
Dark Passenger is an audio game which starts you off in a morbid scenario of having a panic attack as your character adjusts to the fact that their eyes have been recently removed from their body.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
nice
Next game - you're blind and you're deaf. Now beat our awesome black screen in a dead silence. Steam reviews should act different for terrible tier games, cause noone in their sane mind would get this in store, except dev and his friends. Even voice acting is terrible and it's the only thing you pay for!
Уникальная игра с большим потенциалом. Стоит, по крайней мере, попробовать, так как это так дешево, хотя я не удивлюсь, если вы застрянете в игре. Определенно, требуется время, чтобы отрегулировать, в какие звуки в каком направлении.
Графика 10\10
Though this game has an interesting idea, I feel that the game has bad audio design, which is the player's primary way to interact with the game. The voice acting is really terrible and the same foot step sound gets really annoying. This wouldn't be as bad if you had something to look at, but it's glaring when it's the only thing in the game and it's bad.
First of all, I wish I could have given this game a middle rating. There's a lot of potential that's not quite met. The premise of the game is good and feels unique (especially considering it has no graphics beyond the menu screen). I love the idea that the game requires the player to use and rely on a different sense besides their eyes. On the flip side, since it relies on nothing but sounds, it can create a very confusing game (I get lost enough in a regular game as it is). For the most part, the biggest frustration was not dying (especially on the very last level). The story itself was really interesting and since it relies on the player's imagination to fill in a lot of the details, it's really up to the player to visualize what may be going on. The only bug I experienced is with level 8 as there's no way to actually beat that level (you get into an endless loop of walking when you get to the end). I had to use a depot to get around the bug, since I highly doubt that the devs will be fixing the issue as it's been known for over 5 years now. Overall, I think I will still recommend this game but I would suggest a very very good sale. It was an interesting experience, albeit a bit confusing/frustrating at times.
Another great concept that failed in execution. In this game your entire game play is centered around the fact you have no eyes. You have a narrator that will help guide you along as well as sounds and hints in the game. You must avoid obstacles and guards/traps ( the story line really doesn't help in this regard ) all by using sound. While most of the sounds do not sound similar, there definitely could be more ambiance to add to the game, seeing as it is solely based on hearing. For example: there is guide sound byte that is just a grandfather clock ticking back and forth. This tells you that you are basically on the right track. It never changes throughout the levels. With the free dlc, "first sight", you get to see 5 seconds worth of a "mini-map" per each level. It might have been good if the dev actually let you see the whole map, but, at least for me, you only get to see a single diagram of the space around you, that's it. The saving functions work solely on checkpoints in the story line. So if you are an achievement hunter and miss an achievement and you get to the next check point, you must restart the entire game and story line again. Upon that, at around level 8, the game progression is broken. It is a hallway where you avoid simple monster sounds, but then you can keep going on and on forever, you cannot progress pass this point. Since it seems a few people actually could progress a while ago, it appears that this problem happened during some update after the dlc. If the dev was active and could patch the broken achievements and story line, and put in a few more hours to include more sound bytes ( not just the simple non-edited ones from freesound.org website ) then this game might be playable. As it is currently, it is not, and is definitely not worth the price.
sure its a cool idea because the person u play as is blind. (Not saying that's good), but u use ur imagination to find stuff. However this part of which i'm about to say is my pet peve for this game. It's frustrating because there are no special hints except that the narroter doesnt really help, the doc tells u to listen to the sound of a michine to find a item well were in a hospital there's hundreds if not thousands of machines. Also i've been playing lv 1 for over an hour and still cannot progress to the next lv. so yeah thats my review.
Irado, embora um pouco confuso no começo. Precisa entender o inglês pras instruções do cara, não é só seguir a orelha. Você usa apenas WASD/setinhas. S sempre vai pra baixo (sul), W sempre pra cima (norte), D direita, E esquerda. Demora um pouco mas pega a noção e fica bem legal. Tem muitos detalhes e artemanhas com o direcionamento do som. Na parte que cheguei, tenho que me aproximar do barulho, mas não demais senão sou devorado. A historia é macabra e dá dicas aos poucos de onde você está. Você pode conferir meu gameplay resumido pra ver como é legal e tenso! https://www.youtube.com/watch?v=H4-s_b5DGZ0
Oyuna başlıyor gözünü kapat ve dinle diyor.Bir adam konuşuyor ingilizce.Konuşuyor biraz sonra masadan şunu al monitör felan bir şeyler diyor.Hangi tuşa basacağın hakkında bir şey yok.Wasd bassam da basmasam da adam ölüyor.Ölünce tekrar başa sarıyor aynı cümleleri dinliyorsun.Pek yapcak bir şey yok açıksası.Ekran tamamen karanlık zaten.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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