
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.86/day in the week after.
About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.

What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.


Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.

Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.


An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.


We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.

They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 921reviews | 70% | — | $134.5K |
| $9.89−67% | 140ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun and underrated game. The character progression system offers a lot of flexibility and you can really feel your growth as you play. Combat is dynamic and the world has a nice atmosphere. Definitely worth checking out if you enjoy RPGs.
It's a solid'ish game. it has quite a few issues and some jankiness, but overall it's better thank you think, but worse than you expect. I liked the structure of this game. It's simple and effective. Go on a missions, kill enemies, complete an objective, get back to town. Ez pz. Overall, pure gameplay reminded me of the good old Dungeon Siege. Here you create and control 2 characters and you can add 2 other teammates to your squad. There are 6 overall companions which you can recruit during a playthrough. I created 2 Rangers and it was a good decision, ranged characters are great here. There are very few difficult fights in this game. You can activate many skills and combos right before entering combat and it only takes several seconds to completely delete enemies out of existance if you click some skills beforehand. I liked that there are no cost for respeccing your skills and passives. You can try and switch them around whenever you want. Other random observations: Cutscenes end abruptly. In some of them characters' lips don't even move while talking ^^. Animations are not the best also. Level design - very repeptitive. The whole game feels like it has only a few different layouts, and only the textures are different. Story is a bit all over the place. Writing is not the best. Voice acting is not that bad. Randon bear traps in levels are just a nuisance. You usually accidentally walk into them while backtracking. Sometimes skills don't activate on a button press. I don't know why. It always happens once or twice in every combat encounter. Itemization is not very balanced. The items you find while exploring missions oftentimes are worse than the ones you can craft. So everytime you get to a new act and collect some materials - you can just go to the crafting menu and craft mostly best-in-slot items for the rest of the act/campaign. I'd rather find good items from time to time, than craft nearly perfect ones whenever I want. Oh well. I think the Dungeon Siege style big map(s) and exploration (like in most arpgs) would have made this game much more enjoyable. All these small and simple maps for each mission are too simplistic, too repetitive and not fun to run around. There are a lot of variouys bugs. For example, I was softlocked in an Empire City, no enemies spawned after some time, teleports stopped working. Had to reload a previous save and restart the whole mission. So. Save often and before every single mission! Game performance is also pretty poor. And still, I had some fun with this game. There aren't many games likes this these days.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Verschwendetes Potential! Das Spiel fing gut an, die Charaktergeneration weckte Erwartungen. Ich denke, den Entwicklern wurde nicht die Zeit zu geben, tatsächlich etwas zu entwickeln. So rennt man ständig durch die ewig gleichartigen Karten. Sie wirken fast wie zufallsgeneriert, ohne es zu sein. Bei solchen Karten gibt es dann auch keinen Grund zurückzukehren. Und aus dem Rollenspiel wird ein reines Slash&Hack mit einigen Story-Entscheidungen, die offenbar nur zum wiederholten Spielen anregen sollen, ebenso wie die zahlreichen verschiedenen Enden. Das wird allerdings für mich in Monotonie ertränkt. Das Spiel verliert dabei jede Tiefe eines Rollenspiels. Man hätte so viel anders machen können, aber es wäre dann wohl auch ein anderes Spiel geworden. Story, Weltgeschichte, Skillsystem und Chars hätten so viel mehr bieten können.
I fought with the camera for 20 minutes and gave up after the 3rd fight. This game does not feel good to play. No thanks.
Для 2023 года могло быть и получше.. Забагованная, клишированная игра...
Pointless, repetitious and extremely dull.
It starts out a little janky. There's not really any backstory to set things up. But, in this case, its okay, you find out whats going on through some really nice cut scenes: meet new players, learn whats happening, and even make a few choices that not just can, but will affect how things progress. The 1st act closes with some really nice (not nice) feels that will get you even more invested in the characters. Act 2, here I come!
Симулятор автобоя. Мы качаем шмотки и перки персонажам и смотрим как они сами их используют. В принципе все. Сюжет тут для галочки, как собственно и в целом rpg система. Шмотки формируются строго по шаблонам, их можно или выбить или скрафтить. Можно почти гарантом выбрать себе на них статы. Уникальные предметы есть, но на фоне остального, это не сильно большой плюс. Вся прокачка явно придумана разработчиками с расчетом, что человек бросит в это играть через несколько часов, в итоге просто заваливает опытом/шмотками (с гордыми префиксами легендарное, уникальное и т.п. которые падают как мусор). Если просто играть, то вы уже на середине игры в упретесь в лимит прокачки когда все уже прокачано, а оно все еще сыпет и сыпет и сыпет... Нафига оно мне спрашивается? Нет никакого стимула даже что-то собирать. Сюжету можно было бы поставить 4/10, ну есть там какой-то и есть... можно сказать что его нет. Нельзя сказать, что сильно не понравилась, прошел полностью, но и ничего особенного про нее не скажешь.
At first I thought this was a fun but janky strategic dungeon-crawling RPG. Unfortunately the wooden voice acting, graphical glitches, gameplay bugs, inconsistent difficulty and uninteresting story didn't keep me playing past Act 1. Trying to play on harder difficulties is to submit yourself to playing the whole game in slow motion, because the friendly AI modes are all useless. The slow motion toggle also slows down the audio, and you find yourself staring at slow moving characters listening to white noise for far too much time. Overall, Dark Envoy has a lot of initial charm, but ultimately becomes not fun very quickly.
Poor UI - can't control characters in combat. Try to move? Fire ability. Try ability? Target cancelled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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