
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
блядское говно испортившее всю сюжетную линию
Крутая игра, отличное продолжение к прошлым частям
концовка ♥♥♥♥♥!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это была первая Данганронпа, которую я прошла (до этого смотрела аниме и то 1 сезон и лет 100 примерно назад). Мне друг говорил, что я не пройду ибо я СДВГ-монстр и вообще я терпеть не могу новеллы, честно говоря ибо не понимаю их прикола, но эта новелла и игра - пик. Реально, мне настолько понравилось что я залпом её прошла, это было великолепно. Мне понравилось думать над тем, кто бы мог сделать то или иное убийство, а также то, как они это делали. На судах было действительно интересно. А также отдельный лайк за саундтрек - он действительно прекрасен. Мне понравилось "Moon on the Water" больше всего, запало в сердечко. Рекомендую, хорошая игра. Если вы не знакомы с данганронпой, можно спокойно начать с этой части, она сделана мне кажется лучше предыдущих уж точно.
I want miu to have my kids, but no one will know because who even reads this?
Road to despair is the WORST minigame I have played in YEARS. There is SO much finicy movement and half of the time it is just RNG. I know it ISN'T needed for achievement 100% but for a true 100% and exclusive content IT MUST be done, and since there is NO MACROS. You gtg eat trash for atleasy 100 attemts.
操作逆天,画质古老
najlepsza cześć serii bo jest kasyno mega big win
this game is cinema man. apart from the fan service, i enjoyed this game more than any other video games i have ever played. if you spot that this game is on sale, buy it, you wont regret it.
After playing Danganronpa 1, 2, and V3 on mobile, along with playing Ultra Despair Girls and watching the anime, I was really excited to experience V3. I eventually played V3 on PC too, but my first experience with V3 was on mobile. And honestly, V3 felt like a huge upgrade from the previous games. The graphics look much better, the Class Trials have a lot of new mechanics, and there are so many new features and extra content. Everything feels bigger and more polished. After playing the older games, it was really cool seeing how much the series had improved. I also really liked the new cast. I got attached to quite a few of the characters, and just like the other Danganronpa games, V3 could make me laugh one moment and then suddenly hit me with something serious or emotional. The investigations and Class Trials were still my favorite part. Even after playing the previous games, the new mechanics made the trials feel fresh. There were some really crazy moments, and a few twists genuinely caught me off guard. ⚠️ SPOILERS BELOW But then... the ending. The reveal that Danganronpa had supposedly reached 53 installments completely caught me off guard. I honestly wasn't expecting the story to go in that direction at all. When that reveal happened, I was basically just sitting there thinking, “Wait... what?” 😂 It was such a crazy and weird twist. I understand what they were trying to do with it, and I can see why some fans appreciate the idea, but personally, I wasn't really a fan of how they ended the story. After playing Danganronpa 1, 2, Ultra Despair Girls, and watching the anime, I had already spent so much time with this series. So having the ending go in such a meta direction felt really strange to me. I know that's probably the point, but it still wasn't an ending that completely worked for me. At least I was really happy that Shuichi, Maki, and Himiko survived. After everything they went through, seeing those three make it to the end made me really happy. At the same time, I was also sad and honestly a little emotional. There were moments where I was happy, moments where I laughed, and moments where I just felt terrible for the characters. That's something Danganronpa has always been really good at. For me, V3 was a mix of happy, sad, emotional, funny, and sometimes just completely crazy. Even with my mixed feelings about the ending, I still really enjoyed the game itself. The gameplay improvements, new trial mechanics, graphics, characters, investigations, and extra content made V3 feel like a big step forward for the series. I definitely recommend playing the previous Danganronpa games and watching the anime before V3. For me, experiencing everything beforehand made V3 feel much more meaningful, especially when I reached the ending. Even if I wasn't completely satisfied with how the story ended, I still recommend V3. The journey itself was fantastic, and I'm glad I played it all the way to the end. Thank you!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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