
Cylne is a first person surreal exploration game having a poetic and philosophical side. Explore and feel unreal worlds filled with environmental enigmas to try to achieve the chapter called "The Choice"...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this in large part because it looked like it would be a beautiful, atmosphereic world to explore. Unfortunately, I found the graphics disappointing, especially the textures, which seemed several years out of date in their artistic quality. (Hopefully I'm correct that it's because of the game, rather than because of my Mac's graphics.) I can't comment on the poetic premise of the game, because I didn't play it long enough.
Interesting surreal cinematic experience. Don't play this game expecting mechanical challenge or intrigue. Most of the fun of this game comes from interpreting vague symbols and surreal phenomena. In the end it all ended up being extremely vague to me - the artist's "intended" meaning is lost here and I think that's sort of the point. While it's interesting to think about, the game really gives you very little, if anything, to grab onto in terms of a concrete understanding. I found it simpler to grasp when considering each level as a standalone art piece. But the ending suggests otherwise, which totally left me stumped. Overall, while not perfect, I found it enjoyable and beautiful to see. The sound work is fantastic too - though some sounds (particularly one on the last level) are too loud in the mix and can be a bit too jarring. As a piece of interactive audio-visual art, it succeeds on many fronts. But when the developers use the term surreal, they are truly channeling the essense of surrealist art, i.e. Dali and Beksinski. It is truly surreal and succeeds in fantastic presentation and visual and auditory art that meshes excellently together. Don't kill yourself trying to interpret it though - like Dali has described surreal art, it's all about the stream of consciousness. Perhaps that's the best way to enjoy the bulk of this game. Also, I could not beat the bonus chapter. I beat the rest of the game in ~2 hours though. It's length is not a bad thing, though. I think it is a strength. It's worth the full price, much like a film would be.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I couldn't get into it. I love puzzle games and I was really excited about this game and how beautiful it looked, but there is no story to it, at least not one that I could discern, and no purpose except to solve the puzzles which you don't know you're doing right or wrong till you get through it. I think it was just too abstract for me personally.
초현실적인 게임 배경이 돋보이는 퍼즐형 어드벤처 게임 . 플레이어는 6개에 달하는 각기 다른 공간에 던져지는데 처음엔 뭘해야하는지 도통 감이 잡히지 않는다. 플레이어가 해야할 일은 각 공간마다의 메카니즘을 이해하고 작동시켜 공간들이 상징하는 의미들을 알아가는것이다. 힌트키가 있긴하지만 그림하나 달랑 던져주는식이라 별로 도움이 되지는 않는데 그나마 다행인건 진행이 막힐정도로 난해한 구간은 없다. 신비로움을 넘어 기묘하기까지한 게임 배경은 나의 취향을 제대로 적중해 도전과제 , 트레이딩 카드 아무것도 준비되어있지 않은 이 게임을 두고두고 플레이하고싶게 만든다. 7 / 10
I like fantasy, exploring, and surreal landscapes. Therefore, I [i]adore[/i] Cylne. And, since one cannot die in this game, I was able to take my time and look around at the very beautiful and imaginative world. Now, after reading most of the negative reviews, I want to be clear: Make sure your computer can handle this game. Also, there is no platforming, dying, fighting, killing or linear story. Just super-cool exploring with some simple puzzles thrown in for extra fun. At 5 hours, I am about 2/3 done. 9/10 (Wish it was longer.)
Glad I bought this on special offer and not full price!! I enjoy this type of adventure game and although it is quiet short, I didn't complete it. The game play is easy to pick up but the pace is slow and I imagine this is to pad out the game, The last few chapters involve very very exact and precise timing and mouse movements to allow the player to land on exactly the correct spot to trigger an object to procede further. This is NOT what I was expeting and could not complete leaving me very frustrated and grumpy to be honest.
if it is possible to trip without substances, i definitely just did. obligatory meme statement made, i really feel like it was a beautiful experience to have no idea what was happening or why, and not needing to.
Очень жалею, что купила эту игру. Если вы вдруг тоже подумали, что это какой-то необычный недооценённый проект, редкая жемчужина, то НЕТ. Игра не расслабляет путешествием по необычным мирам, управление как будто вылезло из допотопных времён, ни логики, ни красоты нет. В ней вообще ничего нет. Просто ради прикола её глянуть может и стоит, но уж точно не за те деньги, в которые её оценили. Посмотрите сначала прохождение и передумайте это брать, вы ничего не потеряете. Хотя зачем я вру. Любопытство, конечно, всё бы пересилило, но настоящей причиной, по которой я её бросила были эти ужасные волны по краям экрана постоянно. Разработчики почему-то решили, что добавить ощущение сотрясения головного мозга на всю игру - это весело. НЕТ, это ужасно раздражает! Даже на мир позалипать толком не дают. :(
No any kind of communication from the game, not even the environment tells you anything. Tbh it feels like a gibberish of assets and interactions.
Не осилила. Цель была расслабиться перед сном, после тяжелого трудового дня. Ожидала чего-то типа гуляния по люцидному сновидению, но было ощущение, что попала в нервозную бредовую петлю... С осознанными сновидениями ничего общего. От жутких бесцельных мотаний начало дико укачивать и тошнить... Все хаотично и дергано. Особенно добили громкие пугающие звуки с затемнением экрана при подходе к краю карты или неправильному порталу (или что это там было, как это еще назвать) Поэтому осадок от внутриигровой атмосферы крайне неприятный.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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