
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Sep 9 → 26/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏刚开始玩觉得挺有意思,后面觉得简直又臭又长。烂梗频出,该省略的不省略,黑白熊的黄腔,腐川的舔狗行为看了一两次是有趣,多了只觉得烦。不该省略的又省略,在法庭上给我看看言弹的具体内容是能死还是怎么的。言弹的内容不怕我忘,某些简单到不能再简单的情节又翻来覆去地重现,苗木诚被蒙面人袭击那里有必要翻来覆去那么多遍吗?解谜部分不算难,但加个音游是几个意思?虽然那个音游我能轻松过关,但也觉得毫无必要。主线剧情方面只能说是离了个大谱,我就等着最后解读“人类史上最大最绝望的事件”“江之岛盾子是如何手眼通天的”,结果江之岛盾子不说人话,什么解释也没有,给人感觉就是制作方也只是想了个噱头,具体怎么填坑是毫无头绪,所以敷衍玩家了事。
most peak game oat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wszystko fajne, szkoda ze moj misiek ginie
This game is PEAK. Especialy the plot twists, character design and class trials. I have no other words then PERFECTION.
即使是提供了一个框架,沉浸感上做的也非常好,小时候看见粉色血液飞溅也有不少的震撼。 但可惜,游戏的剧情回味程度还没有第二部裁判辩论精彩,作为系列的起始作,还是很值得有玩的。 也就只有1代还保留多结局了。
I gently open the [spoiler]bathroom[/spoiler] door...
Sayaka is my type
Diles, Makoto.
gg
heard about this game very vaguely over the past few years but I only played it blind recently with a friend and it was so fun, the story and characters are amazing, i think the only issue i have is how certain mechanics are tutorialized to you, outside of that, i love danganronpa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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