
Rule your realm, train heroes, and build a legendary kingdom in Daria. Experience strategy, storytelling, and diplomacy in this immersive sim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Game crashed lost all progress.. and let's be honest that's not a game you want to play twice. Really hard to believe this is the same author as the "lost heir" trilogy. There is no choice at all... game is very linear, forcing you to go through endless options to reallocate citizens. It's a chore and i wonder how i spent 5 hours on it... Thought it would get better sometime, it never does... The management option is barebone, just acquiring new type of ressources and citizens. Combat is just pointless whoever got bigger number wins, no strategy at all. (i insist no choice in combat, just wave 1, wave 2, wave 3 ... auto calculate death on each side based on your army comp and level) Quest are nonexistent and linear, send your king, companion and troop to someplace, do some combat along the way, rinse and repeat. Companions, no dialog whatsoever ... just bring bonus number to your army level. No romance or marriage or any lineage... At some point, after grinding some level, you get to specialize your king. 4 options that doesn't add any flavour or anything, just more fighting power. At the begining of the game i choose an evil deity, it was never mentioned again, nor does it impact the gameplay in anyway... When you know all the different options to build your char in "the lost heir", all different tactics available for each fights depending on your class, all the dialogs and options with companions etc... here absolutly nothing. Only choices are : - what to build and where to allocate citizen (but there is really only way to do it to go forward otherwise you get screwed on random events) - choose combat or diplomacy (giving free ressources until they like you) with your neighbours. Seing combat is more troublesome than fun, there is no reason to choose combat over diplomacy. That's it.. i miss the point of this game really. There are some really good CYOA games where you manage your army while having a nice plot, this one is not the case unfortunately.
Each time the game updates, you lose all progress. It has happened to me at least twice in a row and the game released yesterday. The game is bugged as hell: you cannot smelt bronze and therefore you can't create bronze tools. Also, I do like this genre, and don't mind a little bit of simulationism, and resource management. But this is supposed to have storytelling. It does not, it has only small bits of storytelling. The game is addicting but boring at the same time. I do not recommend this game to anyone. There are better alternatives elsewhere. Do not buy.
This game is a chore. Choice script is not suitable for what they were planning to do and even if it were, this game can only be considered an idle clicker with very lackluster automation. Also, your entire army is deleted when you go through a plot event for some reason. Don't. 1/10
Utterly terrible balancing (multiple times I'd get a repair event for buildings I'd just built, so I'd lose multiple turns of progress because I'd just spent all my pottery), the idea is nice but the UI is absolutely useless. It requires fifteen clicks for something I should be able to see at once. Why do I need to go back to the main menu to see my resources? Why do I have to click through five menus to hire a miner? Again, nice idea, ♥♥♥♥♥ execution, at least for now.
Really boring
While I enjoy this game, I can understand why others don't. It is essentially a city builder/kingdom builder game using the Choice script. It's a lot of slow work and micromanaging and things aren't really explained to you. Fans of Choice games and fans of this author expect RPGs and this game heavily diverges from that. Individual choices don't really matter. It's all about the city building here. So if you look at this game, do know that it is serious when it says a kingdom simulator. It isn't an RPG or a normal CYOA.
Do not buy this game right now. It's updating very often, and each time it does all progress is lost. Maybe I'll be able to recommend it when it's actually finished, but right now it is not.
There is not enough information about the game mechanics and when you look it up you get sometimes incorrect information. The game is forced Ironman and will make you restart endlessly if you get spawn killed by a random event or something doesn't go as you logically assumed. The demo is far too short and ends way before you understand all the problems. After two hours with the full version, you might still think it only has a few hard edges and won't return it. During my play time I became a much more toxic person and I regret my purchase much more than I normally regret a normal bad purchase.
I had high hopes at first about the game. I really enjoyed the early and mid game, setting up an economy and dealing with other factions etc The late-game gave me RSI though so I can't recommend the game (I was playing on Normal Difficulty). I had a functional economy and was steamrolling most enemies, then the enemies got really strong. Building up your military is a massive pain in the ass because to build it you obviously need more people and there's no way to send out multiple people recruiting without clicking at least 2 times per person you send out. If there was a way to type in the number of people I want to send out recruiting then it would have been fine but there isn't so it just becomes a massive boring grind that's not fun at all.
I wanted to like this game. I really did. I am always the kind of roleplayer who ignores "adventures" to better their station, their barony, their organisation... And so I was enthusiastic to build my own kingdom, from the ground up. Sadly, this game suffers from several problems. 1. It is not balanced. Enjoy being attacked by bandits in the first 5 days who you might barely survive but then, reduced to one or two citizens, you are basically screwed. You will need weeks to come back from that. Boring weeks. 2. The RP in this is relatively weak. The Encyclopaedia is well written, but the RP only consists of a few lines. You will spend the first hour of gameplaying to find out what kind of ressource you need to build this or that building, how to get more citizens and then, when you think you finally are coming into something resembling a village, you will be raided twice in a row and AGAIN your citizenship is low, which is very hard to raise again. 3. The whole gameplay basically consists of click through tables. Assign citizen. Assign next Citizen. Go back three menues, look up what you needed again to build that building. Go back to assigning. Manually remove citizen. Reassign citi- Oh no. Return to previous menu, cgo into another of the 8 citizen assignment menues, assign citizen. Goi back to main menu. Go to sleep. Next day. Imagine a game that really is just staring at the number of your wood, stone, clay and, if you puish through it, long line of other stuff. I guess its a fine game if you like to play with numbers and crunch the way to the top. But if you want some kind of nice description or feel any pride in yournachievements, move along. This is a game for Math nerds, that are into calculating, numbercrunching, then be punished by random events. What I see here is a cool SKELETON of a game. it has all the numbers in order. Now it just needs a game on top of it. Like, you know... A story. Anything like what you'd expect of a choice game. It is rare that I am that hard on a game barely costing 3 bucks, which has no bugs and probably works the way intended. But... Honestly. If you want something like this, invest into Excel.
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