
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation features huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts.
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Languages: English, French, German, Italian, Spanish - Spain
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом средненькая игрушка, интерфейсом и гейплеем напоминающая Gears of War, но в дизельпанк-вестерн стиле. Довольно обширный коридор, ощущается как открытый мир)
В этот раз я воздержусь от подробных описаний сюжета и механик, потому что оно того реально не стоит. Я помню рекламу игры с тех давних времен, когда у "Эпиков" были другие программы по предоставлению движка начинающим разрабам. Да, неплохо, что разрабам этой игры дали шанс. Вот только потрачен он был впустую. У меня нет ностальгии по поводу этого проекта, поэтому хороших слов и похвалы тут не будет. Помните старый задорный боевик с Уиллом Смитом "Дикий, дикий Уэст" про стимпанковый Дикий Запад? Вот местный сеттинг - это оно. Только тут сюжет про борьбу со злым капиталистом. И наблюдать за этой историей откровенно неинтересно: пустые персонажи, пустые диалоги, пустое все. Баланса оружия в игре - которая шутер - нет и близко; пол-игры вы будете стрелять из стартового пистолета, потому что он тупо точный и дамажит хорошо. Только гранатометы полезнее. Уровни вертикальные, но делать на них нечего. Коллектиблы есть, но собирать их неинтересно. Звук в игре отвратный - просто потому, что не отрегулирован нормально. Управление движением героя не самое удобное. Визуал, кроме задумки, не впечатляет примерно ничем, кроме детализации татуировки на заднице одной из напарниц. Последней каплей стал кривой последний босс, прохождение которого зависит буквально от того, сломаются ли его скрипты на одной из фаз или нет. Это невзрачная и кривая пустышка, а не игра, которая еще и паршиво состарилась. Не повторяйте моей ошибки и не тратьте на это ни время, ни деньги (даже на распродаже).
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I must admit, this game is pretty bad, but that is not an excuse to delist this game without even giving a warning. Thanks for nothing EA.
Damnation is a game that's a hit or miss on some parts of the playthrough. I noticed some bugs, glitches and down right design choices that made no sense in my eyes. For example your character would start swinging trying to jump onto an obstacle and glitch through the textures and the world space. On the motorcycle you would ride the camera angle wouldn't move at all and you were left with an unpleasant riding experience. I don't know why the developers decided to make the driving angle static and not movable at all. In the game you will be doing lots of combat and puzzles to get you along to the next areas. For some reason again the developers decided not to make a cover system at all and only allow a crouch button. You couldn't stick yourself against a wall at all for cover from enemies or explosions either. A shooting game like this should have had cover implemented but for some reason was an oversight by the dev team or a choice not to have it. I personally will not play this game again myself not because its bad at all but because it lacked things to keep me interested and wasn't really a memorable gaming experience and felt generic. Another huge thing i noticed was how Damnation felt, looked and in essence tried playing like a Gears of war game. I thought i would like it based off that at first considering i love the Gears of war series but Damnation is a blatant knock off and tried a little to hard to replicate Gears of war. Right down to the gun loadout specifically the gun loadout you would have 3 guns max. A primary weapon and secondary and a pistol too just like Gears of war. I'm not even joking when i say there was an enemy in Damnation called Prescott who coincidentally shares the same name with a character from Gears of war called Prescott too. It's just too similar for my liking and felt like a subpar game and it could of been better in my eyes or at least got given its own identity.
The best description for the game old ♥♥♥♥. Nice story, it would be better if they made a movie in the clips more interesting than the game. The terrain is almost the same and there is no map. Ai are dumb and those who help you are more. The weapons look great but . Terribly not accurate, weak, slow to reload and almost out of ammo. The game is more about climbing and jumping or riding a motorcycle than fighting, and the battles are repeated. You also collect blue tokens that maybe unlock codes for you or you simply find them on the Internet. The sound is also bad, the clips are different from the game and when you turn it on. There are no bots and the multiplayer is dead. Buggy and terribly unbalanced. Either with a discount, for nostalgia or don't waste your time.
Альтернативная история США...как часто она использовалась в играх? Хорошее подспорье для сюжета, которое в наше время уже и не встретишь...Damnation попробовала воспроизвести этот сюжет в интересную историю, но вышло ли...? Итак, у нас есть злодей, который хочет создать Американскую Империю, а наш главный герой вместе с друзьями готов преподнести ему кулак в лицо, приправленной демократией. Стилистика игры - стимпанк. Опять же, довольно смелый ход, с тем учётом, что даже в то время не каждая студия решалась работать с этим стилем, хотя он безумно притягателен и чертовски хорош. Наша цель - бегать по огромным "многослойным уровням", с довольно неплохими пейзажами, добротным левел-дизайном, уничтожать врагов из разнообразного оружия, решать несложные головоломки, побеждать боссов...ну и , собственно, проходить уровни. Игра прекрасно вам подойдет, если вы отдыхаете после тяжелого дня или хотите передохнуть от крупных проектов. Скажу честно, некоторые моменты в игре вызывали зевоту и скуку, но в большинстве своём игра проходилась бодреньким кабанчиком. Меня выбесило в игре два момента. 1 - это в пустыне, с огромными пушками, где надо выстрелить в скалу и успеть уехать на победе в сторону. 2 - финальный босс, а вернее, одна из его стадий, где вам надо забраться наверх карты и скинуть на него ящик, находясь почти всегда под плотным огнём противника. Честно, эти два момента заставят вашу жопу полыхать, но как ни грустно, это по большей части единственные яркие впечатления от игры. Стоит ли играть в Damnation? да, однозначно стоит. Стоит ли браться за неё всерьез и играть залпом? Однозначно нет, вам быстро наскучит. Лучше проходить её потихоньку, в спокойном темпе. Для себя в этой игре я открыл больше положительных качеств и аспектов, нежели отрицательных, поэтому могу её лишь порекомендовать, друзья. А пока вы читаете этот обзор, берите автомат, садитесь на мотоцикл, и вперёд, к тёмной башне, где восседает злодей...вас ждёт достойное приключение.
Nice steampunk wild west game, good fun
Not so bad! I really enjoy it!
tldr: awful controls, more platformer than shooter, okish game To be honest, the game isn't even that bad. It's a pretty cool setting and and nice style. Sure, it's old and lacks graphic fidelity but it's still okish to look at. The main problems are the controls and a lack of play testing. Controls first - this is a platformer. Yes you heard me right, the shooting is more of a side feature. The shooting doesn't feel good, it's basic, the close range weapons are sh!t and the starter pistol is simply the best. The platforming movement is so hit and miss, that you often have to redo a jump so it actually lands. On keyboard it's also very hard to get into the controls since the mapping is very unintuitive. Even looking back to when the game was created, this is unacceptable. Some controls aren't even properly explained (e.g. how to pick up a weapon). Another big hit for me is pacing. It's always the same in each level; get a cutscene of the area, go in and shoot everyone dead, find a way to progress. So shooting first, then platforming. The game surely wants to do both at the same time, but that makes no sense because then you just die as you're getting shot at while hanging from a ledge, desperately trying to control your character. So you just kill everyone from a distance - because going in close range often ends in you getting insta killed while your close range weapons are basically useless. And no, a sniper rifle won't save you since you have to slowly reload after each shot and ammo for it is sparse. Saving up also won't work since it has a low clip size. Standard pistol it is, everytime, everywhere, no matter the situation. After this action, you'll have a relaxing time to figure out where the ♥♥♥♥ you are supposed to go. Sometimes it's obvious, sometimes you run around for 10 minutes until you randomly make that jump you failed a dozen times before. Not sure if they even playtested. On movement; the characters look buff and fit as ♥♥♥♥ (jojo style), very cool design. But apparently they have tiny hearts because you can only sprint for a few meters before stamina runs out. But oh man can he jump. Your jump range (if positioned correctly to the object you want to grab) is easily twice as long as you'd think. Especially fun on zip lines because hitting the correct angle is hard and jumping to your death will be common. Enemies are simple, their hitboxes are big, they have not much intelligence and a handfull of bullets usually stop them easily. Downing automatons is harder, so you'll basically ignore those enemies in favour of doing platforming (they can't properly aim upwards it seems). Now for the things i really like about the game: Story, character design and racing. Yes, there is racing. From time to time, you'll get a bike and do some wall riding and jumping over cliffs. It's not hard, it's not useful but it's fun and a cool aspect of the game. I love the trike in the beginning. The story is relatively bland, nothing we've not seen before but it's also not oversold. It's there, for things to happen and it doesn't try to be more than that. Now for the character design... it's amazing. I love it. Big buff dudes and hot athletic bad ass girls with big bazonkas carrying steampunk weaponry. What else do we need? Just pure stereotypical strong video game characters. I really miss this era. They look weird at times and you'll laugh at some cut scenes with tiny heads and giant hands, but whatever. Interestingly, the game becomes better after the first levels. The graphics look better later on, you get used to the gameplay and controls - Act 3-5 (of 6) are actually fun to play! Oh and there is online co-op. Didn't try it. Wouldn't want anyone else to waste money on it. I doub't it even works properly. So, the big question is, should you play the game? Actually, yes. If you're ok with the outdated mechanics and don't expect much, then go for it!
Клевый шутер но что понравилось так это езда на мотоцикле и все
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.