
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the ultimate high-tech warrior in an action-packed new entry in the Daemon X Machina series. Fly into battle in your customized Arsenal, unleashing a variety of attacks tailored to your playstyle. Feel the exhilaration of fast-paced combat as you freely explore a deadly and dangerous open world on land or in the air. After taking down your foes, collect their weapons and equipment, and upgrade your skills to expand your options on the battlefield. Suit up for a dark sci-fi story where you can face the titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure in the latest from Marvelous First Studio.
Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Cooperative multiplayer means you never truly fight alone. Team up with friends online to tackle the epic story and boss battles together.
Now a nimble suit of armor, your Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Explore an alien planet in your Arsenal as you battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.5Kreviews | 63% | — | $3.6M |
| $69.99 | 3.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deamon X Machina : The NEUN Good: Grab command on stunned or unaware enemies. Chucking your enemy into a wall, stabbing or shooting your held enemy in the face feels nice. Stabbing / shooting in a grab also works on bigger enemies. Co-op through the game (except the arena). Mech colouring Mutation hunting is enjoyable, trying to squeeze the most powers into one set of genes. It's pretty useless at the start of the game, but searching for beacons is kinda fun. Big open world bosses to fight. But then they disappear forever into the VR room where you are expected to farm them on repeat for drops (the least engaging, highest burn out way to farm). You can build a robot that goes really fast. Which is good so you can cross the open world in the minimum amount of time. Chaldia. Best NPC. Bad: Ranged combat seems anaemic. Since most weapons don't effect your movement you just lock on, fly around at extreme speed holding the fire button down. Anthem had better feel for being in a robot suit. Bring that game back with local play. Mutation visuals quickly becomes incompatible with every costume. You either choose mutations with paint on underwear or the costume. Costume needs to be able to come in sections. So you can have a vest or something to cover your non mutated parts. Mech suit just appears and disappears at will. Like a power rangers or magical girl costume. Magic floating objects and equipped weapons looks bad. Please no. How has technology not improved in this area since the dawn of 3d games. Too many stats on equipment. Too many random stats on equipment. Maybe if only damage / basic defence varied it would be less of a hassle to compare items. Mining is a waste of the players time. Should be able to just auto complete them. Or have it not exist. I started the game with laser swords, and finished the game with different coloured laser swords. The mastery system means that you are rewarded for sticking to one weapon type, stifling customisation. The story and dialogue is quite bad. Soma is giving his death monologue and I do not care. Also there is a 2 hour time limit until the planet is destroyed. Hurry it up. Especially the end gauntlet. Story pacing completely breaks down. Ghosts? Last second lore? Stop! I beat the game, but since it sends you back to just before the last mission I can't seem to get rid of the plot NPC's following me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $27.99−60% |
| 21ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
criminally underrated. rule of cool applies and everything in this damn game is cool. If we could tie a turbine to Anthem's grave, it could power civilization for months from rolling at how hard it has been mogged.
I tried this game out but to many cut scenes and the tutorial or first mission? was not fun at all. The fighting was not intresting it lacked impact when you shoot / attack the enemies making it not feel intresting. so it failed the sniff test for me pitty since the concept looked intresting to me.
雖然這款遊戲有好玩的地方,機甲設計也確實好看(想要收集機甲算是少數能支撐我玩下去的理由),但是遊戲在很多地方問題都很大,所以真的給不出好評,分數也只能給到5/10 1.無聊的支線: 支線就是罐頭開放世界常見的那種,跑腿、打怪、小遊戲之類的,這裡要重點說一下小遊戲的部分,小遊戲分為競速跟卡牌兩種 先講競速,載具的手感"爛穿地心",操作起來像在開氣墊船跟碰碰車的雜交產物,任天堂上8 BIT的賽車遊戲,都能用像素輪胎海放你,製作組都不知道自己做的有多爛嗎?還敢在支線放競速任務,而且把金裝作為獎勵,也太沒有自知之明了吧? 再來說一下卡牌,卡牌設計也是糟到不行,卡牌看似很多,但是遊玩策略其實都一樣,只是花色不同而已,而且卡牌的圖大多用機甲零件,這種爛到不行的設計真的沒問題嗎?一副15張的牌打開一看,就像分屍現場一樣,2隻腳、1個頭、1副軀體 ,外加幾把刀跟槍,是在跟我開玩笑嗎? 誰會想要收集這種一點都不好看的牌? 2.劣質的開放世界: 沒有一張地圖有認真設計,都只是隨便在上丟幾個敵人跟資源點就交差 3.糟糕的BOSS設計: BOSS數量雖然很多,但換色的數量也很多,還有幾隻復用前代,而且戰鬥設計上大多數都很無聊。不是站著當靶讓你射。就是跟你玩躲貓貓,還有蠢到不行的空氣牆(補充一下,如果在空氣牆外打死BOSS可能會撿不到東西),加上這款遊戲反人類的視角鎖定設計,讓原本就不怎們樣的BOSS戰更上一層樓 4.反人類的視角鎖定: 這款遊戲的視角鎖定可謂災難,先從遠程開始,在鎖定狀況下,只要敵人在做側向移動不管快慢,命中率就趨近0%,就算射擊補正高也沒用,所以想要像AC系列般作出高速射擊戰幾乎不可能。近戰也不惶多讓,視角晃動、偏移極為嚴重,完全不想組近戰為主的機體
震撼美味!!!
I feel like finding the right weapon in this game makes all the more enjoyable. Some people don't like the open world but it's what I always prefer. I've been skipping through the story because to me it's just meh. The movement can take some getting used to. I'm only 3 hrs in so it's hard to give this a full review maybe I'll update with more details later.
While I largely enjoyed it more than the first game, it would be best to not view it as part of the same series. That game's story was also a mess, but from what I've seen of my several hours in on Titanic Scion, there's no relation besides surface level mechanics and terminology. It's interesting! I really want to like the game but I can't bring myself to say I did. The flashiest, most "AAA" parts of the game can be seen on this very store page, I love the general concept of downscaling the "mech" aspect to a suit, but the full suits shouldn't be revoked unless it's worked back up to. Scale is cool, but this has more in common with Anthem than anything. Not sure if I'll try to push through and finish it, but if I don't then this is all why.
Gutes spiel!
Honestly this is the middle child game in feeling. Its not sure what its doin, and after a few years it will just be happy to be remembered. No doubt a massive amount of small additions and time wasters present to experiment with, what the devs do and do not want to do again. With constant distractions that are as shallow as an elected officials values, it ofcourse ends up goin nowhere. The card game, races, treasure hunts, and constant ultimately pointless additions do nothing but detract from the core of the game. The core of the game, from the gunplay to the movement is just as clunky in design, yet is solid enough to stand on its own after some practice. Obviously showing its roots in Armored Core dev teams yet with femto, stamina, and vp constantly leeching of each other in strange abilitys, equipment, and gene designs. Once again makes you feel the scope creep, yet none (even added together) are enough to truly feel as if its design is worth repeating. Then you have the instability of the game itself, which means id heavily recommend saving often. While the auto save is decent enough to rely on the constant setbacks will wear thin quickly. Seemingly tied to Shaders and Online data transfer, whenever you load into a large map area or fast travel theres a noticable chance the game will crash or simply fail to load in a loop. Adding to the fact that the Machina series loves to replay boss fights and hunt for rare loot, that means you have a chance to crash loading into the fight, as well as right after loading out of it, right when you just got that Rare drop. A fun enough game when it works that ill recommend, just as an incentive for the devs to keep trying. i really do think they have the pieces here after these two games. I just hope if this is a trilogy, it lands on solid ground.
Really enjoyed it! Was worth the hype.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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