
Experience the hacker's side of cyberpunk in Cyber Sentinel! This design-based puzzle game features a complete visual programming kit for designing your own viruses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a case where I really don't like Steam's binary review system. Because, while I like this game, it has some problems, and I wish I could reflect that in my rating. It's an obvious mobile port, the tutorials didn't even bother changing "tap" to "click". The cutscenes will give you flashbacks to the mid 90s. While it does have good aspects as a programming game, its puzzles won't scratch the programming "itch" as well as a Zachtronics game would. The solution space is too narrow to allow for truly innovative solutions, and the puzzles overall lack that "eureka" quality. Overall, the game feels like it lacks polish, and could have done with some more development time. While I did enjoy the game, and I do recommend it to those who enjoy programming games, my recommendation is not as strong as it would be for other games in this genre. Maybe buy it when it's on sale.
Gra warta uwagi, ma coś w sobie z myślenia w prawdziwym programowaniu. Rozwija logiczne myślenie, polecam :)
Programmer's/Turing Machine Sokoban, and I'm a sucker for anything Sokoban-like with unusual motifs. Hoping for more add-on levels and workshop support in the future. Also featuring an opening cut scene featuring the most accurate snoring noises in a game ever. Don't challenge me on this.
Nice puzzle game. Kinda like a mix between SpaceChem and ChuChu Rocket.
Ciekawy pomysł :) - dużo poziomów - edytor poziomów - poziomy graczy dostępne z gry - gra w wielu językach - wymaga myślenia
Definitivamente un juego que hay que tener. Tiene cierto toque Cyberpunk y, ademas, recuerda al TIS-100. Trata de programar soluciones a puzzles. Hay que pensar en bucles y cambios de estado. ¡Bueno y adictivo!
Gra jak najbardziej na + zmusza do myślenia i rozwija myślenie inne niż te którego używamy w innych grach.
Macht viel Spaß, die Puzzles sind interessant und auch abwechslungsreich. Ist mehr, als die Produktseite suggeriert.
Finally a simple enough programming game that I can actually make some real headway into. What's this? An option to just tell me the answers and I get the achievements for it? A+!
A fun little game where you have to program the movements of small cubes so that it collects all the data spread into each levels. The mechanics are really easy to learn but have quite some depth to it. The game is quite short. There are 45 levels and for each level the threshold to get the maxim rating is very low. It took me 4~5 hours to 100% the game and i only skipped the last level. There is also a level editor and the possibility to play user created levels but due to very few people currently playing the game there are not many of them. Also, just like all games with an achievement to upload custom levels, you can expect some low quality level spam. The levels themselves are interesting for the most part. There are a few stupid ones and duplicate ones but overall they are very satisfying to solve using the simplest "program" possible. You also have the possibility to upload your solutions and compare them to others but there isn't any leaderboard of any kind which is a shame because in these kind of game optimization is a big part of it. And that's not the low threshold to get the max rating that helps. In the end, if you like "programmation games" and want something not very difficult and with a different mechanic than the other available on steam i would recommand it. The game in itself is interesting and feels very polished but i still feel that it lacks a bit of content. Hopefully, more people will get the game and make more custom levels or the devs will make optimizing the levels more interesting.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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