
D.W.A.R.F.S. is an abbreviation for Dapper Wacky Although Rather Fierce Squad. Welcome to the Magic Forest! Whenever there is trouble, every single animal, big or small, can count on the dwarves’ help. Although it may seem like the squad prefers relaxation to work, the dwarves are the greatest rescue unit in the Magic Forest, and they...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Me ha gustado, aunque es un juego que si quieres te va llevando de la mano, ya que indica paso a paso lo que tienes que hacer e independientemente de que este orientado a niños.
May have been a good game back when it came out, but now it's just terrible
Wait... I thought I bought Dwarf Fortress
Leider konnte ich diesem Spiel keine Chance geben. Bereits die Grafik am Anfang ist nicht besonders schön. Die Steuerung ist der Horror und somit habe ich das Spiel bereit nach einigen Minuten beendet. Ich würde es gern zurückgeben. Leider kann ich somit nichts über die Story sagen, die vielleicht besser als der Rest ist. Ich empfehle dieses Spiel nicht.
no
D.W.A.R.F.S., developed by ZSK Progres s.c. and published by Strategy First, is a whimsical puzzle-adventure title that attempts to combine fairy-tale charm with character-based problem solving. The acronym stands for Dapper Wacky Although Rather Fierce Squad, and that playful tone sets the stage for the entire experience. The game places players in control of a team of small but capable dwarves tasked with navigating a magical forest and its surrounding locations to assist various creatures and overcome obstacles. Rather than focusing on action or combat, the experience revolves around exploration, environmental interaction, and logic-driven puzzles that require thoughtful use of each character’s abilities. At its core, D.W.A.R.F.S. is structured around a series of themed environments, each presenting its own set of challenges and scenarios. Locations such as a whimsical forest town, a prison, a circus, and other imaginative settings provide a sense of variety as the adventure unfolds. The game encourages players to carefully observe their surroundings, identify interactive elements, and determine how to combine the dwarves’ unique skills to progress. Each member of the squad brings a different capability to the table, and many puzzles rely on switching between them to solve multi-step challenges. This mechanic introduces a layer of coordination and experimentation that can be satisfying when solutions click into place. The puzzle design is generally rooted in environmental logic rather than abstract riddles. Players must figure out how to manipulate objects, trigger mechanisms, or access previously unreachable areas. Progression often feels deliberate, requiring patience and attention to detail. For players who enjoy slower-paced adventures where exploration and experimentation are central, this approach can be rewarding. However, the absence of extensive guidance or tutorials means that newcomers may occasionally feel uncertain about their objectives. The game leaves much to player interpretation, which can either enhance the sense of discovery or create moments of frustration depending on one’s tolerance for ambiguity. Visually, D.W.A.R.F.S. embraces a stylized 3D presentation that aims to evoke a storybook atmosphere. The environments are colorful and imaginative, reinforcing the fairy-tale setting. While the graphics are modest and reflect the game’s indie origins, they succeed in conveying a lighthearted fantasy tone. Character models are simple but expressive enough to support the whimsical premise. Animation and camera work, however, can feel uneven at times, occasionally affecting immersion. Despite these technical limitations, the artistic direction contributes to the game’s distinctive identity. Sound design complements the overall mood with gentle background music and functional effects that emphasize interaction rather than dramatic tension. There is little emphasis on cinematic storytelling; instead, the narrative unfolds subtly through the environment and the dwarves’ actions. The absence of elaborate dialogue keeps the focus on gameplay and exploration, though it may leave some players wishing for stronger narrative context or character development. Reception has been mixed, reflecting both appreciation for the game’s creativity and criticism of its execution. Some players enjoy its charming concept and the variety offered by character-based puzzles, while others point to clunky controls, pacing issues, and occasional lack of clarity as drawbacks. The slower movement speed and occasionally awkward camera behavior can test patience, particularly for players accustomed to more polished adventure titles. Ultimately, D.W.A.R.F.S. is a niche indie puzzle-adventure that succeeds in presenting a whimsical concept supported by character-driven mechanics. It offers moments of clever problem solving and lighthearted exploration within its fairy-tale world. While it may not achieve technical refinement or narrative depth comparable to larger productions, it provides a modest but distinctive experience for players who appreciate thoughtful puzzles and are willing to overlook some rough edges in favor of charm and creativity. Rating: 5/10
Yes.
its ♥♥♥♥
Tags: Adventure - Console Style Additional Tags: Delete Local Content & Remove from Library TLDR: D.W.A.R.F.S. Had some real pc monitor resolutions and game ran correctly. Not too thrilled by whats on offer. Cant seem to figure out what to do. Very aimless and clunky with cryptic and unexplained puzzles. Over the shoulder 3D engine point and click adventure game in the tradition of Gobl.i.i.ins. Cooperation between multiple characters, by having them combine inventory ressources and unique abilities that are unique to them. The game has no early plot hooks and the weird mix between dwarves, the forest, animals, trolls and ladybugs does not connect for me. The gameplay mostly involves trial and error brute forcing by clicking every ability on every conceivable hotspots, mostly to recover keys that allow further exploration and hopefully progression. The stiff and sudden camera shifts at abritrary points in the scenery are jarring. Still obeys fairly standard point and click user interface standards in the form of little hotspot icons next to each character portrait that you select and use on the environment. The further breakdown of actions between characters makes attempting simple trial and error solutions a multi step process with a lot of clicking taking the pacing of the game donw. Icons seem to have too small of a hotbox and the bottom one in particular is very hard to reach. Game is entirely without dialogue and communicates through icon bubbles. Game has aging 3D engine with lots of pixelation and is unpleasant.
Bad Rats/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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