
An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes CYGNI the vanguard for the next generation of shoot-em ups. Outgunned, outmanned and out on your own, plunge into a sky full of hell in a last-ditch battle for survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 523reviews | 63% | — | $323.1K |
| $8.99−70% | 745ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 AAA Quality Visual Effects 🟢 Cinematic Presentation + Audio 🟢 Non-Stop Dodging Thousand of Bullets 🟢 Firepower & Shield Power Management 🟢 Shooting Direction Management 🔴 Optional Slow Motion Ability 🔴 Optional Mouse Control Movement 🔴 More Grindy More Powerful 🔴 Casual Difficulty [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] ✔[/td] [td] ✔[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Mixed [/b] ⚖️ [b]fMeter {B}[/b] Worth a play, if you enjoy Rapidly Dodging Non-Stop for Thousand of Bullets. However, if you're looking for Casual way to play it, this genre is not for you 🔎 Check the full list for your preferred gameplay 👇 [u][i]https://steamcommunity.com/groups/expectationchecklist/discussions/1/573795381137223042/[/i][/u] [h1] 🕘 IMPRESSION:[/h1] * Year 2024: Game released & suprising got it free on Epic account * 1 hour later: Great game but feeling too stress to Master it * Year 2026: I missed this game, finding way to overcome the problem * 4 hours later: Finished the campaign but only locked "unwanted" game mode :( * 0 hour later: Start again on Steam account [h1] 🔊 TESTER MUST KNOW:[/h1] * It became free to claim on the Epic Games Store for one week (until 13 August 2024) * Saved Epic progression will carry over to Steam account = Share the same * 60 fps capped and not optimized performance * Upgrade points share with Player 2 no matter is exist or not * Arcade Mode = Limited pre-selected loadout before starting * Arcade Mode = No checkpoint save * Arcade Mode = Only 1 life for the entire run * Arcade Mode = Hi-Score will be uploaded for global leaderboard [h1] 💎 SAME GENRE COMPARISON:[/h1] * Swap energy between Shield and Fire Power gameplay * Optional Auto Fire / Aim * Optional adjust fire direction slightly left and right * Optional to attack ground enemies * Speedy gameplay * Non-stop dodging rapid bullets for 10+ min * Normal SHMUP game each mission last for 5-10min, but this is 15+ min * Optional insert Konami Code to unlock everything * No online coop * No leaderboard for campaign mission [h1] ⚠️ RUMOR CHECKING:[/h1] * The visual looks absolutely amazing ➜ Agree, especially the explosion effects * Too much visual clutter ➜ Agree, especially doubt that tiny bullet is require to dodge or not * Difficulty spikes ➜ Agree, when it was easy for a few stages, suddenly become super hard, but still we can tune down the game speed based on players liking * The energy mechanic isn't for everyone ➜ Gameplay often require constantly swaping energy between shield and weapon, feeling it interrupts the flow of dodging bullets * Story isn't memorable ➜ The cutscenes look expensive, but it doen't explain clearly, unless player study deep into the true story behind the cutscene. [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America* +1 more
| $29.99 |
| 10ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I own Cygni because it was on a steep 90% discount and bundled with Gradius Origins, to the degree that it was just cheaper to get the bundle than buy Gradius by itself. It's pretty bad, but I guess can be fun in a kind of janky, ♥♥♥♥♥♥ way. Can't recommend. The biggest issue is that the core movement is pretty bad. Acceleration and inertia is the hallmark of the "euroshmup," but this feels pretty bad even by those standards, When using WASD or the DPad on a controller, your ship moves at a slow crawl for about one entire second before suddenly accelerating to insane speeds in nearly an instant. But when using the analogue stick, the slow phase of movement is reduced to only about a quarter-second before suddenly taking off to super-fast speeds. Why....? This leads to a lot of herky jerky movement as you try to weave your way through nigh-undodgeable waves of lasers. The core movement of the game feels like it's still in alpha or beta, in a game that was sold for thirty bucks. It's bizarre because the game actually has pretty complex mechanics, definitely makes you use all the little buttons on your controller for switching loadouts and adjusting shield vs firepower and subweapons. (These mechanics are extremely poorly explained even in the game's tutorial, expect to spend some time figuring out how the game works.) With more attention paid to the core design this could be a compelling game. But instead it just feels like they were just throwing ♥♥♥♥ at the wall. Stages go on for what feels like forever with repetitive waves. There's tons of bullet waves that are basically undodgeable (because your movement is really bad), which the game addresses by lazily littering the stage with shield powerups so you can keep taking hits and winning by attrition. Lazy Design 101. Already padded-out levels are made even longer by wave and boss introductions where the enemies will be invincible for a good 10-15 seconds. You're left with no choice but to just wait it out until you can actually start fighting the enemies, effectively watching an unskippable cutscene by another name. Seems like all the effort went into the UE5 presentation, and frankly it's not even that impressive. Some Pixar-looking cutscenes, cool explosions, gorgeously rendered but ultimately soulless phone-game-style stages, an "atmospheric" soundtrack. The high production values are this game's one merit, and yet I can't even really commend them for it anyways. Just causes the game to have really bad performance issues with no upside. The only reason to really own this game is because, again, it's cheaper to get the bundle so you can own the excellent Gradius Origins collection. The only reason to actually PLAY IT is because, after you've had your fill of the classics, you're curious enough to see what a BAD shooter is like. Cygni isn't without its janky charms, but it's really most useful as a crash course in bad shooter design. So go play Gradius instead.
+ Graphics, sales price (2,99) - everything else
Великолепная игра, проходил в эпике (когда её раздавали) и потом взял на скидках в стиме (весь прогресс переносится). И насколько же это красивый проект, у игры реально офигенный сеттинг и стиль, а так же аркадный, но скилозависимый геймплей. Да может она и короткая, но кайфовая.
So far, I haven't managed to get past the first stage. The visuals are great and they make the game feel intense, but there's no power up system and you have to constantly power up your missiles which will slow you down.
siuum
CYGNI: All Guns Blazing é um daqueles jogos que chamam atenção imediatamente pelo visual. Os gráficos são definitivamente de encher os olhos: explosões e efeitos aparecem na tela de forma magnífica, acompanhados por um trabalho de som ambiente fenomenal. A trilha sonora, por outro lado, poderia ser melhor. Na maior parte do tempo, ela funciona mais como um acompanhamento para o jogador do que como algo que realmente nos faça parar para apreciar. A movimentação é precisa, e, de fato, precisa ser. A tela está constantemente tomada por uma infinidade de coisas acontecendo ao mesmo tempo, fazendo com que o tempo de resposta e a reação do jogador precisem ser milimetricamente calculados. A dificuldade também é extremamente elevada, algo que faz sentido quando levamos em consideração que o jogo possui apenas sete fases. Por conta disso, o tempo de gameplay pode acabar se estendendo dependendo da dificuldade escolhida, principalmente pelo fator de repetição: será necessário jogar as mesmas fases várias vezes até conseguir avançar. E não se engane achando que, por ser um jogo de "navinha", CYGNI será leve. Muito pelo contrário. É um jogo extremamente pesado. Mesmo utilizando configurações gráficas médias/baixas em uma máquina intermediária, ainda é possível presenciar alguns stutterings durante o gameplay, o que acaba prejudicando um pouco a experiência. No fim, CYGNI deixa aquele sabor de que poderia ter entregado mais. Mais customização, mais diversidade e, principalmente, mais conteúdo. É um jogo divertido se você simplesmente quiser explodir milhares de alienígenas na tela e não se importar com muito além disso. Porém, para quem busca uma experiência mais completa, seja em customização, tempo de gameplay, diversidade de inimigos ou variedade de biomas, com certeza irá se decepcionar.
This game is a great bullet hell, It pays a fair tribute to the genre for a modern iteration. You can learn all about the features in a quick detailed tutorial they provide. The combat system is quite unique which is probably my favorite part about this game aside from the great visuals. In my opinion the game is far from being "too inconsistent" or whatever people have been implying. If you die, a lot of the same behavior will occur in the level at least on standard mode. Honestly if you've been playing bullet hells long enough this game should be nothing but a refreshing experience for you.
Its very hard but i liked. more in depth: https://youtu.be/pCJ7VCoAhn0?si=-zKnl1NYHYo0VxD_
This is by far the best game of top down shootemup, really amazing THE BEST, i need nothing more nothing less. There is only one issue and i know it is as per design but if you changed it it would be even better. Please remove the secondary stick, I understand the whole concept of moving the target but please remove it. It adds absolutely nothing trust me i have played the whole game without it it makes not difference. The way the homing works in combination with the speed of the game and the movement to doge ther is abosilutely NO need for it. Good idea but please dont, PLEASE REMOVE this funtion all togerther, especially at late game where the angle of each canon can be adjusted it is REALLY not needed. In its place allow the mouse to move the ship, and keep the WASD and controler the same. Just alow the mouse to control. In this area the other game that does it best (better than you) is "Sky Force Reloaded" not to use the mouse directions but actually let the ship move to the mouse pointer, this will add unbelivable feel to an already best game on all other areas (cinematics, sound, models, drawings, grafics, enemies, ships, everything). This I think will make it a GOAT i belive and so do many other from what i have seen. Simplify a little, allow mouse control, automate all attacks, and the rest of your focus if you would like is to expand, if you make it like i suggetsed and every 6 months you bring a new level this will over time amount to an absolute awesome game of all time. I hope you take this suggestion to heart, keep the good work up and thank you for all you have done so far.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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