
Dap is a horror-action-adventure about gathering and protecting a pack of fragile creatures called Daps. Lead your Daps to safety through an eerily beautiful world, fighting off threats, solving puzzles, and avoiding the infection that twists your companions into something alien and terrifying…
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dap dap dap dap dap
No clue how I came across this but it rocked. Grim art style with a kind of lemmings/pikmin gameplay style. Worth your time!
操作手感非常好,就是追逐战这一块有点闹心
画风独特,操作简单,属于是猎奇类型~
[h1] An unusual but fun game! [/h1] This game took me awhile to finish, merely because I was on and off from other games. But I knew I wanted to finish and see it all the way though. The main reason I stopped was because I encountered a difficult part (for me). However, grinding it through, well I'm glad I did. [b] Graphics [/b] Unique in a way that it suits the story and what it is trying to convey. I love the design of multiple enemies and of course of Dap them-self. [b] Music/Sound [/b] Never got bored of it. Was eerie and beautiful and was well done. [b] Game play [/b] The game play itself isn't intuitive. However, it is sweet and simple which is perfect for this game. As stated above there are actually some quite difficult sections that you will go through. There are a few little "level puzzles" However they're not necessarily hard. What I do love is the getting of new unique abilities. It was fun and intriguing. [b] Story [/b] I did find that I would often loose my way throughout the story telling of Dap. There is something really deep there but I would love to play it again to try and understand better what is really going on in this world. It's a simple game with simply controls but I find that the story itself is the main reason to keep playing alongside. I would say it is like a coming of age, or realisation. A morbid, hopeful adventurous struggle of Dap and beings within their world.
Странно.
太难了,玩的我手上全是汗。
[b]Despite the game's recommendation, I wholeheartedly don't recommend playing on a controller. Aiming is nicer with mouse, and you can't rebind controller mapping, unlike with keyboard and mouse.[/b] With that out of the way, I still recommend this short (4h~) linear game and consider it quite an underrated gem. [h2]The Good[/h2] [olist] [*] The artstyle is unique and beautiful complimented with detailed environment and good effects [*] Unique setting and worldbuilding [*] Great soundtrack and the sound effects are satisfying. Especially the "dap dap" sounds. [*] The game can be quite intense and scary. They nailed the atmosphere and the horror sequences. Some of the horror sequences was quite creative. [*] fierce combat with challanging enemy variety. [*] Good length, Doesn't overstay its welcome. [/olist] [h2]The Mid[/h2] [olist] [*] Writing is alright. The story is clear and at the same time vague. You know what you are and what your ultimate goal is but, what you're doing is pretty vague and the characters you meet appear without sufficient explanation. [*] There's an imbalance in overall quality. The first half can be boring and a slog but the second half feels more streamlined and interesting with more gimmicks and going ons. [/olist] [h2]The Bad[/h2] [olist] [*] Settings and technicals are very limited. You can't change controller keybinds, only presets. Tutorials won't show the correct remapped keybind icon. Only one audio setting (master). [*] Unless it's combat, gameplay loop can be boring. Go to the next room, cut some resources, built campfire, recruit some daps, light lamps, open doors, rinse and repeat. [*] Some levels are too big so walking and exploring the level can be a slog, which is at odds with the game’s intent to encourage exploration and the discovery of hidden secrets (Which you need to get the good ending). [*] Not a lot of replayability, thus no other reason to play the game again unless you really want to get the good ending if you fail to get it on first playthrough. [/olist] [h3]Conclusion[/h3] I got it at -90% and that's definately a good deal. It 's also not that long, so I do recommend giving it a try. [url=https://store.steampowered.com/curator/45865058-Chrommanito%2527s-Backlog/] My Curator Page [/url] where I'll mostly be reviewing games I got from a huge sale.
Only recommending for the superb pixel artstyle, the music & the combat. Unfortunately, I can't progress any further. There's a part, very early, with three flowers blooming Daps, I need a lot of Daps to move forward but I don't have any. I know from before a fire took the spore Daps & gave them bodies, but I can't seem to figure out how to start the damn fire, so I'm either softlocked cause I couldn't keep enough Daps alive through that gauntlet, or I'm completely missing something. Despite all that, good game.
Disclaimer: This will be quite extensive of a review. No spoilers but the short end of it... I loved this game so much. Little bit of a personal story: I bought this game some years ago but never ended up finishing it. Stopped around halfway done because I was so tense and scared to continued on, which was in no way a bad thing- Opposite rather. As of posting this review, I finally took up the resolve to restart my progress and see it through to the end. I was still so tense and paranoid just like all those years ago and I loved every single moment. What I loved: - Those damn graphics: It's an unique artstyle that is both cute, beautiful, and somehow unnerving at the same time. There was many moments where I just savored the scenery- walking around instead of spamming the dash button. - Story: Admittedly. there is not that much narrative depth but I enjoyed it for what it is. Self contained in its own universe, easy enough to follow along, simple, and the few characters you find along the way are likeable. Let's not forget all those daps! - Resource system and balancing: The game involves a good chunk of resource management, beyond finding and keeping those daps alive! Personally, I never had trouble running low on anything. Every level provides more than enough chances to gather what you need. In case you do finish a level with surplus (Plus any surviving daps!) it's all taken away and converted into forms of currency, leaving you with nothing when starting the next one. I think it's a great way to balance the game and rewards you for conserving what you gathered, since the converted resources are important to unlock one ending. - Combat/movement: Although it's a small roster, the enemies you will encounter are dangerous and how they are employed adds onto it. Even when I learned how to anticipate them ahead of time, there were some sections that still got the best of me. moving around is seamless and you're given enough dashes to maneuver yourself. Your ranged attacks have some tracking and decent hitboxes so it's not hard to aim at all. The game also gives you various forms of offense to deal with certain enemies as well. - Secrets and puzzles: If you're observant enough, each level incorporates some visual cue to let you find or know about the presence of collectibles. In general, it's not all that hard but enjoyable enough. Some considerations: - You will encounter many reddish objects that will explode upon being hit. To the dev's credit, they did showcase in-game how to farm them for resources but there is no option to see it again afterwards. I know this may frustrates some players, especially when you run low on making fires which are essential. - Difficulty: There is no option to make it easier or harder, and some players who are not reactive enough may encounter many losses or resets. It's still possible to beat the game! But it will be difficult to get those achievements! - After playing through, the game is noticeably short. Not an issue with me but some may be dismayed by it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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