
CycloHex is a twist on the classic board game Hex. Despite it's simple rules, there's a world of strategy in CycloHex and countless ways to out-think your opponent! Play against your friends locally or online, or take on the built-in AI!
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CycloHex - это изюминка классической настольной игры Hex. У доски нет "краев", и если зайти слишком далеко в одном направлении, вы окажетесь на другой стороне, как на уровне Пакмана. Цель состоит в том, чтобы создать цикл, в котором вы пройдете по краю вашего цвета и вернетесь к тому, с чего начали, прежде чем это сделает ваш противник. Несмотря на простые правила, в CycloHex есть целый мир стратегии и бесчисленное множество способов перехитрить своего противника! Играйте против своих друзей локально или онлайн, или сразитесь со встроенным искусственным интеллектом! От бога: Хоть игра и выглядит ущербной но это новшество в игровой индустрии хоть не сильное.Это старый продукт сделанный в новой обертке с добавлением онлайна
[h1]Before I played CycloHex, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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All tutorials say to connect your color from one side to the other, yet the computer wins having placed seemingly randomly. I kept re-reading the tutorial pages, but it doesn't explain how any of this makes any sense. I guess there's wiki's or something explaining it. But you'd think the tutorial would explain how the game works. Very strange. Maybe people who have played this before will understand, but a new person will have to learn some other way than this download.
CycloHex, klasik masa oyunu Hex'in farklı bir versiyonudur. Basit kurallarına rağmen CycloHex'te bir strateji dünyası ve rakibinizi geride bırakmanın sayısız yolu var! Yerel veya çevrimiçi olarak arkadaşlarınıza karşı oynayın veya yerleşik yapay zekaya karşı savaşın!
Avid strategy/real time strategy player since young, however, neither perscapacity nor sentinel-tactics proved relevant - not to mention the complete absence of acheivable experience or win/loss conspiracy. Imagine building a house in Norwich, then returning to your reign to find the very same 2 bedroom condo sat on a plot in Bahrain... Boggling? No. -- CycloHex --->> MicroSkets F__ck the devs,, fu__ the players and Mohammed(PBUH) allow us apartheid from this lunacy. Seig Kyle SUrf the Cali Yuga MILEYCYRUS BILLY-RAY NiKELODEON, I am Gay Cette jou me disguste - si on jouer merde comme ce ici, retournez au elementaire et partage ton cul avec le meilleir prof
♥♥♥♥ IS ASS
5/10 A puzzle/board game where you need to connect 2 sides of the board before the opponent does - except that the board is donut-shaped and tiles can get connected across border edges like the original 1980s PacMan game. Good: - the concept is interesting. It's also quite satisfying to see (once you understand it) how you can shift the view of the field and see that indeed, in this donut world the view doesn't influence the actual position - music is okay So-so: - the tutorial is doing a fairly good job explaining the concept. There are 3 tutorials actually, each going deeper. They are relatively easy follow - the problem with the main concept though is that it challenges not as much your logic but your visual perception. The main difficulty is in seeing which tiles are actually connected across the edges. In this, a human has a huge disadvantage vs the AI. I tried playing vs the AI about a dozen times on the 5x5 field. In some cases I won easily. In a few the AI won and I couldn't track the line since it was crossing the edges 2-3 times, sometimes even through the corners. I see other negative reviews complaining about the AI cheating or the game being bugged - that's exactly it. A human eye is good at seeing flat fills. But connecting mentally those jumps across the edges is just too unusual a task for the brain. So, I guess this is a subtle thing where this game fails. It challenges a wrong thing. People like when games are easy to understand but hard to master. Like, it's easy to see chess pieces on the board but it's hard to master to think many turns ahead. But here it's hard to understand even the basic element - are tiles connected across edges or not. Yes, there are semi-transparent "helper" hexes showing that but it still stops being helpful once there are many colored hexes on the board already or the board is larger (e.g. 9x9). I suppose one can improve play by constantly moving the view around. But it's not something a player would want to do. Because one would have to do this before every turn, and it's just too cumbersome. Maybe if the board were 3D? And the whole thing looked like a sphere? Then it would be natural to rotate it. But this flat projection just doesn't fee natural Bad: - well, awful UI, obviously. Huge fonts (default Arial font of Unity, with default white dialogs). Font is huge, and the size of text actually varies across different buttons and labels. This makes an impression that the dev is lazy or even disrespects players :) On the other hand, it's a free game. Was it designed for phones? I mean, the huge buttons... Nice idea but I'm not sure it can be saved. Maybe a "Hex game on a spherical field"? Not sure the hex tiles would connect properly there.. Giving a thumbs up since there is no neutral vote available. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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Игра 'CycloHex' - это восхитительная головоломка, которая затягивает с первых минут. Простой визуальный стиль обманчив, потому что игровой процесс крайне требователен к логическому мышлению и стратегическому планированию. Каждая головоломка представляет собой уникальный вызов, требующий тщательного анализа и просчета ходов. Механика вращения гексов и расстановки плиток интуитивно понятна, но сложность постепенно возрастает, предлагая все более интересные и креативные задачи. Я провел часы, пытаясь найти оптимальные решения, и чувство удовлетворения от преодоления сложной головоломки просто неописуемо! Отдельно стоит отметить приятное музыкальное сопровождение, которое создает атмосферу концентрации и не отвлекает от игрового процесса. 'CycloHex' - это идеальная игра для тех, кто любит поломать голову и ищет что-то увлекательное и минималистичное. Настоятельно рекомендую всем любителям головоломок и просто хороших игр! Она легко способна занять место в вашем списке любимых мобильных развлечений.
I enjoyed the game. It has a very clever playing style. It is very challenging to keep the 3D wrap around in mind, though. Complaints of 'the computer wins with seemingly random moves' usually involve winning strategies that use the edges and corners, because many players have a difficult time visualizing the wrap around. The AI doesn't have this issue, and plays those areas heavily. Corners wrap in both directions at the same time, which is especially confusing. The game does helpfully show faded color images (ghost tiles) just outside the playing field of the color controlling the matching tile on the other side of the board. However, only people who are highly skilled at visualizing pool table angles using the mirror method would be able to follow that beyond the immediate tile. The rest of us could use a bit more help. One suggestion would be numbers along with the colors. Each edge could show how many of that color continue in a connected line from that tile. We could see the threat by the growing numbers. Another idea to help players visualize the wrap, is to be able to click on any of the ghost tiles, to see which real tile it references and lines highlighting all the direct line threats in the opponent's color that are connected to that tile - even after further wrapping. Better yet, add two sliders to the board, so players can rotate the playing field along either isometric axis and see the board from other angles. The sliders could also wrap from one edge to the other, so middle and middle would return the visual display to the original orientation. Ideas for varying the level of AI - the 'easy' or 'novice' AI could avoid the left and right most tiles, the ones players have the hardest time visualizing. By forcing the AI to play more in the middle of the map as it sits by default on screen, the players will more easily understand its strategy, and play appropriate counters. Overall, this game definitely makes players think in new ways. We just need a bit of help building the required skill set. If the bot ever offers a beginner mode, I'll probably come back and play it again.
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