
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.8Kreviews | 79% | — | $13.8M |
| $29.99 | 34.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 売り物のレベルじゃない [/h1] 通常版Darksiders IIの時にセーブデータが肥大化したら(いずれ絶対そうなる)セーブデータが読み込めなくなるという不具合があって、僕が調べた限りこれという解決策がなかった ハクスラゲーでやり込んだらセーブデータ破損ってひっどいバグを放置するわ、とか思いながらも未練を残しつつプレイを中断 楽しんでプレイしてたけど将来ゲームデータ読み込めなくなるってわかっててハクスラやる人なんか居るわけない このDeathinitive Editionが出た時は通常版を持っていてもお金を出して買わないといけなかったのが、いつの間にかライブラリに追加されてて喜んでプレイし始めた 噂には聞いていたけれど、ゲームを開始してからインベントリやオプションメニューを開いてそれからゲーム画面に戻ろうとすると確定フリーズ セーブデータに関しても怪しくて、データ肥大化でフリーズの原因になっているというレビューがあり、通常版と同じでいずれセーブデータ読み込めない可能性も出てきた メニューのバグに関しては対処法はありますし、PCゲームではその手のバグはほとんどご愛嬌 でもそれはそのゲームをプレイするのに掛かる手間が1手2手の場合 今作のバグに関してリサーチすると、プレイヤー側でバグを修正するのがゲームの一部になっているレベル とても商品の体をなしていない
cada vez que entro al menú o inventario se vaguea el juego y no sale del menú
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
82%
Good game I really enjoy the Darksiders story and lore In this one, Death was a really fun character, which can be found in both his personality and combat capabilities The environment is also better than the first game since the story takes Death through more places and the devs had with what to work with and came up with great landscapes and details I had a great time with these aspects of the game :D That being said, while I did enjoy the game, you shall arm yourself with patience 😂 The parkour is a bit wonky sometimes I guess is can be grindy to be able to experience all aspect of the game There's a lot of puzzling And for the love of everything, why does everything sent Death on endless side quests?! (this next part might be spoiler, but the point is you should either be patient or take breaks so you don't go insane 😂) Oh, you want to talk with this man? Too bad, go fight that other guy first You want to fight that other guy? Too bad, you gotta go fetch 3 things first You fetch the things and defeat the guy and finally talk to this man so he can help you? Too bad, he won't help you unless you fetch him 3 people You're trying to fetch the people quick and easy? Too bad, one makes you do lots of puzzles, one makes you fight a lot and for the last one you have to fetch 3 other things so they can join you I swear, if not for all this forced side-questing, the main story would probably be like 5h or less😂
Darksiders II Deathinitive Edition je hra, která i po letech dokazuje, proč si získala tak silnou fanouškovskou základnu. Už od prvních momentů tě vtáhne do krásně vypadajícího temného světa a nabídne dobrodružství, které není jen o akci, ale i o osobní cestě, vykoupení a loajalitě. Tentokrát se ujímáš role Smrti, nejstaršího ze čtyř jezdců apokalypsy, který se vydává očistit jméno svého nejmladšího bratra Války. Ten byl obviněn z toho, že předčasně rozpoutal apokalypsu na Zemi a tím nepřímo vyhladil lidstvo. Smrt tomu ale odmítá uvěřit, a tak se vydává na dlouhou výpravu napříč různými světy, aby odhalil pravdu, očistil bratra a pokusil se lidstvo přivést zpět k životu. Příběh tak působí nejen velkolepě, ale i překvapivě osobně, což mu dodává sílu a nutí tě pokračovat dál. Velkou zásluhu na tom má samotná hlavní postava. Smrt je charismatický, sarkastický a tajemný, a jeho suchý humor dodává dialogům šťávu. Z celé čtveřice jezdců působí jako nejvýraznější a bez problémů táhne celou hru. Vedlejší postavy jsou též dobře napsané a mají své vlastní motivace a charakter, ale právě Smrt je tím, kdo zanechá největší dojem. Hratelnost je jedním z nejsilnějších aspektů celé hry. Soubojový systém je rychlý, plynulý a dostatečně variabilní, aby se jen tak neomrzel. Postupně si odemykáš nové schopnosti, komba i vybavení, přičemž výraznou roli hraje loot systém obohacený RPG prvky. Neustálé hledání lepších zbraní a brnění tě nutí experimentovat a přizpůsobovat si styl hraní. Hra navíc skvěle střídá dynamickou akci s logickými pasážemi v dungeonech, které jsou plné hádanek a různých mechanik. Díky tomu si udrží svěží tempo a nepůsobí stereotypně. Velmi dobře funguje i samotný svět a atmosféra. Lokace jsou rozmanité, od temných dungeonů až po otevřenější, vizuálně výrazné oblasti a každá má svůj vlastní styl. Stylizovaná komiksová grafika navíc pomohla tomu, že hra nezestárla tak rychle. Hudba pak perfektně doplňuje dění na obrazovce. Dokáže být monumentální i tichá a znepokojivá, čímž ještě více prohlubuje celkový zážitek. Deathinitive Edition navíc obsahuje všechna vydaná DLC, která sice nejsou příliš dlouhá, ale fungují jako příjemné rozšíření už tak bohatého obsahu. Přidávají nové lokace i výzvy a dávají hráči další důvod se ve světě zdržet o něco déle. Ani tahle verze se ale nevyhne nedostatkům. Občas se objeví technické problémy, jako jsou drobné bugy, grafické glitche zejména u nasvícení nebo ne vždy ideálně fungující kamera v soubojích. Ke konci hry se navíc začne lehce projevovat mírná repetitivnost, kdy se některé prvky opakují častěji, než by bylo ideální. Nejde o nic zásadního, ale dokáže to lehce narušit jinak velmi dobrý dojem. Celkově je Darksiders II Deathinitive Edition pořád výborná akční hra, která boduje především svou hratelností, atmosférou, zajímavým světem a silnou hlavní postavou. I přes drobné nedostatky nabízí desítky hodin zábavy a zážitek, který si bez problémů obhájí své místo mezi nejlepšími tituly svého žánru. Hodnocení: 8/10
Хорошая игра, как и первая часть, но опенворлд и система лута как будто лишние... Без них игра была бы лучше. И всё же молодцы, что сделали эту часть не похожей на первую. https://steamcommunity.com/sharedfiles/filedetails/?id=3772820398
Darksiders 2 is the Darksiders game I like the most, but had the most trouble playing. It's the worst remaster I've played to date due to severe technical deficiencies. At its core Darksiders 2 builds on the action-platformer gameplay of the first game while adding layers of open world and RPG elements. It does this to the point of actually becoming a RPG-lite game, while also retaining the platforming and puzzling of the first game and even improving on those elements. When it works, this is easily the slickest and most responsive Darksiders game made to date. Death is a cool new protagonist that retains a lot of connection to War from the first game. The writing here is a lot stronger and less disjointed and due to the very strong ties to the first game and protagonist it somewhat makes up for that game's deficiencies on this front. There's even an attempt at a dialogue system, which certainly indicates how much more emphasis the game places on dialogue and storytelling. The character designs are great as per usual for the Darksiders games. Very blocky and over the top, but with a distinctly cool style. The environments are also very stylish and beg to be explored, even if there isn't always much to them. And the thing that stands out the most is the animations, where this game is a notch above most modern games, despite how over-the-top the presentation of everything is. It's a shame then that this game is an absolute disaster on the technical front. The default build you get when installing the game is crash and bug central, regardless of your system. There's also a beta build that fixes all of the crashes and most of the bugs, but then forces DX12 and introduces non-stop traversal and shader compilation stutter. We're talking second-long stutters on my PC. This is unfortunately the most playable the game gets (DX11 did not work on the test build for me). Not to worry, it gets worse. Unlike the first game, Darksiders 2 Deathinitive Edition does not support ultrawide screens properly. All cutscenes and dialogue are pillarboxed (blacked out on the sides). It also doesn't have a RenoDX mod for HDR, so more basic Special K or Auto HDR are required for HDR. And there's no FOV slider and the default FOV is suited for 70 inch TVs at a 3-4 meter distance, not a monitor at less than 1 meter distance. There's no changing that FOV without using Cheat Engine either. Darksiders 2 uses the same engine as the first game, so it still suffers from the same audio bug during cutscenes. Lots of dialogue volume, no music or sound effect volume. This may be a stereo-only problem, but in 2026 there's awfully few people using full surround sets on PC, so most players will be affected. There's another issue with those cutscenes. Darksiders 2 loves to switch fluidly between pre-recorded cutscenes, in-engine cutscenes, and gameplay. The problem there is that the in-engine cutscenes and gameplay look much better than the extremely low bitrate and resolution pre-recorded cutscenes. Then there's the DLCs for which forgettable is too nice a word. They're also horribly implemented, with a simple teleport to a DLC era and no introduction. Then at the end, the DLC just "ends" and the player is expected to just teleport out. This game deserves so much better than what THQ Nordic gave it. Whats underneath all the technical jank is a legitimately good game. The best in the franchise, in my opinion. Yet it's so poorly treated that it's hard to recommend. If you can get the beta branch DX11 version working, then you should have far less problems. In my case it wouldn't start without resolution-related crashes. Configuration resets only worked to get DX12 working, because the config reset option auto-starts DX12. DX11 never worked for me. DX12 was constant stuttering, even in what I played of New Game+. The normal (non-beta) build that's automatically installed has well-documented issues that are even worse and universal. I hope THQ Nordic gets around to fixing this game someday, but this certainly didn't feel like a "deathinitive" edition.
I'd seriously recommend this game to my friend Matt! He'd love it! Its a beautiful piece of art!
The story is really good but there are just a bit too many minor bugs that persist. ctd and getting stucked for no reason whenever I use the pistol on round 100 absolom in the crucible. ctd can be fixed but I cannot figure out how to fix the getting stucked on the last round problem. It is just annoy that you can't get to the end due to a bug.
Imposible jugarlo, se crashea todo el puto rato. Al tabular, al mirar el inventario, el mapa, despues de una cinematica...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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