
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
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About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.
What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.

Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.
Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.

An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.

We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.
They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dark Envoy is a good tactical RPG with fun combat, solid progression, and enough build variety to keep things interesting. I like the class system and the way you can shape your party to fit your own playstyle. The game has personality and a cool fantasy/technology setting that helps it stand out.
Симулятор автобоя. Мы качаем шмотки и перки персонажам и смотрим как они сами их используют. В принципе все. Сюжет тут для галочки, как собственно и в целом rpg система. Шмотки формируются строго по шаблонам, их можно или выбить или скрафтить. Можно почти гарантом выбрать себе на них статы. Уникальные предметы есть, но на фоне остального, это не сильно большой плюс. Вся прокачка явно придумана разработчиками с расчетом, что человек бросит в это играть через несколько часов, в итоге просто заваливает опытом/шмотками (с гордыми префиксами легендарное, уникальное и т.п. которые падают как мусор). Если просто играть, то вы уже на середине игры в упретесь в лимит прокачки когда все уже прокачано, а оно все еще сыпет и сыпет и сыпет... Нафига оно мне спрашивается? Нет никакого стимула даже что-то собирать. Сюжету можно было бы поставить 4/10, ну есть там какой-то и есть... можно сказать что его нет. Нельзя сказать, что сильно не понравилась, прошел полностью, но и ничего особенного про нее не скажешь.
It nicely scratches the nostalgic "tactical pause cRPG" itch, At first long skill cooldowns raised my eyebrow, but it quickly felt really fluid and dynamic. Classes are varied and seem interesting. I'm too early in to be able to tell anything solid about the story. It seems generic enough to accompany the gameplay, and to not bother you too much if you're not into it. I will definitely try to recruit a friend for the coop campaing. Would be even better if there was 4 people coop.
There's a lot to like here, but a lot that's just kind of weird, or missed the mark. The story is kind of whatever, there are some glimpses of neat ideas here, but by and large it's pretty generic, choices don't seem to matter all that much beyond one slight fork that determines which faction will give you a couple missions in the middle of the game, and the characters have basically nothing going on, making drama or conflict fall flat. It's not offensively bad, just nothing special. Which is a shame, because there seems to be some interesting worldbuilding in the background that feels wasted on a fairly generic and awkward plot. The combat is sadly kind of jank. I played the game on hard, just to give some context. More often than not, it wastes its entire premise. You can tell that it really wants to be tactical, with sometimes very small AoEs, precise pathing, static traps or obstacles, summons that act like turrets, cover, and all that. But it's not. Every fight is a small clump of enemies, or a wave defense. There is no formation system to make sure your frontline actually enters the fight at the front, cover is pointless because it's destroyed a couple seconds into the fight more often than not, damage output on both sides is so high that healing feels almost worthless, and generally fights are over so quick that wasting time on proper positioning doesn't seem worth the effort. The consistently most effective strategy has been to pull all enemies into a ball and then drop every skill you have in there. There's good ideas here, skills and classes are decently well designed, but the system just doesn't support what the combat wants to be. Ultimately, I think the system would've been better as a classic turn-based one. The frantic nature of real time means that anything requiring finesse or some time to justify its existence just has no place. And then there's just a few weird things. Characters just stop getting skill points a couple levels before hitting the cap, but still get attribute points. The XP bar on the final level fills, but nothing happens when it's full. There's a whole ordering system for your party, but then formation is random. Movement speed bonuses only apply in combat, not during exploration, leading to a weird problem where you build your frontliner to be fast, but he has to wait out the stealth on combat entry timer for his speed to actually become available. Just very odd decisions. It's worth playing if you really feel the cRPG itch and can get it on a discount, but don't expect it to set the world on fire or any sort of deeply moving narrative.
听我一句劝,咱还是去玩时光之塔吧
Very buggy. Repeated issues with the menus locking up and being unable to open chests unless I save and reload. Happens both with controller and keyboard/mouse.
Ta gra to czysty ogień! Dark Envoy genialnie łączy szaloną, dynamiczną akcję i loot z serii Diablo z taktyczną głębią klasycznych Baldur’s Gate. Polecam
Had a lot of fun so far! I think I'll spend more time with this game!
Not quite as engaging a story as Tower of Time, but the game mechanics are still enjoyable.
Dark Envoy was a solid indie RPG for me. I enjoyed it overall and really liked the visual upgrades, but I preferred the story from the Tower of Time more. Even with that, it was still a fun experience and worth playing if you like indie RPGs.
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Audience
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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