
Cyberforge: First Light is a FREE developers build for our top-down cyberpunk adventure, Cyberforge! Control a trio of cyber-enhanced dwarves each with unique skills and weapons as the strive to survive this endless mode challenge. If you enjoy the Dev Build please Wishlist the Full Version.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Cyberforge: First Light pros: fast game with modern day graphics with easy controls that moves from location A to B to C and so on, cons: sometimes difficult to move blocks and AI team members block blocks when moving them. good game. Personal Suggested Purchase Price: NA (Free To Play)
Игра Cyberforge: First Light — это захватывающее погружение в неоновый мир будущего, где технологии и человечность переплелись до неузнаваемости. Первое, что бросается в глаза, — это потрясающий визуальный стиль. Городские пейзажи, пропитанные светом голограмм и дождем, создают неповторимую атмосферу киберпанка. Геймплей же представляет собой смесь динамичных перестрелок, стелс-элементов и исследования открытого мира. Каждое задание ощущается продуманным, а возможность выбора влияет на дальнейшее развитие сюжета, что добавляет реиграбельности. Особенно хочется отметить проработку персонажей и их истории, которые не оставляют равнодушным. Конечно, встречаются и мелкие недочеты, как и в любом масштабном проекте, но они меркнут на фоне общего качества игры. Cyberforge: First Light — это определенно глоток свежего воздуха для жанра, который стоит внимания всех поклонников научной фантастики и качественных RPG.
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Hours played at review time, across 29 reviews with recorded playtime.
I had fun within the first two minutes of playing the game. I stumbled a bit trying to figure out you had to hold the button down to activate the triggers, and then after than the controls felt natural. One small suggestion, the hues between the 3 colors used (for each character pallette) should be a bit brighter and neon. Fuse a couple lighting effects into the meters on the top of the screen because it's a bit dark/too washed out. Cyber is better in brighter neon, and add some fog effects, and whamo. I only played 20 mins or so but I'm going to be following each update of this game going forward! I hope the monetization aspect of the game includes a low cost base game and you could pay per character skin (with an accompanying small effect, lightening aura, etc). I'd play gladly play extra for a new character type, or solo-run character dlc. Very good start at .2 alpha release currently . Because it's fun.
I think it would be better coop as single player. I played single player in EA with AI support. Sometimes robots stuck in waves generator. And I could not hit them. No description about secondary weapon, when I can use it? And Ultimate I cannot activate it too. And all equipment for head, do not understand it function too. I think coop with full description in full game will be fun. But I play always solo. Would try demo of full game one more time and then decide. Would be only recommend for coop.
Here is what I thought about it: - Great roguelike game, really thought the cyber dystopia with dwarves we're an interesting mix. - The base music was nice, it didn't get repetetive, I am missing some voice acting tho, which I think would make the game a bit better, just some sounds when you get hit and when there is talking between the dwarves, maybe on the ULTs as well. - I like how the characters all have their own unique skill, it's fun to play when co-op or solo to see how you can solve the puzzles. - Enemies are easy, you guys should implement some more difficulties, I found myself playing a long time before even missing some HP. - It would be great to have some kind of dodging in the game, through a dash or roll, this might make it more diverse than just running around and shooting. - The workstation was a nice addition, however, I couldn't figure out what to do other than upgrading my gear, would be nice to see somewhere how many levels/rooms you have left before you get to a workstation. - After an amount of levels the puzzles would repeat, which makes it less fun to play, because you already know how to solve them. Would recommend playing! Be sure to playtest and review the game via G.ROUND as well! Read my informative article on it over here https://bottledtastes.com/cyberforge-game-tasting/
IA deixa a desejar
knklar 10 dk bakarsın sonrası eh işte :)
I like the concept of the game, you'd need allies to help you get through some patterns and puzzles. What I don't like is how it's not multiplayer or online co-op. The 2 players you don't usually control just kills off all enemies nearby with no problem at all so it's not very challenging and the whole time you can just be running around while they do all the work. I'd advise to weaken the amount of damage they do or the frequency of when they attack like a cooldown. Combat was real boring. The guy with the melee weapon can just hold the click button and walk around killing anything in sight. The guy with the gun just holds click and shoots in the direction which he walks, I'd prefer he shoots where I point my cursor. The guy with the shield is pretty much useless as most mobs don't even really go after him and he doesn't do any splash damage. I'd suggest you guys putting in some kind of skills/spells we could use in-game so it wouldn't be just plain HOLDING CLICK combat. Sorry about not giving the game more time but it was really boring the way it is currently. Everything is too smooth with no conflict or feeling of urgency like oh if we don't do this then the bomb timer will run out. You need to add in more situations into the game that makes you feel like you have to hurry or you'll fail the mission. I do have hopes that the game will get better though because I can see a lot of potential in it growing. I'd like to recommend this after seeing more updates come out that'll impact the game more.
Играта не е лоша. Идеална за разпускане.
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