
The former mercenary and dark elf Fornelia, battle-worn and looking for a place to die, saves a young man named Ruse from a monster attack. Follow the pair's life together in this Japanese indie RPG.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
it is censored even with patch, so got to leave it behind, put jester as much as you want punks!
A relatively not too bad RPGmaker H game. You play as Dark Elf Fornelia, taking up odd jobs as you meet your ends. Depending on your game play, you can either end up with the most clean path, or the darkest path. The H scenes are static but heads up, this game has a fully voiced seiyuu, so it makes up for the static images. There a lot of kinks and fetish, especially p**ing and preggo. What I find it lacking is the replayability and the H options. There is NG+ but you only carry your weapons. armors, items and level over... there is no option to carry over your H ability. Next, the in-game H ability leaves a lot to be desired if you compared with games made by a certain "Shark", such as Am***sia or Magical Girl Cel*****nia, heck even Into the *****mare fares better. Overall, it is okay. acceptable, oh the patching is a bit different since there is no .exe, so you can just copy & paste the entire patch to the game folder and it will do. Recommended to get this during sales. [b]Times F**ped[/b]: 2
배급사 홈페이지에서 패치를 다운받고 로컬 폴더에 복사해야 야한게 나온다. 쉬운 난이도에서 적당히 몹 잡으면서 진행 하면 엔딩까지는 보는데 넉넉히 5시간이면 충분하다. 가슴은 보여주나, 아랫도리는 모자이크가 되어 있다. 주인공은 성우가 있어서 풀보이스를 지원한다. 따로 회상방 같은건 없고 배급사 홈페이지에서 받은 패치 파일에 Extra 폴더가 있는데, 여기서 H CG를 전부 확인 가능하다. 게임 클리어시에 로컬 폴더에 패스워드 메모장이 생기고 거기서 비밀번호를 획득 할 수 있다. [spoiler] darkelfforneria [/spoiler] 세일 할 때 사는 것을 추천한다.
Dark Elf Historia, developed by ONEONE1 and published by Shiravune, is a story-driven fantasy RPG that combines traditional turn-based mechanics with a character-focused narrative centered on redemption, companionship, and life after war. Built using RPG Maker foundations, the game embraces a retro-inspired structure while attempting to deliver emotional depth through its protagonists and branching narrative paths. Rather than presenting an expansive political epic, it narrows its scope to the evolving relationship between a hardened dark elf mercenary and a young man she unexpectedly saves. The story follows Fornelia, a seasoned dark elf warrior who once thrived amid the chaos of war but now finds herself adrift in peacetime. The battlefield that once gave her purpose has gone quiet, leaving her with little more than memories and a sense of displacement. Her encounter with Ruse, a frail but intelligent young scholar on the brink of death, becomes the catalyst for the game’s emotional arc. What begins as an act of mercy slowly develops into a partnership shaped by mutual dependence, emotional vulnerability, and shared growth. The narrative explores how two individuals from vastly different backgrounds gradually reshape each other’s perspectives. Gameplay adheres closely to traditional JRPG conventions. Players explore towns, interact with non-playable characters, accept quests, and traverse dungeons filled with enemies and treasure. Combat unfolds in turn-based battles where strategic use of skills, items, and character abilities determines success. While the mechanics do not introduce radical innovations, they remain solid and familiar, providing a dependable framework for the unfolding story. The pacing alternates between exploration and story-heavy dialogue segments, giving players time to absorb character development between encounters. One of Dark Elf Historia’s defining features is its branching narrative design. Player decisions can influence the direction of the story, sometimes leading to significantly different outcomes. Certain quests and interactions may open or close specific paths, creating multiple possible endings. This structure encourages replayability and reinforces the weight of player choice. The branching elements also deepen the emotional impact of the story, as decisions reflect Fornelia’s internal struggles and her willingness—or reluctance—to embrace change. Visually, the game employs pixel art aesthetics typical of RPG Maker titles. Environments are colorful and functional, with clearly defined towns, forests, and dungeon spaces. Character sprites are expressive within the limits of the engine, and occasional illustrated scenes add emphasis to key narrative moments. While the graphical fidelity does not match larger studio productions, the consistent art style creates a cohesive atmosphere that complements the fantasy setting. The retro presentation may evoke nostalgia for players familiar with classic 16-bit era RPGs. Audio design supports the storytelling with a combination of background music and Japanese voice acting in key scenes. The soundtrack underscores emotional beats and battle sequences without overwhelming the dialogue. Voice performances add personality to the characters, particularly during moments of vulnerability or conflict. Although much of the narrative remains text-based, the inclusion of voiced segments enhances immersion and helps convey tone more effectively. Thematically, Dark Elf Historia focuses on personal transformation rather than grand-scale fantasy politics. Fornelia’s arc revolves around rediscovering purpose beyond warfare, while Ruse’s development centers on gaining confidence and courage in the face of danger. Their dynamic balances cynicism and optimism, strength and fragility. The story explores forgiveness, trust, and the possibility of building new bonds after trauma. While some narrative elements follow familiar fantasy tropes, the emotional grounding of the characters helps maintain engagement. From a structural standpoint, the game offers around ten or more hours of gameplay for a single route, with additional time required to explore alternate endings. The pacing can occasionally feel uneven, with certain story segments unfolding slowly while others accelerate toward dramatic turning points. Nevertheless, the consistent focus on character relationships helps maintain cohesion throughout the journey. Ultimately, Dark Elf Historia stands as a modest yet heartfelt indie RPG that prioritizes emotional storytelling within a classic framework. Its strengths lie in character development, branching narrative paths, and the intimate scale of its fantasy world. While it does not push technical boundaries or redefine RPG mechanics, it delivers a meaningful experience for players who value relationship-driven storytelling and traditional turn-based gameplay. For fans of retro-inspired RPGs with personal stakes at their core, it offers a thoughtful and engaging adventure. Rating: 7/10
又臭又长,操作别扭,音效刺耳,获得的图片与付出不成正比,指南没攻略,还要额外下补丁,最后价格贵得打折后都觉得不值,要是找不到全CG存档的就别买了
CG優秀 戰鬥簡單 二周目建議和BOSS講話戰鬥前先存檔 打贏打輸有不同路線 一周目通關的時候發現都沒色色 一度懷疑是不是沒安裝到補丁 結果應該是戰鬥都全勝才沒觸發色色劇情.. 推薦購買
可惜,我还是希望你能够加一个回想。
为什么打了补丁还是没有用啊?有人教教我该怎么解决吗?
It's a decent game with nice CGs. The combat is nice, not too difficult nor trivial. The CGs are very good and the story goes well around the porn aspect of the game. The story is good, with different branch so it has replayability. It's worth your money.
[h1]简评:oneone1的早期黄油[/h1] 本作是汪汪社的早期作品,女主全语音且有动态CG。由于是早期作品,RPG味道非常重,玩家若想通关的话需要花一定功夫练级,大约95%以上的游玩时间需要投入在跑图和战斗中。游戏剧情依靠完成委托推进,玩家必须要下迷宫战斗。本作共纯爱路线和罪人路线两条路线,只要能不战败处女通关就能达成纯爱路线,同时该路线可以少花很多时间在做任务和跑图上。HS数量较多,以战败为主,通关后解锁菜单选项中的回想鉴赏和全CG。 [h1]玩法评价:想要色色,但是大部分时间在RPG [/h1] 本作的回合制RPG部分相当传统,属于是经典小数值JRPG。回合制的底层逻辑是速度跑条,根据速度值跑满100AP即可出手——这意味着速度够快的话可以对方出手一次我方出手多次。采用了经典的MP、TP双资源设计,普攻、消耗MP发动魔法、受击即可积攒TP值,消耗TP值即可释放战技。升级带来的提升比较小(攻击、防御各提升2点),因此装备带来的提升非常巨大,得攒钱买装备。技能学习与等级绑定,因此无论如何都需要花一定的时间在刷怪练级上。 不过可以开简单模式,简单模式下升级更快敌人属性一般。由于敌人的数值提升幅度也很小,因此刷怪更多是刷钱,只要钱足够买每章(每次询问是否存档为一章)的新装备就可以顺利通关。我自己最后三章没练级直接躲怪冲过去的,38级轻松击败最终BOSS(最终BOSS的蓄力大也就1800的伤害,防御了就700)。 游戏的剧情依靠完成委托推进,而每个委托基本上都是一个独立的迷宫。迷宫采用了明雷遇敌的机制,敌人虽然不会主动高速追逐玩家,但还是会以较慢的速度逐渐靠近玩家。同时由于会有特殊伤害地形,乱逛的明雷敌人偶尔会撞到玩家强制触发战斗。只要切换地图就会重新刷新所有明雷敌人,因此尽量不要错过岔路的宝箱,回头再找比较麻烦。 本作共纯爱路线和罪人路线两条路线,只要能不战败处女通关就能达成纯爱路线,同时该路线可以少花很多时间在做任务和跑图上。我直接处女通关,甚至连小孩开大车都不想搞(笑)。看攻略提到罪人路线有性技能、露出等玩法,由于处女通关我没体验到故不赘述。通关后会获得特典密码darkelfforneria 本作美术品质放在发售的时候还算不错。女主全CV,包括和居民闲聊都有CV配音。同时配以动态立绘,战斗时可以看到女主的乳摇。HS方面,静态CG有CV和音效,主要玩法还是战败。由于黑暗精灵淫乱的本性,因此越被开发女主就越堕落,因此会衍生出罪人路线的一些卖、滥交HS。单个HS流程不长,玩法放在今天来看实用度一般。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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