
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这一作在各个方面都比前两作差很多,每个案件感觉都像先射箭后画靶子,动机是现编的,问就是记忆的锅;pc端的键鼠适配做的一坨,莫名其妙的断触,一个剧情向游戏整那么多反人类按键;前五章整体来说我还可以接收,结果第六章boss自爆给我整了坨大的更是绷不住,暗戳戳阴阳玩家就爱看这种自相残杀的情节,搞的好像是玩家逼着制作组出的V3一样,能看出编剧有打破第四面墙的想法但是完全没有打破第四面墙,而是直接把弹丸论破的世界变成了另一个现实世界,包括12V3在内的所有故事和人物全变成了虚拟,这不是不可以,但是这种写法让屏幕前的玩家参会感变弱了,明明想meta但我既没法跟屏幕里的角色有互动的感觉,也无法代入他们,体验跟吃了屎一样的难受,我理解的打破第四面墙是类似于点出一些“你难道就没有好奇过你们的血为什么是粉色的”“你没发现大家都是纸片立绘吗”这样能够与屏幕前的玩家产生互动的关键点,而不是与游戏内的外界进行莫名其妙的斗争。 玩完很生气,不接受1、2代的挣扎和努力都是虚无的这种设定,我甚至可以接受在1、2代之后世界重新回归正轨,然后也有人想要在虚拟世界体验自相残杀所以才有了后续真人秀的这种设定,但非要把一切都描述成虚假的,真是拉完了
非常不喜欢结局和真相的处理。这种类型的设计可以作为诡计的一部分,但现在的处理观感和体感都实在不好。说实话,玩了几天得到这样的故事,只觉得后悔没有赶紧通关然后申请退款。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed all that trials from chapters 1-5, chapter 6 is awful, its the worst thing to ever come out of danganronpa and the ending is straight up ♥♥♥♥♥♥♥♥. Everything else was just fine though.
♥♥♥♥♥♥ ебанный
v1和v2玩的都很开心,哪怕是有些小游戏做的再垃圾我都觉得无所谓,这个v3的“挖掘想象”这个小游戏,做的真的纯纯一坨狗屎,我前面思考一次都没有死过,在这里疯狂暴毙,什么傻逼提示?我想问这个小游戏和推理有一毛钱关系吗?纯纯一坨!再不修改提示或是删除这个垃圾游戏之前,我都全都不推荐购买。这个小游戏有存在的必要吗?这个不就是单纯的叫你几选几?你直接给出选项不就可以了?这个垃圾游戏早该死了
This game was alright. That is until I reached chapter 3. The game started to go with themes regarding incest, and CONTINUED to do so through chapter 4. It was disgusting, and despite how much I love the danganronpa series it was the first time that I felt like I had to drag myself through the game just so I could see how this game connects in regards to the lore of the other games. But guess what? I was disappointed with that too. Seeing as how the ending practically just tells you that none of it matters because it wasn't real. I hate this game now and it felt like a complete waste of time.
Danganronpa V3 was amazing, i don't get why people say the ending is trash, its not. All the characters were amazing and the trials were the same, if i had to rate this game i'd give it a 8/10.
神ゲー、それだけ
I can happily go on with my life without ever having to think about the monokubs again
we finally get a female protagonist just for her to be killed off chapter 1 and replaced with the same boring male protagonists we've had the past 3 games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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