
The number of missing in the city increased. People talk about the experiments on human beings. And now, only you can figure out if it was true. Especially because you have no choice. Mysteriously, you find yourself in a terrible location 40 meters underground. Your name is Katrine, and you do not remember anything about your past.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Darkness Assault намагається бути напруженим шутером, але замість страху викликає лише сміх. Вороги настільки «розумні», що можуть застрягти у дверях, а стрільба відчувається, ніби ти кидаєш мокрі серветки. Атмосфера є, але її псують баги та незручне управління.
прошол за 1 час што можно сказать простенькая хоррор но большая проблема бумажная карта игры вроде помогает но пойми где ты и чи правильно ходишь
Darkness Assault is a survival horror game where you can kill an enemy at point-blank range, watch him drop dead, and still take damage moments later. Thank you, foreign police officer who bought me this game 11 years ago.
A top down action/adventure game obviously inspired by Silent Hill. Unfortunately it has a ton of issues: The translation is pretty bad. The developers are Russian and there's a ton of spoken and written Engrish. The main character repeats the same lines over and over whenever you pick up an item. They should've kept the original Russian voices and gotten someone else to translate the text. The level design is awful, the first three levels are nothing but mazes with almost identical rooms. There's a radar on the screen but it only shows you and enemies as dots and nothing more. There should've been a map system that slowly uncovers the level as you move through it since they involve searching for items and, as it stands, you'll spend a lot of time running in circles searching for the last Document you need because everything looks the same.
Darkness Assault сразу бьёт в лицо своей мрачной эстетикой — тьма густая как смола и враги лезут отовсюду будто из собственных кошмаров. Графика простая но сочная особенно когда вспышки выстрелов освещают эти жуткие рожи противников. Бой жёсткий и быстрый если не думать и не уворачиваться то умрёшь за пару секунд причём без драмы просто пшик и всё. Оружие разнообразное и каждое реально чувствуется по-разному а не просто цифры в инвентаре. Но есть косяки. Уровни местами путаются между собой особенно когда всё вокруг одно и то же серое болото с ржавыми конструкциями. Камера иногда сама решает куда смотреть и пару раз я просто не видел лестницу или пропасть и летел вниз как дурак. Ещё бесит что нельзя переключить оружие быстро — приходится лезть в меню даже в разгар перестрелки. В целом игра не для слабонервных но если готов к хаосу и тьме то она тебя примет. Да понравилась.
Простенькая игра состоящая из пяти актов, найди предмет и открой новую территорию. Есть небольшой сюжет, так что все не просто так, а осмысленно. В общем, мне понравилось, жаль что очень короткая. Пройдено!
Карты
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Норм, пойдет на пару минут
Darkness Assault, developed and published by Black Lime Studio, is an indie survival horror title that tries to combine top-down shooting with a narrative-driven descent into psychological unease. Set in a shadowy underground facility, the game places players in the role of Katrine, a woman suffering from memory loss who must navigate a hostile, unfamiliar environment while uncovering fragments of a disturbing past. The premise has clear potential, leaning into themes of isolation, experimentation, and identity, but the execution delivers a more uneven experience than the concept initially promises. The gameplay revolves around exploration and survival within a maze-like complex. Viewed from a top-down perspective, players move through narrow corridors and dimly lit rooms, gradually uncovering pieces of the story while managing limited resources. This perspective gives the game a distinct feel compared to more traditional horror titles, creating a sense of distance that can make the player feel like an observer as much as a participant. At times, this works in the game’s favor, emphasizing vulnerability and uncertainty, but it can also reduce the immediacy and tension that typically define the genre. Combat plays a central role, though it is relatively simple in design. Players rely on firearms to deal with hostile entities encountered throughout the facility, with encounters often boiling down to straightforward shooting rather than tactical decision-making. While resource scarcity introduces a layer of tension, the combat itself lacks variety and depth, leading to encounters that feel repetitive over time. Enemy behavior is limited, and without meaningful progression or new mechanics to build upon the foundation, the gameplay loop can begin to feel predictable as the game progresses. The atmosphere is where Darkness Assault shows the most ambition. The underground setting, combined with the narrative of lost memories and hidden experiments, creates a framework for a compelling horror experience. The game attempts to build tension through darkness, confinement, and a sense of the unknown, encouraging players to piece together what has happened through environmental clues and scattered story elements. However, the narrative often feels underdeveloped, with ideas introduced but not fully explored. Instead of a carefully crafted mystery, the story can come across as fragmented, leaving players with more questions than satisfying revelations. From a technical standpoint, the game reflects its indie roots quite clearly. Visuals are functional but lack detail, with environments that can feel repetitive and textures that don’t always support the intended atmosphere. Lighting plays an important role in establishing mood, but it is not always used effectively enough to elevate the experience. Sound design, which could have been a major strength in a horror game, remains fairly basic, contributing to the atmosphere without ever becoming a defining feature. One of the more noticeable issues lies in the overall polish of the experience. Controls can feel stiff, and progression is not always clearly communicated, which can lead to moments of confusion or frustration. These problems are compounded by occasional technical quirks that disrupt the flow of gameplay. Instead of feeling like deliberate design choices meant to heighten tension, these rough edges often pull the player out of the experience. Despite these shortcomings, there is a sense that Darkness Assault is driven by genuine creative intent. The game clearly aims to deliver a tense, story-focused journey within a limited scope, and there are moments where its atmosphere and premise briefly align to create something engaging. However, these moments are not sustained consistently enough to carry the entire experience. Ultimately, Darkness Assault feels like an ambitious idea that struggles with execution. It offers a glimpse of what could have been a compelling indie horror title, but its repetitive gameplay, technical limitations, and underdeveloped narrative prevent it from fully realizing that potential. It may still hold some appeal for players who enjoy exploring lesser-known horror games, but for most, it is likely to feel more like an interesting experiment than a memorable standout. Rating: 5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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