
Choose your hero, grab a weapon, learn new spells and… HUNT! Eliminate every nasty beast you meet, collect loot and find the rarest and the greatest equipment ever made. Remember, it’s the live of a Hunter you’ve become, only you are able to defeat the essence of evil.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would recommend the game, but on sale. It is not great, not terrible, it's fun for an hour or 3, but after that, you really have seen all it has to offer. I found it a tad on the simple side, yet poorly explained at the same time. I got to the level 12 boss before I died for the first time, and I am not a 'good' player, so I would say the difficulty level is on the low side. Every level is basically a rinse and repeat. You can replay levels as often as you like to get more experience, loot, and gold, so if you get stuck, there is always the option to grind your way up a few levels. I did find the gear sets quite underwhelming. Gear is about as bland as an unsalted cracker. There is basically one set of gear. It will just have the grey colored version, then 4 versions with a little bit of a color accent that indicates added damage/resistance to: fire(red)/ice(blue/poison(green)/electric(yellow). Not hugely creative. Leveling of gear is not in the least bit exciting. Simply collect x number of copies of the same piece of gear and combine them for Y amount of gold. That's it. Nothing fun. No new appearance, just number in the corner to indicate level. The font in the game is rather annoying. Each letter looks like it was based on the old 3x5 pixel grids. I found myself just clicking past the character dialogue and messages just because I didn't enjoy staring at the 1970's font. There is no timer, so if you fall asleep, nodding over your keyboard, jump scare yourself awake (rocketing your mouse off the desk in the process) and have to go reassemble the mouse (now where the hell did the battery go?), you won't lose your loot or your progress. Which is a good thing, because the excitement level is low enough that a nod-off is a real possibility. So in summary, yeah, I think it's worth a buck or so. It does hit a point where a ton of grinding will be needed to progress, so if you are a completionist, you've got a fair chunk of time ahead of you. If you are a filthy casual, like myself, it's worth a couple hours before you hit that grind. I think I paid $.59 for it. Less than what a Twix costs, and won't leave a chocolate stain on the mouse pad. Just FYI, there are a couple complaints I have seen in other reviews that I did not seem to have the same issues with, so I'll touch on those as far as what I saw. You might not have the same experience. Since two of them seemed graphics based, it could well be issues with graphics settings, resolution, screen size, etc. I can't remember if there were multiple options when I originally launched this, but I played in windowed mode. Complaint #1 "You can't scroll the board." Yeah, you can. Click and drag the screen. You just can't do it while a gem is selected. To deselect, just backtrack back to your character portrait and release the mouse button. The limitation is you can not scroll your character's board position off the screen, you can only move the map as far as the character icon will go without going off screen. Complaint #2 "You can't see the whole board." Yeah, you can. It is the parchment scroll looking icon in the bottom right corner. It opens up a sepia toned overview of the entire board. It only shows specific tiles that you have already uncovered on the play board, but will show the overall size and shape of the board as well as those revealed tiles. It does not show enemies. Complaint #3 "I couldn't start the next level." There is a star requirement to advance levels. You can complete a non-boss level without earning any stars, by simply jumping in the first door you see, but that seldom grants stars. Just beating the previous level does not necessarily grant you access to the next one. However, the stars earned are cumulative and do not reset. If you missed a star or 2 on the first run, you can go back and just focus on those objectives, you don't have to get a 'perfect run' in one go. 1 star in first run, 3 stars in second run, 2 stars in 3rd run? You can keep them all.
Нет русификатора.
While the idea of a match-3 roguelike dungeon-crawler is inherently appealing to me, I found the gameplay loop got old really quickly. Sometimes, I just want to go to the other side of the map so I can get to the door, I don't want to have to keep drawing lines to get there. Many times, it seemed like the star quest goals would be impossible, stages literally not having enough of a given enemy for you to complete them, and I'm not sure what to do about that. Regular attacks also using a point pool like magical attacks kind of sucks. The translation is rather poor, leading to a lot of confusion about things that should have been rather simple. And maybe the nail in the coffin, at least for me, is that the first boss was pretty easy while the second felt nearly impossible, and not in a fun way. Good game idea, but the execution isn't doing it for me.
Mam mieszane odczucia po ukończeniu(*) gry. Sam gameplay przyjemny i jako gra mobilna podejrzewam że sprawdzałaby się znacznie lepszej (tak, wiem - istnieje port mobilny, ale nie miałem okazji sprawdzić). Natomiast mimo ciekawego pomysłu rzuca się w oczy kilka wad: - (*) Na ostatniej 61. planszy gra w momencie przejścia przez portal po lewej wiesza się, przez co finalnej wersji ostatniego bossa nie da się pokonać. - Wyzwania, za gwiazdki. Wymuszają kilkukrotne przejście poziomu, bo część z nich potrafi się wykluczać np. "zabij X potworów za pomocą łuku.", a zaraz obok "nie używaj łuku. Albo "zabij 10 przeciwników określonego typu", podczas gdy na planszy jest ich np.4. Denerwujące i sztucznie wydłużające grę. - generalnie mimo iż rodzajów potworów jest sporo, jest ledwie kilka ich schematów, nie różniących się zbyt wiele od siebie - niby czarów jest dużo, ale wiele z nich kompletnie nieprzydatna, i dopiero pod sam koniec gry przy dwóch ostatnich bosach, trochę z nimi pokombinowałem. Byłoby tych irytujących aspektów jeszcze kilka, ale przechodząc końcówkę gry już trochę robiłem to na siłę i zwyczajnie nie chce mi się dalej o niej pisać. Zasadniczo nie dziwi mnie, że na yt większość letsplayów kończy się po 2-3 odcinkach. Istnieje wiele podobnych, a lepszych gier. Może tak jak na początku wspomniałem o tej wersji mobilnej, to lepsza opcja na kilka minut niezobowiązującej rozgrywki w kolejce do publicznego wychodka niż kilkugodzinna sesja. 4/10
Eu curti muito esse game! Vídeo no meu canal: DrGuiodai Gmais Darkest Hunters - Abertura, mini tutorial e Primeiras Impressões!
5.5 / 10
O jogo é divertido e a sua mecânica central é interessante, porém a experiência como um todo é muito simples e repetitiva. Se tiver em promoção vale a pena dar uma conferida.
Enjoyable and fun RPG match-3. Albeit enemy AI is lacklustre, whilst also noting that grinding is required (oddly) and it feels totally out of place.
Gutes Spiel!
good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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