
A turn based dungeon crawler where you create a party of heroes to go on epic quests.
Modeled estimate, not a reported figure. How we estimate →
About
Dark Quest returns with its fourth installment - a turn-based strategy adventure inspired by the legendary HeroQuest board game. Enter a realm of perilous dungeons, cunning traps, and powerful magic as you lead your party of heroes against the forces of the Dark Sorcerer.
The evil Gulak, the sorcerer’s puppet, commands monstrous legions that stalk the night. Villagers vanish without a trace - stolen in silence, never to be seen again. Only your band of champions can stand against this tide of darkness and end Gulak’s reign of terror.

Embark on 30 handcrafted quests filled with tactical, turn-based combat and deadly surprises. Outsmart over 40 unique monsters, evade lethal traps, and wield both magic and steel to survive sprawling, multi-floored dungeons that test your wit and courage.
Command up to 10 unique heroes, each with distinctive stats and powers. Train them in the Hero Camp, unlock new cards and abilities, and forge your perfect dungeon-delving team.
Team up with friends online or locally in couch co-op up to 3 players, combining your heroes’ strengths to overcome Gulak’s legions. Explore together and find treasures to fill your purses!
Step into the role of the Creator - design your own quests, build intricate dungeons, and shape adventures for others to explore. Play, share, and discover community-made quests from players around the world, or craft your own original challenges to test the bravest heroes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5/5. The third is not necessary to play the fourth. I did not prefer the third but one and two were great and kept me interested in finishing the fourth. There is a story and it is not finished. The fourth took about 18 hours and almost 18 sessions. *try to clear a level and retain what happened then just close the game, thats what helped me through these games.
BUY THIS GAME! -The President
Своеобразно
entspanne 10h kurzweil für strategiefans
Dark Quest 4 does have some very attractive aspects. I wish the development would have continued, but as is, it a compelling board game come to life--great for a rainy day.
I've played all the dark quest games and this one is by far and away the best. I think 2 and 3 lost their way and sort of lost focus of trying to feel like a miniature game, and this one is back! I think it started stronger than the mid to end point as it feels a little grindy at times and I'm not a fan of the custom loadouts. Why? Because it feels like you are supposed to play a mission, fail and then tool out a party that will smash it. My issue is it takes ages to kit your guys out right for that specific fight. So, little ♥♥♥♥♥♥♥ aside, its a polished game that is certainly in the puzzle combat variety.
Like all games in the DQ series, this one is different than it predecessors, combing elements of the 1st and 2nd games. DQ 3 was my favorite but I like this one more than 1 and 2. • Difficulty: Standard, adjustable • Turn based action/fantasy combat • Story: generic fantasy, with elements of previous games. • Art: drawn/painted pretty much from the last game with a few new pieces What I like compared to the predecessors • Unlike DQ2, death is not permanent and only causes temporary inconvenience • Well Rested bonus up from +1 to +3 health for not using heroes for a little bit • Each hero can get items, potions, and runes • Levels are replayble, making it easy to grind and get some gold • Upgrades that carry over after a level completion What I don’t like compared to the predecessors • This one feels more like DQ1 which was my least favorite of the series. Even after clearing a room, heroes can only move so far at once. • Enemies can now block and resist magic – although calculated, it feels like every enemy is resisting my spells, making the wizard and fire mage more of a gamble. What stayed the same • Some heroes are worth more than others. I rarely use the lancer. Pretty much used my same combo for the whole game - knight, archer, and savage. Never used the Lady or Prince. • Like DQ3, there's no reason for currency late game. After you've unlocked everything, no reason to collect gold if there's nothing to spend it on. Pros • Repayable - easy to farm and adapt • Soft fantasy, no extremes • New enemies • Although it feels like the enemies are better, it's just common sense stuff like attacking the closest, weakest, or random target in stead of closest like in DQ3. Meh • Couldn't get the Creator option to work without asking for help. Hit tab to create a floor piece. • The coin counting gimmick wears off fast. Please just let me see how many coins I have. • Still not sure what 'summon enemy' means since there's gear that gives a bonus against summoned foes - I assume the dopplegangers from the maze levels, but can't confirm. • Like DQ3, I find sometimes the Knights freebie attack and getting an ally to attack ability worked maybe 1/3 of the time. Cons • Each level can feel like a chore unless you level up your heroes, max gear, skills, runes, potions, etc. • Second Maze of Mirror level has a bug, I clear a mob and it freezes up. Overall, still fun but a slight step down from DQ3 IMO.
Ganz wie früher Hier geht’s zu meinem Waetsch's Play: https://youtu.be/QVIZ_xfEX_M Ein schönes "Hero Quest" auf dem Bildschirm, spielt sich gut und hat eine Menge Charme. In Hero Quest, ach halt nein, in Dark Quest stürzen wir uns mit drei Helden in finstere Dungeons, um irgendeine große Bedrohung zu besiegen. Die drei Freiwilligen wählen wir aus einem Set von 10 Helden, vom Ritter über Bogenschütze bis zum Zauberer, und dann startet euer Abenteuer. Wir beginnen also in einem Raum, und immer wenn wir eine Tür öffnen, sehen wir, was sich dahinter verbirgt. So decken wir nach und nach den Dungeon auf und kämpfen gegen Monster. Das Ganze fühlt sich wirklich wie das gute alte Brettspiel an. Die Grafik ist wirklich schön anzusehen, der Sound ist auch sehr stimmungsvoll und die Steuerung mit Gamepad oder Maus/ Tastatur geht gut von der Hand. Leider kann man nicht fließend zwischen den Eingabemethoden wechseln. Alle Texte sind Deutsch, auch wenn hier scheinbar ein Übersetzungstool fleißig war. Grundsätzlich gut zu lesen, aber wenn man dann auf ein Zeichen (Character) klicken soll, um die Eigenschaften zu sehen, fällt es ein bisschen auf. Ansonsten ein schönes Spiel, um abends runterzukommen. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Как дите 1 и 2-го квеста, но я советую 3
Lembra muito clássico Hero Quest.. bom demais
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