
A round based light RogueLike game with three gameplay modes: find the goddess statue, purify the earth, or equip and defeat the minions of the Black Emperor. Along the way, you may encounter a lost knight, a divine dragon from a foreign land, and fight against the ultimate demon king, Hades.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a story about the adventures of the brave. In the past, the battle of the gods turned the world into a demon world, and the mainland was dominated by Hads.
The brave woke up from a deep sleep and set foot on the road to find the gods and find themselves.
The game is divided into three play modes.
The first mode is the tower climbing mode. By collecting cards, a card library is built, and cards are randomly selected after entering the battle, and the corresponding cards are played to cause a fatal blow to the enemy.
The second mode is regional mode, where you need to find the statues in each area before the portal can appear and choose equipment to defeat the enemy in the battle.
The third mode is Boss Lien Chan. Using the role data of regional mode, all boss can be challenged continuously.
There are rich monsters on the map and 7 different styles of Boss battles, each of which has a unique fighting mechanism. Of course, you can also pass grade rolling or props.
To win the battle.
In the powerful Boss battle, the shield-breaking mechanism is an important strategic means. You need to observe the enemy's hand and singing time, and rationally allocate physical strength and magic value.
Physical strength value: used for charge attack or magic. After charge attack, the attack command will do multiple damage. The magic command after charge attack will do more damage. [/h2]
Magic value: When dealing with boss, if the enemy is magic armor, you need to beat magic damage rhythmically to break the shield, but you should master yourself.
When your mana is empty, you can recharge your mana through defense.
Defense mechanism: When facing the enemy's powerful moves, you can defend, and defense will provide you with 50% damage reduction by default.
Anger skill: Attack or magic damage will accumulate anger value. When the anger value is full, you can use anger skill, which will be a full-screen spike skill.
Players will play an amazing teenager in the game, constantly defeating the enemies in the game and slaughtering hell on the way of exploration and turn-based fighting.
In the world view of this game, Hei Di, the king of the underworld, enters the world with his own army, and the player will play the role of a savior to defeat the enemy and save the world.
An initial platform is added to the game, where you can have a rest, chat with women and play small games.
Guqingquan
Qq:753128402
Qingquan personal game studio
Qq group: 588184539
Bilibili: .
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Russian, Japanese, Korean
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
这个游戏感觉让我回到了小时候爆肝游戏的那段时光,游戏很好但是作者大大有bug!!!那个挑战boss每一个都是龟希望作者大大改进,我给你提名了
垃圾游戏,第一章BOSS卡死退出重进,前面选的卡都没了,想退款,但3.3元就算了。
还不错,物有所值
就目前来说 还是在bug里跑游戏 主要玩的剧情模式 毒雾这个描述就不太准确 其实说的是你最多能拿5个毒雾拳套加成 而不是可以在怪物身上叠5层毒buff 每层让怪每回合掉10滴血 不能叠就太刮了 速度高了打迎面怪物也能先手 背面主角必定先手 小怪基本直接连死 速度大概要点到章数+2才有效 消耗品强度高 因为不占用回合 除了贴图和描述好像没什么区别 但打一次全扔完了是我没想到的 信仰技能是打boss主要输出 我在波塞冬前面刚升级600的天马流星拳 拜了一下转手给我换成200伤害的庐山升龙霸 也没有技能槽选了就直接装上 好像也没什么特殊效果和本质区别 小游戏还是摆设 boss房前两个选择也没什么意义 前期狂点加钱的天赋然后刷就完了 魔法上限玩到现在还是40不过防御回满到是挺神奇的 卡关了就元素瓶从区域再打 区域名称右边有个介绍 气泡框在画面外 能猜到但看不见描述 升个二级要50个果实 我三章打完了都不一定凑得齐 女神雕像描述还有错别字 总的来说海星 但还要等更新(btw雷拳yyds
游戏还是很不错的,但是重复度太高了,后面我不清楚是什么情况,以我现在玩到的地方完全陷入了破防-防御-破防-防御-蓄力的轮回之中,希望能做的越来越好吧
20251114 更新评论 没想到作者很快就看了我的评论,诚恳的道了歉并且修改了区域模式宝箱和泉水互动的bug,顺便还修复了一些其他的bug。其实宝箱和泉水的bug一修复,区域模式的体验就好了很多。冲这一点要给作者点赞,毕竟6元钱的游戏,还是好评吧。同时也还有几个小问题,作者要有空能修复下最好,不过已经不影响玩了: (1)区域模式的传送门还是需要进2次,第1次还是显示没有准备好 (2)区域模式有很多小罐子也可以互动,不过基本都是空的,这一点可以考虑改改 (3)已经学习的技能能不能考虑保留下来,可以自己配置,这样就避免有一些已经升级到比较高级的技能,结果点了一个新技能,马上被替代掉了,想撤销都不行 20251112 首次评论 像这种小游戏,以往都是通关全成就后才来写评价,不过这次确实没有继续刷成就的动力(剩下的那个成就没做的也完成不了)。不说粗糙的画质,无聊的玩法,这么多bug和奇葩设定是认真的吗,已经完全严重影响到玩得体验了,很好奇这个游戏的多半好评是怎么来的,是看在6.6元要什么自行车的份上吗?简单列举几个: (1)区域模式所有的宝箱和泉水都是空的,那你放在里面干啥;区域模式死掉了还不能重置,再进去就是用之前的数据,打不过还是打不过,只能重新开档 (2)爬塔模式有一点像尖塔,但是我打一个小怪就硬塞一张牌,不要还不行。选择卡牌还动不动就卡死没反应;卡牌升级也是,一会儿可以无限升级,一会儿升级又没反应直接卡界面 (3)所有的小游戏不管完成与否奖励都一样,既然这样那我还玩什么小游戏 (4)宝箱10次那个成就完全没法做,就是个bug,爬塔模式不行,区域模式宝箱又都是空的。 看在6.6元入手的份上,10分我给个友情3分吧,虽然bug很多,但是通关不断得退出游戏再进,还是可以完成一轮通关。
这个价格做出这个内容量实属不易,能感觉到开发者是有想法的,但是缺少时间打磨,鼓励一波独游吧,希望继续优化不要放弃。
首先玩的卡牌模式,貌似还未完成。卡牌模式很想DBG的游戏类型,但是做了一点创新,蓄力之后手牌都得到了强化,破敌人的盾之后,敌人会进入硬直。 第二种就是区域模式,区域模式很像那种RPG,但是没有任务,只有一些NPC可以对话,可以组合装备,不同的装备带来不同的成长体验。 这个战斗略有特色,就是需要通过战斗指令,破除敌人的护盾,随后蓄力打出高额伤害。初见这个特色还挺有意思,不过到了后面可能有些固定套路。建议做个多队友操作和任务系统。 第三种就是直接挑战每个Boss模式,但是数值是继承自区域模式的,也就是不管在区域的进度如何都可以直接去打boss。每个boss都有特定的打法,如果没有装备成长也可以通过利用破盾机制来打boss。 整体而言,卡牌模式比较好玩,但是不够完整。Boss模式很直接很刺激。 希望作者可以继续完善吧。这个价格也算还可以。
就说是抢先体验版本,可是故事没有叙述,人物不能升级,装备几乎等于没有,抛开物理攻击不说,法术攻击也没有技能选择,也没有道具 唯一完整的就是天赋,也没什么新意 既然想做游戏,为什么不把系统完善好一点再推出来,难道是随便开发一下收个钱就闪了? 我其实还挺想玩回合制游戏的,就不去申请退款了,希望你们能坚持做吧 https://youtu.be/QAYBOjvdG7o
战斗模式上有点意思。之前没玩过这种破盾机制的游戏。感觉挺有趣的。 后期更新一些新的玩法,感觉会更加有意思。 其他方面问题其他人都说了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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