
Survival horror game about a girl trapped in a car
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Media

About
Dad left me in the car - is a short survival horror game.
You play as Eugena, who was left alone in the car by her dad, and she can not get out no matter what she does. The only thing she can do is to travel through the otherworldly places that resemble her memories. Eugena has to find the way out of this nightmarish loop and rescue her siblings who got trapped with her.
In this game, you must manage your parameters, fight creepy monsters, and discover the story of Eugena's family and why her dad left.
Features:
Bright characters
Intriguing plot
Shooting
Secrets
Multiple endings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Reviews
Marginalact is always on the edge of almost making a decent game, they usually have an interesting idea, but just short from being enjoyable, sometimes it's technical issues, sometimes it's design issues, but there is usually that junky feel of the game that is present for most of the playthrough. This game had both, I had a lot of glitches, and there are many moments in the game where the interactions felt poorly implemented, with various oversight issues, I can't say that it was fun playing the game because there was always something getting in the way. If you played the previous game called Bedrotting it has similar mechanics, with an addition of the first-person gameplay and puzzles, but it will still have those survival type meters to keep track of. I was able to finish the game in 2.5 hours, it had a decent amount of variety, even though I thought nearly every level was tedious for one reason or another. It feels like the developer tried to implement more different ideas into this one, but it kinda backfired I think, there are a lot of clunky features that are not fully realized, or sections that may feel confusing, long or frustrating. It's meant to be a horror game, and yet it never feels like you trying to create much suspense, the main bad guys show up for no reason with no build up, some of the writing felt a bit butchered with the English or errors, there was never really any reason for me to really pay attention to the characters. I only got 2 inferior ending, and they felt very abrupt, only further adding to the sour experience I already had with the game. [h1] Pros: [/h1] (+) Honestly I can't think of anything good about this game, I mean you tried to add more features and gameplay, you tried to have more exploration, but it opened more cracks in your game design, too many parts of the game feel clunky and cheap, with a few interesting elements and the narrative largely getting lost in whatever else is happening. I think the only positive we can get from this is a learning experience, perhaps you should focus on making smaller games with a specific idea. [h1] Feedback: [/h1] - It seems that sometimes you can use up Fuel before the checkpoint, and it can reset you with zero fuel if you die like in the car. Perhaps if you die you should get some fuel back, like 25% maybe no matter what happens - The ammo gain from enemies and some stashes does not seem to work correctly, more often with the shotgun, but pistol as well in some situations - The FPS segments feel kinda like you sliding, not sure if you meant it for water part, but it feels kinda like the game stutters because of it - In the forest level the doors open after you kill enemies, but nothing of that sort was established in the game up to that point, so I don't see why the player should assume that - Enemies respawning after loading can get very annoying, especially in the lakes stage - The wording on the grave and the bird puzzle feels a bit misleading to me - Was there a way to cancel out dialogue when you start it? Could really use it if not - Overall I think it might help you if you shift your game design away from mechanics like combat, and just focus more on making interesting navigation, dialogue and visuals. Bedrotting was kinda its own thing and in that context it worked, but now you have all these ideas and all of them are poorly implemented, it's just seems like too much for you to handle. [b] Overall Thoughts: 4/10 [/b] I thought almost every level in the game was tedious or clunky in some way, I didn't get a natural flow for the story, it just kinda felt like I was playing some mismatched maps that didn't go together. In contrast to something like Brutalism22 that seems is more within your skill set, I think you should try to focus on making a good level design and just getting that atmosphere, if gameplay is causing all these issues, just create an experience through the mood and exploration, focus more on the characters and creating interesting retro visuals. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Joguei esse jogo em call com 3 amigos, cada um dará sua opinião resumida em uma frase: Alec: "Bom" NOTA: 1/10 Daninho: "Corre e atira" NOTA: 2/10 Udi: "Fezes ENOOORMES" NOTA: 0/10 eu: "Saí lobotomizado" NOTA: 1/10 Jogo bugado, a jogabilidade bugada, extenso a toa (farmar 2 horas na steam)
Доволі цікава гра. При всій (здавалось би) примітивності дає достатньо варіативності.
this game wouldn't be so bad if it haven't had so many glitches and moments where you're just stuck and you have to reload the game because of how crappy puzzles are made another guy have already said probably every good and bad thing about this cheap not-finished crap in other review so i don't wanna copy him (btw if you wanna cancel dialogue after you accidently start it just press escape)
Додайте кнопку скіпу діалогу будьласочкаблагаю Дуже крива, але буду чекати інші проекти. Навіть є бажання помалювати для гри пару спрайтів в стилі піксель арт. Короче, бажаю вдачі в наступних іграх
за свою ціну гра непогана хоча дуже багована іза чого буває приходиться або перезапускати гру або переігрувати заново і ще на превеликий жалі всі досягнення я не зміг отримати а імено Bad Ending чи це глюк чи то я не знаю що робити але я перепробував все зачистив всі локації перепроходив купу раз вмирав купу раз від нпс і боссів але отримати її у мене так і не вийшло
very scary :(
нудна крива гра
Honestly, going by the other reviews, I was expecting something much worse than what I got. But, this game was pretty good. I got it while it was on sale for about 80 cents, so even if it was bad I wouldn't have lost much. I have played it a bit and got a few achievements. All I've got to say about it that was kind of bad was the items spawning outside the car like the gasoline or the ammo. The story was pleasing, and I personally like all of the characters in the game. Though, I would like to know more about blockhead. while I did confuse him as a woman... He seems cool
not all too fun, controls confusing, direcctions/rules always unclear. Kinda weird how the enemies keep advancing even when you're reading important dialogue. Cool concept, good visuals, but just short of being enjoyable enough to play for more than 1-2 hours
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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