
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay finished first chapter, I REALLY dislike the trial system, good idea obviously, but they introduce evidence you know and is obvious, it takes SO long. And the stupid hangman's gambit, you have to get the letters in order, WHY? That's not how that mini game is played!! The time bullet is also meh and actually annoyed me and couldn't understand it at first! The comic is also meh, I usually like when you put the sequence of events in games, didn't care too much for it here, it felt like after you have introduced all the evidence and everything is clear, more of a reptation honestly. Okay, I HATE Time bullet with a passion, SO annoying, especially when they hide the interaction dot, I'd rather they just raise the temp to infinite over that, incredibly frustrating. - Loading bullets from other people is SO RANDOM, like you know what to say, but the game wants you to do it a very specific way, which becomes very frustrating. Easy solution would have been to have no bullets, then you would know that you need to load from another statement. - ONLY you give evidence, even if it was actually someone else that told you that the first place, I know the game wants you to engage with the trial, but it's quite silly. It's like they are saying 'hey, remember the thing I told you before and is very important to mention now, yeah, YOU say it now' WHY? - The time and hearts are literally useless, you can just retry as soon as you lose all time or hearts and the game would have you retry from where you failed even on hardest difficulty !! - The game KEEPS resetting the sound and music volume EVERY time I launch it, OMG, and it is so loud I have to mute and fix it lol. All the motive for now is: I want to escape, which is fine but very basic + I don't feel it is a strong motive to start killing 3-ish days in rofl, who reaches their breaking point that fast?! No one has a dark secret or something juicy unfortunately. (Edit: a couple of them did ig) Like the DVDs should have had that, and not just what they show you, NOT that interesting to me, I barely know these characters to care about their families or connect to them, feel sorry, etc. For now, not very sold on it, don't get me wrong, it actually hooked me with the murder mystery and whodunit, I love these things, and even though it's a visual novel, which I don't normally play, I am actually enjoying it and reading all lines, but a lot of the other things are questionable let's say, I'll hopefully see if I finish it, and see if I change my mind. Ultimately,[spoiler] I REALLY hated a few characters, and most of them are just over the top, exaggerated to annoying limits. Toko is the most annoying, nonsensical character I have ever seen in a video game, they spent two years together and no one noticed a psychopathic killer, and you can see in a photo she was transformed, no one noticed, sure + her vulgarity is VERY off-putting to say the least, very out of place and disgusting comments. Really just skipped most of her dialogue, I hate how writers use characters to say perverted things, and make a female say them, cause no ones gonna say something to that, right? Ugh. Junko's multiple characters are SO obnoxious, ruined the revelation honestly, just making her smart, calculated, cold, etc with her lines and a good voice would have been a million times better. Yasuhiro is too stupid it's not even funny or whatever they were going for with his character. The rest are mostly not memorable. Also, It didn't help with not getting to know them more before they were killed, you didn't care about them. Some cases were way too obvious, made well, but were a bit too obvious to me personally especially 3rd and 4th, even the first had that way too obvious clue, I do watch a lot of crime TV series lol :p Some decisions are silly and go against literally normal human behavior and common sense, in 2nd case, stupid Byakuya messes with the crime scene to make things interesting, when literally his life and everyone else is on the line 🤡 Final revelation is good, it does sting a little that they didn't have to kill each other, I know it adds to the despair theme tremendously, but it feels empty to me.[/spoiler]
lo amo, de mis favoritos, pero y si aniquilamos al feo ese de rastas y revivimos a Sakura y a Chihiro
Em 1 hora um video me convenceu a jogar esse jogo e ver as brutalidades dele, gostei muito desse jogo
Não tenho palavras para descrever o quanto gostei deste jogo. Danganronpa foi um dos títulos que mais me surpreenderam nos últimos anos. É claro que ele não tem uma gameplay revolucionária ou particularmente complexa, mas isso está longe de ser um problema. Os personagens são incríveis, e consegui me apegar à grande maioria deles. O sistema de tribunais é bem simples de entender, e você pode errar à vontade durante os julgamentos, já que o jogo praticamente não te pune por isso. Algumas críticas que tenho são em relação às personagens femininas. Há closes exagerados em certas partes do corpo e algumas piadas com um tom meio fetichista que me incomodaram. Além disso, acho que o jogo poderia ter um sistema de escolhas mais complexo. Na prática, suas decisões não influenciam a história, já que você sempre precisa escolher a opção correta para continuar. Não considero isso um grande problema, pois faz parte da proposta do jogo, mas eu teria gostado de ver um aprofundamento maior nesse aspecto. No geral, recomendo muito Danganronpa, principalmente para quem gosta de visual novel. É uma experiência que vale muito a pena.
Предупреждение: это не будет каким-то профессиональным обзором, а скорее фанатской отсебятиной(!). Серию игр Danganronpa я знаю 5 лет и за это время я набралась самых наилучших воспоминаний, потому и сильно привязана к этим играм. Конечно, герои каждой игры по своему цепляют, кто-то дизайном, кто-то характером или своими нравами. Мне очень нравится эта многогранность и то, что при таком большом разнообразии героев, все они связаны каким-нибудь да чувством: будь то надежда или отчаяние, сомнения и уверенность и так далее... Это не может не воодушевлять. По мере своего взросления, я понимала иначе чьи-то диалоги и монологи, боже, и даже сейчас я явно не все могла бы понять, поэтому в будущем я бы хотела перепройти все игры и перечитать новеллу, мангу, что там ещё... Короче, стать задротом, пхах. Что еще могу сказать?.. Данганронпа помогла мне лучше себя понять через любимых персонажей, осознать, что меня очень вдохновляют расуждения и теоризирования, вплоть до того, что я бы хотела стать судебным психологом. Находя живейшее наслаждение во всех этих умозаключениях, я и устаканила тревожные мысли, типа "а что меня заставляет жить" и т.п. Серьезно, ведь в этой серии игр все время поднимаются вечные темы (жизнь и смерть, надежда и отчаяние, предательство и товарищество, как минимум) и разве из этих рассуждений нельзя ничего вынести в виде выводов? Я думаю, тут это нужно, а не можно. В общем и целом, я рекомендую данную игру к прохождению, кто любит поразмышлять и есть достаточно времени и терпения. Насчет сложности... всё проходимо с надеждой в глазах и душе!! P.S. кстати, момент с Макото в 6 главе меня очень воодушевил, когда он каждого начал переубеждать и тем самым вселять надежду. Это так хорошо подано, что и я эту надежду почувствовала, пхах, это правда прекрасно!!
It was super fun, horrific, and intriguing from start to finish, if we don't count the ending. Actually, I am satisfied, but there were times where I got frustrated in the last trial. (SPOILER ALERT!!!) Especially the part where we had to choose who the mastermind felt forced because of the phrasing; 'someone was killed twice'? Instead, it could have been something more intuitive like 'one of them faked their death.' Also, the truth bullet on the body report was misleading, as the wounds were shown as many small slices compared to the supposedly skewered body. As someone who guessed a significant part of the past trials correctly, I was a bit confused; there could have been better build-up or reasoning. Kyoko also disappointed me. Considering she is the 'Ultimate Detective,' expecting everything from a 16 year old who just got accepted by pure luck is a bit rude, isn't it? Also, I really wished that Kyoko had more character development, and it would have been great if we saw something slightly romantic between her and Makoto. She was my favourite character. I felt like there was a certain kind of distance between them that never really went away, regardless of what they overcame together or maybe that is just my personal indulgence in romanticism, I don't know. Additionally, the characters never felt out of character, and the dialogues were consistently smooth. perhaps I should consider this level of dialogue quality as the standard for a Visual Novel, that is fair to acknowledge as well. Regardless, I highly recommend this game, and unfortunately, there aren't many games with the same kind of setting. But that is the reason why it is special, so i shouldn't complain. Personal Rating: 9/10
神
Peak
this game is so addictive , i dont know what they put in it
good story and music
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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