
Grim Reaper's perfect vacations was interrupted. Zombies wants revenge and now all hell breaks loose. Hold back armies of the dead and find out, how long does it take to Kill the Reaper?
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About
Grim Reaper's perfect vacations was interrupted. Zombies wants revenge and now all hell breaks loose.
Kill the Reaper is a minimalistic survival game with roguelite elements.
Fight numerous zombies
Unlock and customize various melee and ranged weapons
Make special cocktails
Level up and upgrade useful skills
Survive as long as you can
Get highest score through advanced score system
Hold back armies of the dead and find out, how long does it take to Kill the Reaper?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
Playthrough here (once it uploads): https://youtu.be/635EIH6V_w0 Overall really enjoyable, but before I get into what I like and don't like there's a few achievements that for sure do not trigger 500 zombies in a game and 1000 zombies in a game will not pop preventing the 100% which is very frustrating granted I'm not sure the game has enough content to want to pursue killing 100k zombies in the first place, but at the time of review 100% is not possible. The different weapons and how they play is great especially when you get the scythe and mini gun every later weapon actually feels like an upgrade minus the smg. The shake system is neat, but we really need numbers mid mission because I can't even tell if the shake level ups do anything I know for a fact the fang one does not it heals the same no matter how many levels you have in it after the first. The shake system is quite detrimental in the later levels too, because as you're trying to upgrade if you don't remember where your mouse was when you paused to hit something you'll probably come out firing the wrong way with enemies blitzing you since you can't do the shake system that I know of inbetween days. The inventory really needs to be larger as well for how many combinations of items and how many items you need for the combination you're constantly being forced to pause and shake the bottle to try and get the right combination which gets tedious af. Definitely worth 4.24/4.99 when it comes off sell if you like bullet heaven roguelites, but it's not a ton of content after you unlock the scythe mini gun you're pretty much done the replay value isn't quite there after that point since there's not a ton of in game upgrades and the shake upgrades aren't great scaling wise. After night 20 you either get the slaughter card or you run for your life with how enemies health spawns and your damage plateaus.
Basic shooter with semi-pointless upgrades but fun enough for an hour or two. There is only one character and one tropical map so there will be little to keep you interested. The goal is to shoot skeletons and other creatures emerging from the ground and survive as many nights as possible. Although there is a day time, the night lasts significantly longer and boosts the rate at which enemies spawn. When you survive a night, you can select one of three perks. These perks are uninteresting and do not add to the overall experience. There are additional points, health, trade-off cards with both good and bad effects, and temporary cards that only last for one night. Extra points may sound appealing because they allow you to level up faster, but the reward renders them pointless. You can obtain the same by killing 3-4 skeletons. The unique mechanic is a shaker. You can collect cocktail ingredients dropped by skeletons and mix them in a shaker, hoping for a good result. The majority of combinations do nothing except give you points and health, but some add special attacks and improve weapon efficiency. Because guessing the proper combination is virtually impossible, you will have to buy recipes in the main menu. The character has both ranged and melee weapons; however, while firearms use twin-shooter mechanics, melee must be used with a button. Unlike most horde survival games, this one does not support auto-fire or auto-tracking. Once you reach a specific level, you will gain access to new starting weapons. There are five weapons for each class, each with a unique damage, range, and attack speed. Attack speed may be the best option because it allows you to collect points more quickly thanks to combos. Everything can be upgraded from the main menu up to ten times. Here, you can also improve your personal stats in five categories. Aside from traditional health and speed, you can improve the rewards for surviving each night, increase dash recovery rate, and purchase new shaker recipes. Upgrade points are awarded when you level up. This means that you will need to go on a number of runs before you see any significant improvement. Furthermore, a single upgrade makes virtually little effect. For instance, cards stat that apparently improves perk cards at the end of each night kept offering the same cards. One major criticism is that once a point has been used, it cannot be recovered. Because you do not know how much improvement you will gain, you can easily waste them on unnecessary upgrades or weapons that become useless later. The beginning is slow and you’ll be lucky to survive two nights. Skeletons have a nice reach and hit very hard, and they emerge all around you and prevent you from moving. The game opens up a bit with new weapons, but it might require a lot of grind before you unlock everything and earn all achievements.
Great timekiller, 10 cocktails out of 10
Достойная игра, геймплей затягивает. Система с коктейлями -- клевая фишка, круто вписанная в весь этот пляжно-отпускной антураж. Единственная моя проблема с игрой -- визуал. Он стильный, но от запредельно насыщенной цветовой палитры и постоянно мигающего экрана я в какой-то момент физически устаю.
Easy 100%
Великолепное залипалово
Great game with fast-paced gameplay and extensive build building
GOTY
Cool game
For a $5 game, it's actually pretty high quality and offers a lot of polish. It isn't going to provide any kind of narrative or anything remotely memorable. It won't even make sense for that matter, but the player character and enemy characters are animated well and look great. The cloth physics on the player character go a long way to help sell the character. I would say the biggest gripe I have with it is how often it flashes the screen with white. That kind of thing is just obnoxious and takes me out the gameplay for no good reason. I'm not a big fan of the floating hands thing, either, after a decade of it from VR. However, it works well here. I can accept that the Reaper doesn't have arms. The cape and hood are animated well enough that the floating weapons don't really bother me from a cheapness point of view. The upgrade system is pretty grindy but gives you an excuse to replay the same level over and over. Did I mention it has only one level? Yeah, it's a beach scene. You never get to see the Reaper in anything remotely like a cemetery. It's odd, but whatever, the game's simple, you expect this lack of forethought. It's a very well built throwaway game.
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