
Dark Water is an Action Platformer game where you use a bow.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, Russian, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩
想给那个智障老奶弄死
棒
10 бабок из 10. Геймплей на высшем уровне. Даже не за что критиковать. Игра сделана очень прямыми руками. Прошел игру на максимальном - третьем уровне сложности на 100% и остался очень доволен. На мой взгляд, разработчикам надо убрать из описания игры слово "казуальная", вместо него написать "сложная" и оставить в игре только один - третий уровень сложности. Не то позиционирование игры. Это реально крутой платформер, а не милая казуальщина. Всем любителям платформеров однозначно играть. Игру прошел полностью на Steam deck, 60 fps выдает, проблем не было.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺有趣的平台跳跃游戏,通关了简单难度,变成白毛后,满天飞比较爽。老太太强的不行,还要像箱子一样甩来甩去。前期比较简单,中期难度飙升,关卡逐渐变态,尤其几个竞速关卡,死去活来,腱鞘炎都犯了,一年半载都不想打这种游戏了。
This is a puzzle platformer sprinkled with a little bit of combat. Combat is not the focus. The basis of the game is that you have to get grandma to the end the level, and collect enough stars to open the final door. Grandma cannot jump and move like your character which means some areas grandma will be stuck. You'll have to go forward to find a level or something similar to allow grandma to be able to progress. The graphics are simple, but look really good for this type of game. The controls are tight, movements are fluid, and there is some limited use of bullet time for the little bit of combat that there is. The sounds is not amazing, but is good enough for this type of game. The game does have some background music. Curiously, you can only turn it down so far. For this type of game, I usually keep the music going, but make it soft enough that it's still there but not dominating the game sounds. With this game, the softest background music level you can set is still louder than what I would expect. The main challenge with this game is that it will let you screw up. You can get to the end of the level, with all the needed stars but without grandma. You cannot get back to grandma and have to restart the whole level from scratch. While playing, there are mini saves within the levels but you can only restart from the last one ticked. If that was past the "mistake", you have to start the whole level over. For me, I dislike games that allow the player to get into a no win situation. These are supposed to be "fun". Outside of that, I do think it's a well done puzzle platformer. For those who play on handhelds, this works perfectly on the Steam Deck. The characters are not too small and you can see all the details needed. It does not require a lot of processing power so you can get really good battery life with a little TDP adjustments. There are some loading sequences that do not have screen animations which make you wonder if its loading. Just be patient.
Mixed feelings. It could be a perfect journey for me if shorter. It is an interesting platformer with bullet-time archery shooting, each stage is well crafted, the gameplay is smooth and enjoyable. The gran and girl idea is very cool, just like Kratos and Atreus, Amicia and Hugo, we carry someone which seems a burden at first, but once we are ready to take care of each other, we may find they are really good companions. There are in total 46 stages, it clicked for me after 12 stages, kind of a slow beginning. It does introduce new powers and mechanisms gradually, but still slow, after 25 stages, it becomes complicated, but more importantly, it seems the develop doesn't want to miss any idea and ends up adding too much content, which inevitably makes some levels lengthy to me. For example, the throwing grandma part, the giant slimes, it is not difficult in terms of puzzle or action, just slow me down. It is a stage-based game, not metroidvania, but we sometimes have to go back to searching for stars without map, let alone there is no hint which stage has abilities. Arrow charge is slow, which requires waiting. Orb absorbing ability is hidden in later levels. These all harm the fun of a stage-based game. I wish I could see more stages like the one grandma is able to dash, fast and fluent. Like other stage-based platformer, it has limit checkpoints in stage, but I don't understand why some boss/final scene has no checkpoints nearby. There is no game saving midst stage, we have to finish each stage in one sit, it is frustrating after 30th stage, when there is more time-limited chasing. Some basic problems. 1. Can't rebind input, not a good idea for an action-heavy game. 2. Can't drop manually when we hold on to platform edge. 3. Met a bug in 45th stage, one platform disappears sometimes.
I started writing a longer review, but accidentally hit the back button and lost it. This game is a unique platformer and worth checking out.
[strike] 投射老萊萊 [/strike] 好玩的 就是空氣墻有點多 內容至少對的起價格 飛天老來來!!!
比较不错
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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