
Dark Light: Survivor is a dark sci-fi action roguelike with ARPG loot and third-person shooter combat. Switch anytime between top-down view and TPS aiming as you build weapons, skills, and classes across brutal multiverse runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dark Light: Survivor is a dark sci-fi survivor-like action roguelike that blends bullet heaven chaos, ARPG loot, and third-person shooting.
Switch anytime between top-down survival combat and TPS action as you board the Phantom Train, humanity’s last hope for escaping the Dark Void. Journey through a shattered multiverse, fight endless horrors, loot deadly weapons, and create powerful builds as one of the last Dark Hunters.
Each world brings new enemies, bosses, weapons, and choices. Push deeper into the darkness, uncover the path to Elysium, and survive long enough to keep humanity’s final dream alive.
Switch camera. Loot hard. Survive the Dark Void.
FEATURES
Dynamic Perspective Shifts:
Swap between top down and third person view at any time. Command the battlefield from above or move in close for immersive combat, precise aiming, and devastating headshots.
Roguelike Progression
Every run is a fight for survival. Gather resources, unlock permanent upgrades, discover powerful new weapons and items, and push deeper into increasingly brutal worlds.
Distinct Biomes
Cross three deadly worlds, a ruined town consumed by demons and cybernetic horrors, cursed castle ruins swallowed by the Dark Void, and a frozen battlefield where giant insect beasts roam among the wreckage of ancient warships.
Artifacts and Skills
Master 3 unique classes, each with distinct skills, strengths, and upgrade paths. Unlock Artifacts, earn permanent bonuses, and build your loadout with new starting weapons and abilities every run.
Pixel Mode & Cinematic Graphics:
Switch between cinematic 4K visuals and a nostalgic Pixel Mode that evokes classic indie games. Pixel Mode isn’t just a visual change.
Genres
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been liking it so far. Running 4k60 on ultra. Performance does hitch when there's a ton of enemies but it's not game breaking and I've been able to play through it till it levels out. Excited for upcoming updates and the engine upgrade.
pretty good needs some polish tho, grinding feels good. Def has vampire survivor vibes and scratches that itch. I think the performance needs to be improved. Like what I have seen so far of the upgrade system. pretty solid gameplay. very nice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
needs quite a lot more time in the oven, its an okay game but i wont rebuy till the 1.0 release
Refreshing take on the bullet heaven concept bought this in early access but still having ALOT of fun with it, Devs are very receptive towards the community and implementing meaningful changes, Excited to see what this will look like when 1.0 releases.
Off to a great start with this one. I wish they would release more playable classes but everytime i sit down and play a round of this one it is deeply satisfying. I love the third person mode. This game adds new life to the survivors style games
Dope game.
For reference most of my playtime is on Hard Mode with 30% of my runs being on void breached worlds. Interdimensional Templar Knight Sim rocks, I absolutely love this game so far. Dark Light: Survivor has the propensity to become a classic. I love the enemy spawning system, their models, the feel of gameplay, and the roguelite progression. However, the game needs more. I understand its EA, but it needs a metric ****ton of more content and enemies to keep it interesting. You essentially start each run with a 1/5 chance of getting a desirable build, ime. The progression/skill tree system is neat but needs work. All classes, chiefly the sage could benefit tremendously from additional active skill slots. Movement speed needs a base 1.5x increase minimum, the characters feel slow. As previously mentioned enemies are really cool, but after the 5th run it becomes repetitive. Difficulty is fair, but there isn't currently an adequate amount of items/weapons/upgrades to really help push your build from mediocre into legendary status. Most of my completed runs have followed a procedure that looks like this: -Open first three warchests -Kill everything until the first miniboss -Hit a shard totem -Watch XP go from lvl 5 to lvl 19 -Upgrade PRAYING to get favorable "gods" -Kill everything -Miniboss 2 -Shard totem -lvl 25 -> lvl 33 -Spend all DC at weapon quality + upgrade station -Kill boss or die -Repeat The loop is plenty fun and engaging, don't get me wrong. It just needs more. My lizard brain loves seeing numbers grow and scale with damage, especially when playing Sage or Gunslinger. I believe 110% that the game with some minor tweaks could really excel. I'd like to see the ability to create broken builds, akin to Path of Achra. Maybe subclasses within the main three? Like Knight>Plague Knight>Paladin. Also, audio needs a rework because some engagements cause my tinnitus to act up. Specifically crate breaking and lightning. Overall, this is a great start. Needs more progression/customization/weapons/skills+slots/enemies etc. The bones are solid.
[h2]What a Game.[/h2] After you get some builds down, and understand how the "perks" work it really ramps up the fun. Its awesome being able to mix top/down and Third Person view, but 3rd Person becomes negligible due to the sheer amount of enemies surrounding you in the Void at higher difficulties. I really enjoy the mix of enemies, and how nothing is guaranteed during each round. I look forward to the future of the game, and cant wait to drill some serious hours in.
Promissing... But still need work. Correcting, organizing, explaining... You devs take a high risk opening like it is now, too raw... I have the first game and is a gem! So... I trust your work, don't disapoint guys!
Por favor, traducción al español. Es increíble que no lo hagan.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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