
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前面都可以,但是终章拉了坨大的 被机望的整人理论武装搞破防来差评的 制作组自己试试能不能过 以及长达五分钟的一关制作时没人考虑全程这个吵人的音效有没有问题吗 本来就听节拍烦,还要搞坨大的嗡嗡叫,有点变化都可以吧,真要五分钟循环播放吗? 剧情上也很难吃下去 有种前面的坑不填了直接全盘翻新,推倒重来的既视感,1和2打完追着V3继续的,结果结局告诉我是一坨,那不如停在2算了,V3的世界观把一切全毁了,这是针对玩家的恶意或者是绝望吗?反正很恶心。不剧透,打完的就知道我在指什么 全程没有被燃到,就像精美的蛋糕被踩成一块块,很难接受这个结局,太匆促了,全程也没有留下伏笔就强行烂尾(盾子也说伏笔全都没用了)
The worst thing a finale can do is make you feel stupid for caring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想象出了这么久的游戏仍然没有键鼠说明 小高和刚飞起来
傻逼小高你妈死了,整个v3就是为了第六章喂玩家一口大的,活该你后面的作品没人玩
when the whole house bisexual
小高和刚,你全家死了
They really be letting you buy Incest CP on Steam for a crisp forty five smackers
立绘丑,且如果凌晨一点你开始打第六章被一群疯子(额如果可以是一群)硬控到四点你也会绝望的。xghg这才是真正的绝望好吗。宛若波粒二象性的神结局剧情,观测(认定)被骂了你就真的被骂了如果不认为被骂了其实没有被骂是不是耍我。主要是立绘变丑了,还敢时不时回溯1,2代的角色立绘/影片,对比起来真的太惨烈了,3代比例稀碎不说,不会画的透视,角度别画不行吗,非挑战自己吗。。当然仁者见仁智者见智你觉得结局别有一番风味,我只能说这样的鬼哭狼嚎还硬控我这么久究竟有何居心,那一晚是我最想睡觉的一天,喂就喂吧为什么一直拖着不让走,有一些车轱辘废话干什么呢(当然这是老传统了but),最后:(虽然都看到这里了大概不介意剧透/打完了/觉得我是风姿想看完了骂我):那个紫黑毛雄小鬼,凭,什,么,洗白!
i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko i love himiko <333
I am lowkey obsessed with this, the Gameplay is one of the most unique i have ever played and extremly fun. The Developers improved very heavily on the voice acting and especially on the graphics. Every single Chapter of this sequel was enjoyable, although i would say that the game peaks especially hard in chapter 1, due to (spoiler) [spoiler]the Fact that the Protagonist ends up being the killer that you spent hours searching for, she even knew it but the game does NOT tell you that at all, you have to accuse the character you spent this WHOLE TIME playing as of being the murderer. Its extremly unexpected and very well made, legit made my jaw drop[/spoiler]. [spoiler]You get hit by such an insanely good plot twist 5 hours into your playthrough, and it leaves you wanting to play more & find out what happens next. The way that Kaede reached out to Shuichi during her execution lowkey made me shed a tear too. The high price of this game is justified and you should 100% play it if you have enjoyed the other two previous Danganronpa games[/spoiler].
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.7K | 96% | $19.99 | |
| — | 0 | — | — | |
| $930.3K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $428.1K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.4K | 96% | $4.49 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16K | 92% | $39.99 |