
Become a Grim Reaper seeking peace and mow down the beasts of hell! This is a casual roguelike survivor action game where you craft various weapons, grow stronger with your partner GawGaw, and fight your way through the battles.
Modeled estimate, not a reported figure. How we estimate →
About
Dark Reaper Shoots! 2 is a new sequel to the smartphone game Dark Reaper Shoots!, which previously recorded 5.30 million downloads.
Defeat enemies to collect skills and acquire more powerful abilities. Skill combinations can lead to significant power-ups! Customize your style to your liking and bring victory to your side.
Strengthen yourself with materials obtained from the stages and advance to new, unseen stages. In addition to the skill tree, you can enhance your abilities and acquire special skills by crafting weapons and masks.
Gawgaw is the familiar and loyal companion of the lonely Grim Reaper. Despite its cute appearance, it's a powerful support character that can easily defeat numerous enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Первая часть была лучше
以同價位的倖存者遊戲來說,算是有非常精美的特效表現。 初始預設可以用鐮刀揮砍攻擊,配合技能組合清除怪物的爽快感該有的也都有。 難度曲線成長得很快,如果卡關會需要蒐集素材升級裝備才能通關。 (ps: 進化技能非常強力,在應付難關時推薦優先以獲得一組進化技能為目標來選擇技能)
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Languages: English, Traditional Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is not balanced at all. I saw the trailer for 5 seconds and instantly bought the game. At first, I loved this game and really enjoyed the grinding. But after a while, it became very boring because the rewards we get after completing a level are not enough, and the levels are so lengthy that I sometimes fall asleep. I'm not even exaggerating. I couldn't understand the minions' scaling at all. Maybe they'll die faster if I stop using maxed-out weapons (scythe, mask and Gawgaw) and switch to new ones (15 hours in and I'm still stuck on the second stage). But in order to do that, I have to stop thinking about everything else and grind for hours. My head hurts just thinking about how many hours I have to spend grinding. I want to play the new levels, try every difficulty and face new enemies. But it's not possible to do that in its current state. I love these types of games, and this one has a lot of potential.
每個天賦提升等級都只有提升0.1的素質 一場遊戲要花40~1個小時 攻擊速度慢得要命 無聊爛遊戲 玩到快睡著 千萬不要買
等級有上限就是硬傷,主動技能有沒有進化遊戲體驗會差很多,特定的主動技能+被動技能點滿才能進化 等級上限50就注定只能選特定的技能組合(其他組合不是不能選只是玩起來會很痛苦) 更不用說這遊戲從局外成長.武器.面具.寵物.成就都要肝,可以說是付出太多收穫很少
가뜩이나 느린데 성장속도가 몹들 성장속도보다 느려서 사냥을 못함 약한맵 반복 노가다뛰어서 업그레이드 시키면 뭐라도 될줄알았지만 티도 안남
[h1] The legend is back [/h1] I'll admit this review is influenced by the nostalgia but I'll try to be impartial. The game is a standard quality roguelike: start weak, level up during runs to get skill, die, use currency gained during runs to upgrade, repeat. Highly custumizable build by swapping your weapon, mask and lovely pet GawGaw to better fit the type of build you want to do. With only two hours I can't say if the game will unlock more challenges or other particular feature but from what I see no. You have stages to complete at Easy, Normal and Hard. Once beated all, it's over.
too slow, please rebalance this
是一款值得讓人不斷嘗試、不斷虐待自己的小品遊戲。 在眾多 Roguelike 遊戲中,常常讓人詬病的問題之一就是畫面的呈現方式。 《Dark Reaper Shoots! 2》這款作品,不是追求極簡的點陣風,也不是一開始就追求超高畫質的特效演出,而是以舒服且符合現代審美的方式來呈現畫面。 嚴格來說,UI/UX 的設計上還有一些不足,但整體風格與完成度都有一定的水準。 雖然沒有故事推進的敘事感,但在風格與內容上,可以明顯感受到逐漸成長的樂趣。 技能的大小與華麗程度、死神的外觀變化、關卡的難度,以及敵人的壓迫感,都會隨著遊玩逐漸提升。 玩這類型的遊戲時,玩家常常會追求不同的角色來突破關卡;而這款遊戲雖然只有一位角色,卻有多種不同的配置,不但讓主角更有特色,也與現在多數 Roguelike 遊戲做出了一些區別。 遊戲方式沒有太大的亮點,但對於這類型遊戲常見的缺點,有適當地加入了一些改善。 任務機制相當多樣,場景的互動事件,以及角落裡的火球陷阱等,也都有用自己的方式來呈現。 以價格來說,真的是一款物超所值的作品。 但美中不足的是,還是會讓人覺得內容稍微不夠豐富。 希望未來有機會可以再多增加一些細節設計或內容,讓喜歡這類型遊戲的玩家可以更加喜歡這部作品。 這邊也推薦一些個人期待的項目: 像是技能特化的設定,例如某個技能可以有專屬的效果,火球的路徑也能產生延燒效果。 多增加一些場景互動事件的種類。 除了 30 分鐘的遊戲模式之外,也希望有可以短暫遊玩的短篇模式。(有些時候沒有 30 分鐘的空閒,沒辦法繼續玩會有點傷腦筋。) 增加一些自訂項目,例如死神的外觀、技能的外觀。(例如可以把火球改成發射青蛙。) 雖然遊玩上還需要很長一段時間才能破關,但以目前的遊玩感受來說,這會是一款讓人願意花時間慢慢破關的遊戲。
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