but I accidentally left it running for too long. $10 is an insane price for this game.
This game should be labeled as "early access" and if it's not, that's kinda sad What's good: nice rpg art it's a good idea for a game you can play it for a long time what's bad: this game is SLOW! upgrades and buildings take 30 min to 4 hours! and that's just in the early game! it looks like it could get worse! combat is also super slow and kinda lame no help guide. it's unclear what herbs do, why you want larger population, what exploring grants, how stats effect heros. worse yet, many resources aren't labeled ((you can even see it in the screenshots)) the upgrades are uninspired at best. . . nothing like grinding for hours to get +2 damage it's a small game stretched out. there isn't much content, it's just VERY slow to see it all. and most content is just rehased if this was some game on a website for free, i would be much less critical of it. but after paying 10$ for this game i feel ripped off don't get this game unless much more content is added
First blush, it's solid. Nice images, fun gameplay. I don't know if I'd call it an idler or an incremental game though. I'ts more like a robust auto battler. From what I understand there is no loop (no actual prestige systems) so the main draw of idler/incremental games is out. It plays more akin to Runescape or Melvor Idle. You level your 'systems' and beat dungeons/areas. It is slow. Not glacially, as I've seen others say, but it'll be a game you play alongside ... other idle games, say. I've only got 2 issues with it. The first is the loop/gameplay. Since it appears to meant to be done in 1 run the gameplay elements are built around that. I feel, however, that the multi-hero system, and even the town/settlement system could be expanded upon. I'm so far having a lot of fun but finding my play halted by materials. EVERYONE, MINE, NAOW. More Heroes/expanded settlement stuff could help this, but the gameplay would have to be expanded upon. The second is the ui. It's not.. terrible. But it's not great. The menu for everything lays over the menu for everything else, for each character. Clicking outside of this gets you back, but it's still an annoyance. Actual tabs for skills and the associated option/achievement menus should be full... areas with easily distinguishable items. I didn't even notice the tabs to the right for awhile.... I feel, it might be a bit much, price wise, but really, it's a solid game with a lot of fun. Expand upon it a hundred fold and quicken it up a bit and I'd sit in here forever.
Enjoying this game quite a lot so far. Bought the game after playing the demo [h1]Early Game Review[/h1] [u]Pros[/u] [list] [*] Wonderful pixel graphics [*] Everything is on one screen, and the background is dark [*] No Rebirthing / Ascending where progress is reset. [*] Research and Building times are not too fast or too slow [*] Tons of save slots (I'm a compulsive saver) [*] Achievements seem achievable [*] Developer already has guides about the game [/list] [u]Cons[/u] [list] [*] Offline progress capped at 12 hours, I wish it was 24 (or not capped) [*] Renaming each character is an option, but not the portrait. At the beginning I re-rolled until I got max starting stats with the portrait I liked the most. It would be cool if clicking the portrait would change it. [/list] Looking forward to progressing further. Hoping more features are added. Highly encourage trying the demo if the price point is turning you away.
I've enjoyed this title and It's hard to describe why. The developer is very helpful and seems interested in fleshing out the system even further. If you like idle games with a light rpg touch give it try.
Stay far, FAR away from this game. I love minimalistic idle games. Increlution is one of my favorite of all time, and its just some bars and text. So why is this bad? First, this is either someone's first game, or a college or high school project someone decided they could make some money off of. The first thing a minimalistic idle game needs is clear presentation of information, and some feeling of impactful progress. There is almost no information presented as to what numbers mean. Cool, my exploration in fields is going up, but why should I care? Menu's are awful. There's a stat tree for each character. Stat points are not nicely laid out, and don't accidently click in the wrong thing, as you'll have to pay farmable in game currency to refund your accident. When you find something special, a pop up window with OK appears. But if you're in that stat screen window? BAM, replaced with the pop up instead of it being on the side somewhere. To the developer, this is a proof of concept at best. If you're going to sell a game, polish it up. Get feedback from testers and put some effort into this. This feels like a lazy cash grab, and I'm seen and enjoyed some pretty bare bones idle games. This COULD be good. I like the initial presentation. Adding the 500% speed option was great. Give MUCH more information to your users. Idle games ARE information and resource management games. Tell your player exactly what things do. And remove the targeted weapon material skills from tier one on the might tree. Your players have NO idea how your weapon system works, do NOT make them make a long term choice when they have no option to pick their weapons at that time, but you need to invest points to make it to other tiers of the tree. Regardless, this is not worth $10 dollars in its current state, should be tagged as early access and needs a lot more work.
Right now, I just can't recommend purchasing this game for the asking price, it just doesn't have the content to really be worthwhile. However, I do recommend wishlisting the game, as the developer seems to be working hard to improve the game, and I look forward to what it will turn into. If the game ends up improving, then I will gladly change this to be positive.
Interesting Minimalist Idle game. Not a lot of frequent interaction required to keep the game moving along. Graphics are super retro 8-bit era. Mechanics seem well thought out. Developer is interactive and responds to feedback. I look forward to seeing where this game goes. I feel the price point is a little high, so I recommend wishlisting and waiting for a sale.
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