
You woke up in a Mysterious place you have never seen before. Can you Find a way out? Solve Puzzles and find Hidden objects to uncover the Dark Story of the place you are trapped in.
Modeled estimate, not a reported figure. How we estimate →
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About
All doors must be unlocked to discover the truth !
He stared at the darkness and thinking . In early morning , when all the doors were locked , they had all wanted to come in , and now that he had opened one door and the other had apparently been opened during the day , no one came in and even the keys were on the other side of the doors ...
Dark Room is essentially an Adventure / Point & Click video game that by following the story line and visual arts is trying to attract most audience . You open your eyes in an unknown environment while remembering nothing! As you progress through the game and check the environments, you will find handwritten of mysterious people which tell of the past. Handwrittens that reveal the great secret ...
Features :
• Try to find the way out
• Pass through strange and dark environments
• Check the letters and handwriting
• Solve different puzzles
• Find the hidden objects
• Discover story of the game
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game would be fine if it wasn't for the overly cryptic puzzles. Clues are scattered all over the house, unclear what puzzle they belong to, sometimes almost invisible. Most of the time the clues are nowhere enough to find the solution and a lot of trial & error is required. Someone may like this sort of gameplay, but spending an hour on a puzzle just because the clues are so vague, is not my thing.
i really liked the story and the idea behind it. the puzzles are kinda on the hard side unlikely for a point & click game. the only few things that bothered me about the game is the slow movement (it need a second or two for the new area to load) and the picture assembly puzzle. over all i recommend this though you will need less than 3 hours to finish it.
This would be a really good game if not for the annoying puzzles. I know that a lot of point and click games involve tough puzzles that make you think hard to figure them out, which is fine, if you get stuck there's usually a walkthrough that can help with that- but some of these puzzles were plain tedious and didn't involve actual logic, just moving tiles around etc, which wouldn't be so bad if they could be skipped. Those that were logic based could be very confusing, one in particular was so nonsensical I just looked up a walkthrough as I got that fed up with it. I actually played about an hour of it before, left it for ages then decided to start over as I couldn't remember anything from the first time playing, including why I didn't finish playing... and then remembered when hit with the first moving-tiles-around puzzle. I also buy point and click games precisely to avoid having to use any kind of speed or dexterity and one particular 'puzzle' was such a nuisance for this reason, I gave up in the end before getting irritated to the point of hurling my laptop at the wall. Only my personal taste, some people might enjoy these types of puzzles, but the issue I have really is that there's no way to skip them if you start losing the will to live.
E' un gioco punta e clicca che consiglierei. Bene l'atmosfera. Bene anche i puzzle di difficoltà variabile. C'è tuttavia una cosa che ho davvero gradito poco. In un gioco in cui l'esame degli ambienti, la ricerca e l'interpretazione degli indizi la fanno da padrona (come in tutti i giochi Myst like), perchè inserire anche un irritantissimo e ansiogeno simil Pac-Man? In giochi come questo non dovrebbe esserci "azione"... Per quella ci sono gli "sparetutto", no?
Dark Room is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a static image adventure game where you tap on hotspots on your iPhone screen to manage your inventory and move from static scene to static scene, a bit like how adventure games used to be before Kings Quest. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features somewhat lazy, static 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in (get it? Because it's a mobile app???) like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for, like having the resolution locked and so on. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 11 players. That's right, only 11. This is a very poor showing, and worse, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. PC gamers don't like mobile apps. Dark Room is relatively cheap at $3 USD (similarly priced on the app stores), but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
بینظیر و زیبا اما کاش فارسی هم لحاظ میکردید
Bardzo dobra klimat i mroczne, dużo brutalny jak Silent Hill to bardzo uwielbiam dobre klimat. Plus: - pięknie i mroczne grafika - bardzo dobry optymalizacja - zagadki rozwiązanie - krótko gra max 1,5-2 godziny Minus: - bardzo trudne zagadki dwie rzeczy puzzle i przesuwa drewnienia - brak przycisk pomiń film - brak napisy polskie Ocena 7/10
its great and brilliand
Jogo curto mas dá pra queimar uns neurônios tentando descobrir como resolver os puzzles. A história parece interessante, mas termina num "continua" que é um pouco triste.
mein fall ist es nicht
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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