No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
"Cytus II" is a music rhythm game created by Rayark Games. It's our fourth rhythm game title, following the footsteps of three global successes, "Cytus", "DEEMO" and "VOEZ". This sequel to "Cytus" brings back the original staff and is a product of hardwork and devotion. In the future, humans have redefined internet development and connections. We can now easily sync the real world with the internet world, changing life as we have known for thousands of years. In the mega virtual internet space cyTus, there exists a mysterious DJ legend Æsir. His music has an irresistible charm; people fall madly in love with his music. Rumor has it that every note and beat of his music hits the audiences in the depths of their souls. One day, Æsir, who had never shown his face before, suddenly announced that he will be holding the first mega virtual concert —— Æsir-FEST and will invite a top idol singer and a popular DJ as opening performances. The instant the ticket sales began, an unprecedented rush occurred. Everyone wanted to see Æsir's real face. On the day of the FEST, millions of people were connected to the event. At one hour before the event started, the previous world record for most simultaneous connection was smashed. The whole city was on its feet, waiting for Æsir to descent from the skies... Game Features: - The unique "Active Judgement Line" rhythm game playstyle Tap the notes as the judgement line hits them to achieve a high score. Through five different kinds of notes and the judgement line that actively adjusts its speed according to the beat, the gameplay experience is further combined with the music. Players can easily immerse themselves in the songs. - A total of 250+ high-quality songs (50+ in base game, 200+ as IAP) The game includes songs by composers from all across the world, Japan, Korea, the US, Europe, Taiwan and more. Through the characters, players get to play songs from different genres including but not limited to: electronic, rock and classical. We are confident that this game will live up to the hype and expectations. - Over 800 different charts Over 800 different charts designed, from easy to hard. The rich game content can satisfy players of different levels. Experience exciting challenges and enjoyment through the sensation of your fingertips. - Explore the virtual internet world with the game's characters The one-of-a-kind story system "iM" will lead the players and the in-game characters to slowly piece together the story and world behind "Cytus II". Reveal the truth of the story with a rich, cinematic visual experience. PAFF (CV:上坂すみれ Sumire Uesaka) NEKO (CV:花守ゆみり Yumiri Hanamori) Xenon (CV:関智一 Tomokazu Seki) ConneR (CV:竹内栄治 Eiji Takeuchi) Cherry (CV:ファイルーズあい Fairouz Ai) Nora (CV:石見舞菜香 Manaka Iwami) Ivy (CV:河瀬茉希 Maki Kawase) Vanessa (CV:楠木ともり Tomori Kusunoki) Rin (CV:能登麻美子 Mamiko Noto) ************************************************************* Cytus II will perform a connection authentication for its In-app purchases from time to time. If you discover during the authentication period that your IAP was lost due to your device not connecting to the internet, please make sure your device is connected to the internet. Afterwards, click "Restore Purchases" to recover your IAP. ************************************************************* ※ This game contains mild violence and vulgar language. Suitable for users age 15 and above. ※ This game contains additional in-app purchases. Please purchased base on personal interest and ability. Do not overspend. ※ Please pay attention to your game time and avoid addiction. ※ Please do not use this game for gambling or other illegal purposes.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #79, worst KR #99 · 4 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Cytus II" is a music rhythm game created by Rayark Games. It's our fourth rhythm game title, following the footsteps of three global successes, "Cytus", "DEEMO" and "VOEZ". This sequel to "Cytus" brings back the original staff and is a product of hardwork and devotion. In the future, humans have redefined internet development and connections. We can now easily sync the real world with the internet world, changing life as we have known for thousands of years. In the mega virtual internet space cyTus, there exists a mysterious DJ legend Æsir. His music has an irresistible charm; people fall madly in love with his music. Rumor has it that every note and beat of his music hits the audiences in the depths of their souls. One day, Æsir, who had never shown his face before, suddenly announced that he will be holding the first mega virtual concert —— Æsir-FEST and will invite a top idol singer and a popular DJ as opening performances. The instant the ticket sales began, an unprecedented rush occurred. Everyone wanted to see Æsir's real face. On the day of the FEST, millions of people were connected to the event. At one hour before the event started, the previous world record for most simultaneous connection was smashed. The whole city was on its feet, waiting for Æsir to descent from the skies... Game Features: - The unique "Active Judgement Line" rhythm game playstyle Tap the notes as the judgement line hits them to achieve a high score. Through five different kinds of notes and the judgement line that actively adjusts its speed according to the beat, the gameplay experience is further combined with the music. Players can easily immerse themselves in the songs. - A total of 250+ high-quality songs (50+ in base game, 200+ as IAP) The game includes songs by composers from all across the world, Japan, Korea, the US, Europe, Taiwan and more. Through the characters, players get to play songs from different genres including but not limited to: electronic, rock and classical. We are confident that this game will live up to the hype and expectations. - Over 800 different charts Over 800 different charts designed, from easy to hard. The rich game content can satisfy players of different levels. Experience exciting challenges and enjoyment through the sensation of your fingertips. - Explore the virtual internet world with the game's characters The one-of-a-kind story system "iM" will lead the players and the in-game characters to slowly piece together the story and world behind "Cytus II". Reveal the truth of the story with a rich, cinematic visual experience. PAFF (CV:上坂すみれ Sumire Uesaka) NEKO (CV:花守ゆみり Yumiri Hanamori) Xenon (CV:関智一 Tomokazu Seki) ConneR (CV:竹内栄治 Eiji Takeuchi) Cherry (CV:ファイルーズあい Fairouz Ai) Nora (CV:石見舞菜香 Manaka Iwami) Ivy (CV:河瀬茉希 Maki Kawase) Vanessa (CV:楠木ともり Tomori Kusunoki) Rin (CV:能登麻美子 Mamiko Noto) ************************************************************* Cytus II will perform a connection authentication for its In-app purchases from time to time. If you discover during the authentication period that your IAP was lost due to your device not connecting to the internet, please make sure your device is connected to the internet. Afterwards, click "Restore Purchases" to recover your IAP. ************************************************************* ※ This game contains mild violence and vulgar language. Suitable for users age 15 and above. ※ This game contains additional in-app purchases. Please purchased base on personal interest and ability. Do not overspend. ※ Please pay attention to your game time and avoid addiction. ※ Please do not use this game for gambling or other illegal purposes.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.57/day in the week after.
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