
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ this ending, waste of my time and money
很难想象出了这么久的游戏仍然没有键鼠说明 小高和刚飞起来
110 часов геймплея, ПРОЙДЯ ЭТУ ИГРУ НА ВСЕ ДОСТИЖЕНИЯ И ЗАКРЫВ ПОЛНОСТЬЮ КАЖДУЮ РОНПУ (Кроме Danganronpa S, это изгой ♥♥♥♥♥) - Я С УВЕРЕННОСТЬЮ И ГОРДОСТЬЮ ЗАЯВЛЯЮ ЧТО Я ТЕПЕРЬ МОГУ СЕБЯ ЗВАТЬ ПОДШАРОМ ЕБААААТЬ. ЕСЛИ ♥♥♥♥ В 2Х2 БУДУТ ДОСТИЖЕНИЯ ПОДОБИЮ МИНИИГР В КАЗИНО ТО ♥♥♥♥ Я ПРИЙДУ В СПАЙК ЧАНСОВТ И ВСЕХ ВЫРЕЖУ ♥♥♥♥♥ ЭТИХ УСКОГЛАЗЫХ ПИДОРАСОВ. Игра мне понравилась 7,3 часа геймплея, только прохожу мертвую дорогу отчаяния. Чуть не разъебашил ноутбук от злости но а так в целом норм. К игре толком еще не притрагивался. 10 часов, я вахуе, я сделал это. Всем спасибо, я разбил стекло балкона 53 часа. Закончил игру. ♥♥♥♥ ОДНОГО СПРЯТАННОГО МОНОКУМУ В КОНЦЕ ЗАБЫЛ ЕБАНЫФ ЙВРОТ ♥♥♥ я хз пройду ли это на все достижения - +- было 80 часов на момент написания
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanna say I'm not a fan of this game series and I will subjectively critisize this game as "the lastest game" first of all, like the other 2 games this game is trying to make people curious. I'm respecting that they try to keep things interesting. that's the point of these series, keeping us interested. it wasn't interesting until the fourth chapter. they cannot withhold that "mystery" until the last chapters. game starts to impress you at the fourth chapter. I don't like that and still think the first 3 chapters are boring and waste of time, too bad and easy to guess especially the third one is awful. and I don't even wanna talk about finale. it's really disappointing. end of all series?? I'm sure that devs thought while making the final chapter "nobody will expect that" yea sure we don't, bcs it's ♥♥♥♥♥♥ up? anyways I'm relieved that this series ended and won't be any game except remakes. hope they won't ♥♥♥♥ up 2x2 and make trials gameplay better.
立绘丑,且如果凌晨一点你开始打第六章被一群疯子(额如果可以是一群)硬控到四点你也会绝望的。xghg这才是真正的绝望好吗。宛若波粒二象性的神结局剧情,观测(认定)被骂了你就真的被骂了如果不认为被骂了其实没有被骂是不是耍我。主要是立绘变丑了,还敢时不时回溯1,2代的角色立绘/影片,对比起来真的太惨烈了,3代比例稀碎不说,不会画的透视,角度别画不行吗,非挑战自己吗。。当然仁者见仁智者见智你觉得结局别有一番风味,我只能说这样的鬼哭狼嚎还硬控我这么久究竟有何居心,那一晚是我最想睡觉的一天,喂就喂吧为什么一直拖着不让走,有一些车轱辘废话干什么呢(当然这是老传统了but),最后:(虽然都看到这里了大概不介意剧透/打完了/觉得我是风姿想看完了骂我):那个紫黑毛雄小鬼,凭,什,么,洗白!
when the whole house bisexual
This game have a good story but the ending kinda ruin it, it's not terrible but it's a massive downgrade compared to the other titles i had more fun in ultra despair girls than this one. I feel that this game was not made for pc if u play on keyboard many times the buttons will get delayed or buged and the constant mini crashes ruin the vibes. The achievements are too grindy and boring they make u do the same stupid board game +50 times each one taking around 8 minutes. Very bad game compared to the first and second. 5/10
神ゲー、それだけ
I can happily go on with my life without ever having to think about the monokubs again
案件质量参差不齐,第一案的叙诡令人印象深刻,完美规避了契诃夫之枪的创作困境。第五案只能说是对第二部第五案的拙劣模仿,好在人物塑造过关。 第六幕的meta叙事又臭又长。鉴定为对庵野秀明的拙劣模仿。小高完全可以写一个类似饥饿游戏的架空世界观,并且不丢弃虚构影响现实的母题,但是它偏不,偏得套上前作角色的皮开始批斗支持自己的玩家。用meta叙事给故事增加代入感的我见得多了,用meta叙事扫所有玩家的兴我还是第一次见。你就跟那个在圣诞节排队大声嚷嚷“圣诞老人都是假的”的12岁嘉豪一样,我去,不早说! 不过嘛,说到头弹丸的核心还是推理和狼人杀式的学裁,剩下的世界观本身从第一部小高也没认真编,随便写个理由糊弄过去得了,后面衍生出来的一大堆世界观上的充其量是狗尾续貂,毕竟是二刺螈大伙理解万岁捏着鼻子也就认了。但是你还审判上玩家了?这能忍? 综上所述,这是一个深思熟虑的差评。我非常享受弹丸式的推理,但是这一次对世界观真相的揭露属实是盖过了本作所有闪光点。推理8/10,世界观架构-10/10。干脆还是去掉头尾,享受虚构的案件和人物吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $13M | 26K | 93% | $14.99 | |
| $13.1M | 49.2K | 98% | $10.99 |