
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
абсолютный пик
The best Danganronpa!
Really loved V3 its definetly overhated Kaito and Gonta my goats
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Monokubs are... bad guys?
мега имба, не хуже прошлых частей, финал [spoiler] кал [/spoiler]
♥♥♥♥♥♥ бляди слили кибо
Evil Bear V3
good game but v bad port
刚开始玩就好喜欢天海啊,还有赤松枫,结果第一章全死了也是给我气笑了。。。但是感觉这部作品人物塑造的真的很好,玩下来基本每个角色除了夜长安琪我都好喜欢。一开始无感的角色比如秘密子,狱原后面会真的喜欢上。特别是最开始我特别讨厌的王马,我玩的时候还想这种人为啥热度这么高,后来真的爱上了,明明人很好却因为怕被伤害一直把自己搞得像反派,太心疼了。这部也是我哭的最多的一部。。第一章就爆哭,后面第三章第五章都很好哭。。结尾感觉打的时候有点不舒服,不过这个结局我还是认可的。
+ • beautiful anime art style • a brilliantly written story filled with countless twists and turns, featuring [spoiler]a thought-provoking meta narrative[/spoiler] • investigating and collecting evidence is an essential part of the gameplay • the class trials are intense, and the new Mass Panic mechanic makes them even more challenging • relationships can be deepened through gifts and Free Time Events • plenty of achievements and optional content provide excellent replay value • despite having a clearly defined protagonist, almost every character receives meaningful development and enough time to shine • the visual novel gameplay is regularly broken up by varied and sometimes frantic gameplay segments • strong Detective Conan and Ace Attorney vibes—only much darker and far more brutal - • as always: trust no one. Absolutely no one. Every character is hiding something. • wrong answers can immediately cost you half or even a full heart. Especially during the later Class Trials, this creates tremendous pressure and makes mistakes feel genuinely punishing. • just like in the previous games, there are no proper romance options. While there is an optional, non-canon alternative after finding a certain item *cough,cough*, it's still disappointing that you're encouraged to deepen your relationships without those bonds ever receiving meaningful romantic payoff. [h1]Conclusion[/h1] What makes Danganronpa so compelling to me is its twisted blend of an innocent-looking visual novel, detective gameplay and relentless cruelty. You spend time getting to know the characters, giving them gifts, learning about their personalities and building trust only to be reminded time and time again that, in this series, trust is often the most dangerous choice you can make. This game also expands the overarching story with new pieces of the puzzle and [spoiler]introduces another fascinating meta layer[/spoiler] that is deliberately unsettling at times. Its ability to challenge the player not only emotionally but also morally is what keeps you invested and eager to see where the story goes next. ____________________________________ + • wunderschöner Anime-Stil • eine sehr gut geschriebene Geschichte mit zahlreichen Wendungen und [spoiler] einer Meta-Ebene, die nachdenklich stimmt [/spoiler] • die Beweissammlung ist essenziell • die Class Trials sind intensiv und haben durch die Mass Panic sogar an Anspruch zugenommen • Beziehungen lassen sich durch Geschenke und Free Time Events vertiefen • viele Erfolge und optionale Inhalte sorgen für einen hohen Wiederspielwert • trotz eines klar definierten Hauptcharakters bekommt nahezu jeder genügend Aufmerksamkeit und eigene Entwicklung • die Visual Novel wird immer wieder durch abwechslungsreiche und teilweise hektische Gameplay-Elemente aufgelockert • starke Detective Conan- und Ace Attorney-vibes allerdings deutlich brutaler - • grundsätzlich gilt: Vertraue niemandem. Wirklich niemandem. Jeder Charakter hat Geheimnisse • falsche Antworten können sofort ein halbes oder sogar ganzes Herz kosten. Gerade in den späteren Class Trials erzeugt das enormen Druck und macht Fehler entsprechend schmerzhaft. • wie bereits in den Vorgängern lassen sich keine romantischen Beziehungen verfolgen. Es existiert zwar eine optionale, non-canon Alternative durch ein bestimmtes Item *hust,hust*, aber das ist dennoch enttäuschend, wenn du dazu aufgefordert bist deine Beziehungen zu vertiefen, aber das eigentlich nicht wirklich wertschätzend programmiert wurde [h1]Fazit[/h1] Was Danganronpa für mich interessant macht, ist diese perfide Mischung aus scheinbar harmloser Visual Novel, Detektivspiel und Skrupellosigkeit des Spiels. Man verbringt Zeit mit den Charakteren, schenkt ihnen Geschenke, lernt ihre Eigenheiten kennen und baut Vertrauen auf nur um immer wieder daran erinnert zu werden, dass Vertrauen in dieser Spielreihe oft die gefährlichste Entscheidung ist. Auch dieser Teil erweitert die übergreifende Handlung um neue Puzzlestücke und [spoiler] eröffnet eine weitere Meta-Ebene [/spoiler], die einen stellenweise bewusst unwohl fühlen lässt. Gerade diese Fähigkeit, den Spieler nicht nur emotional, sondern auch moralisch herauszufordern, sorgt dafür das Spieler am Ball bleiben und es weiter verfolgen wollen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.3M | 36.3K | 96% | $19.99 | |
| — | 0 | — | — | |
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| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $428.1K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.9M | 286.5K | 96% | $4.49 | |
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 |