
Cybershoes Let You Walk Your VR Games without Limits.This is the driver for Cybershoes. It includes a dashboard as well.Cybershoes are a popular VR controller for FPS, open-world, adventure, riddle, and social games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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70 min am stück gespielt ohne Motion Sickness bei über 2 km Laufstrecke . So macht Bewegung in VR spass.
[h1]Excellent immersion with this product 😎[/h1] 🖥️ Tip for Quest Users https://youtu.be/Vfp5eoEd5dw *Get the NEW CyQuest also works with SteamVR* ✔️ 5ft Diameter for the Anti-Static Carpet NICE 👍🏻 ✔️ I use this 360 Cyberchair for all my Sitting VR [table] [tr] [th]See All Games 🎃 Our Cybershoes CURATOR LIST 🎃 https://store.steampowered.com/curator/29893447[/th] [/tr] [/table] You may look like Scooby-Doo but in VR Gameplay has a vary natural feeling +Great VR Games Supported on Quest and SteamVR, and also it's Good for your Health ❤️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
cybershoes are great.definately add to immersion
Useless!!!!! These don't work with Oculus games at all.... I tryed everything and unless you run the software through steam the shoes dont work at all... The problem is that you also have to run OCULUS games through steam which creates a conflict of protocol.. since the game was originally lunched in Oculus platform it ends up running it twise once in oculus (because you have to have OCULUS software running if you want this game to work) and the second time in steam because you need the shoes to work... so it ends up crashing.. THIS IS ♥♥♥♥♥♥♥♥♥! I want my money back!!!!!!!! Only bought this so i can use it in Oculus... Now its useless JUNK!!!!!!----------- OKI FINALLY GOT IT WORKING But it does require some knowledge of Oculus to Steam configuration set up (Not for beginners but took me a while to figuer out how to switch off "double game run") BUT as it turns out the experience is still far away from what you would excpect..... For one it is SUPER slow in game even when you swing shoes super fast... Joystick is much better as you can move left and right with it.... You cannot do it with the shoes (I mean you can turn on the chair but left and right movement still joystick which in my opinion kind of defeats the point)
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I honestly went into this with a rather pessimist view, for context, before learning about the cybershoes, i bought walkovr which turned out to be a huge disapointment (basically impossible to do fine control, constantly slamming my face into wall due to delay before stopping, constant drift on the hmd decoupling). Following that, i bought vive trackers to use with natural locomotion as feet trackers. it worked ok, better than walkovr, but still too hard to do precise movement and constantly hitting me with movements when i didnt want to move (like say turning in place causing me to walk forward). Now, while trying to convince myself to spend 1.5k on a vr threadmill, i see these. They looked promising but having been burned before i wasnt holding my breath, but since they offered refund for unhappy users i figured the risk was low. Boy am i happy i went with it. Make no mistake, its not perfect, but its WAY better than any other solutions i had the opportunity to try. It basically work with any game supporting steam input (assuming your not afraid to create your own profile), there's very little delays between movement and action, i assume thanks to it being a simple analog roller instead of trying to be fancy with acceleration sensor to detect movement, but when you move your foot, ingame move in the direction you expect it to. There's a mostly automatic crouch assist that basically increase your virtual height (so its as if your standing), but also increase the speed at which your head lower when you bend to try to pick something on the ground, so even with the increased height, you can still reach the floor just fine as well. Unlike most other < 500$ locomotion solution, it actually support moving backward. The head decoupling relies on a gyroscope in the cybershoes and does have a little bit of drift, but nothing too horrible, i generally end up calibrating them back every hour or so and even then its because of a drift in the 1-2 degree range that just nag me. you cant directly strafe, but you can rotate one foot then slide it so that you move in that direction allowing for short distance strafing to do things like look around corners so while not perfect, its functional. I'll end this review with one of the best aspect compared to the alternatives out here. When you stop moving your feets, it stop almost instantly ingame as well. ive had no case of me overshooting what i wanted to get near of, or ramming into door frame because i couldnt do small adjustment. it just worked. If we ever get cybershoes 2.0, id love for full strafing support, maybe tracking station support instead of gyroscope so no drift (altho unlikely since its also for quest), but even the current iteration is 100% worth it if your looking for quiet in place locomotions for vr game.
CyberShoes in a lot of ways were the pioneers of virtual reality walking immersion. My family used to enjoy them regularly before we upgraded to full blown Kat VR treadmills. The best part about CyberShoes is actually the flawless VR ready chair that comes with a pair. My family still finds ourselves using CyberShoes when we are feeling lazy, but would like to incorporate leg use with walking, jogging or running. A very affordable VR walking option that is absolutely worth its value.
If you're thinking "Well, they aren't $2,000, but I bet they're janky.", let me tell you, they are actually not bad. They're actually a lot of fun to use, and I can confirm that using them reduced, if not removed, my motion sickness in sliding games. There are actually now a bunch of games that I'll actually consider playing now that I can use these to move around. Compatibility isn't an issue either, because if you follow their video, you can apply them to any game. I got them to work with Garry's Mod and even Star Wars Jedi Outcast. So if you're thinking about getting them, I'd say get them.
Meine Stundenangabe stimmt hier leider nicht! Benutze die Schuhe mittlerweile bei fast jedem Spiel. Komme je nach Spiel und Spielzeit auf 1-5 km Strecke. Es macht außerdem einfach riesigen Spaß damit! Es sollte jeder Mal probieren, vor allem bevor man sich die teureren Lösungen ansieht. Support (in einer Facebook Gruppe) ist auch mega freundlich und hilfsbereit. Wünsche zur Unterstützung bestimmter Spiele werden auch sehr schnell bearbeitet und hinzugefügt. So sollte jedes Produkt unterstützt werden!
Das beste und preiswerteste Produkt um VR noch realistischer zu erleben! Außerdem eliminiert es vollständig die Motion Sicknes, weil der Bewegungsablauf beim bewegen auch als gehen, vom Innenohr erkannt wird. Und dank dem mitgeliefertem Zubehör, (Barhocker und Teppich) bleibt man auch schön in der Mitte der Spielfläche und findet sich nach dem Game nicht irgendwo anders im Raum wieder...
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.